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#1
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![]() Im sorry this is a dumb thread, but I was just wondering if anyone knew the lore of the druid rings in gfay? Like why are they broken down? Wouldnt the woodelf druids fix them up?
I mean theyre so close to the newbie lift, its like they can see them from the guild windows. why come they didnt just go out there and fix it? I wonder that about a lot of the ruined, ruins around eq, but that one in perticular seems like there should be some lore behind it. | ||
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#2
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![]() it's because wizards run the teleportation racket in gfay
they also run the shovel racket
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#3
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![]() One explanation is that the Druids only are able to use the rings, not create or maintain them. Like the Combine's spires, the knowledge of their creation has been lost to the generations.
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#4
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![]() The one Wizard in <Dial a Port> was going to go on strike if we didn't shut it down.
</lore> | ||
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#5
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![]() I've not found specific lore on them.
I would point out a few things though... There are more "broken" druid rings in the world. Lfay has like 2+ ... a set by the entrance to MM and a set closer to the Gfay zone line. The Ranger "Faydark" port on the BP drops you in Lfay right at the Gfay zone line.... of all places. IF... you were to take into consideration EQII - Gfay ends up with another druid ring set that is functional. One aspect to this game is that while they try to suggest and make it feel like an "evolving" world... for the most part, things do not change - you (or your character rather) do... So it's simply stuck at a point and most everything is about "what was". Right now the point is there are several broken port points that would have been awesome to have working. lol. Krey
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#6
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![]() Quote:
And of course, the odd-ball East Karana rings used for the evac... I've often wondered about the broken rings around. I love that part of the game (and WoW): little flavor accents designed into zones. I appreciate when things are present "just because" or they fit into the landscape, but have no other purpose. A programmer had to put it there. In Butcherblock Mountains, there are free-standing stone stellae here and there with primitive glyphs. As a dwarf, I like to pretend they are from pre-civilization dwarf cultures that would form Kaladim.
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#7
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![]() Quote:
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#9
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![]() Those snooty high elves said, "not in our backyard!".
Need more Iksar on that council joking aside: that would actually be a groovy quest to turn on certain spires/rings. Perhaps with soul bound key to use | ||
Last edited by Whirled; 10-20-2014 at 02:39 PM..
Reason: addition
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#10
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![]() Most zones in the old world have druid rings.
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