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#1
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![]() Hi! I've never played a melee class ever. It's always a been dress wearin' finger wigglin' mana user. Anyway, I decided to roll a monk, and I'm having a lot of fun! I just run up and punch them in the face!
At level 10 I got Tiger Claw and it's on the same cool down as Kick and Round Kick. Is there ever a situation where I would use Round Kick over Tiger Claw? And.. is that it for monk abilities? Just those attacks I get from the trainer as I level?... no magic scroll of monkness I have to get? Thanks! | ||
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#2
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#3
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![]() I've been told to always use the newer skill
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Mythrelle Flamestryke- Erudite Wizard Smakem Indahead- Iksar Monk Obiwan Kenobi - Dark Elf Enchanter <Infernus> Oceanic Guild of Champions | ||
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#4
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![]() I've always just used the newest one I had available. Perhaps if you somehow wanted to change up your disciplines but really it doesn't matter. I used the newest one available until flying kick but you can use whatever you want!
Any monk questions/concerns feel free to PM me in game! I may not always have the answer but I can at least tell you what I've done!
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Vetus ~ Tyrs ~ Draoi ~ Audios
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#5
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![]() To piggy back onto OP's thread, I created a monk and intend to tank for my group. I noticed that monks don't get a 'taunt' ability but someone in the EC tunnel said that monks can still tank because they have high DPS.
How viable will my monk be at tanking if we are grouped down in a dungeon? I know that adds will happen and there may be some messy pulls, how well can my monk maintain or pull aggro off of healers and such? Thanks for any tips. p.s. I'm only level 4 right now so I'm sure I'll naturally learn a lot as I level.
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Server - Green
Turbofist - Human Monk Spyren - Wood Elf Druid Server - Blue Spyren - Human Monk | ||
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#6
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![]() Quote:
At lower levels you will need someone to root mobs for aggro management unless you hold a significant gear edge over the rest of your party. The same is true for warriors at those levels though ^^ Monks typically end up tanking only when the tank leaves and the group cannot find a replacement or it is a small group duo/trio. It works in certain situations (and works well in those), but is more of an exception than a rule ^^ | |||
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#7
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![]() Quote:
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#8
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![]() All of those will be able to pull agro off of you in the right situation and depending on your gear/their gear.
Anytime that shaman slows he's going to gain agro, anytime the chanter mez's he'll have agro until you can pull it off of him. you might be better off having the shaman tank until 20+, he'll be able to hold agro better than anyone else and can take damage fairly well. Slow, Blind, beat on mob until dead, nobody will take agro off of him. Adding a tank to the group isn't going to change things much until higher levels anyways, that group will probably be just fine up until 40+ agro's going to bounce around a bit but with two healers it shouldn't wreck anyone. I have a monk and I've grouped with shaman and bards around level 20. He has pretty good gear but not twinked out. Anytime they slowed they would gain agro, it would take me about 25% of the mobs life to gain it back and that's if they didn't do anything else to the mob. | ||
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