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Old 10-04-2014, 01:09 PM
Shinko Shinko is offline
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Default Real Question here

How come no class R guilds have moved to class C yet?

when they are willing to sit @ FFA mobs and coh duck 2 mages?
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  #2  
Old 10-04-2014, 01:20 PM
jpetrick jpetrick is offline
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don't worry, catherin exposed everyone using autofire. hes a server hero.
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  #3  
Old 10-04-2014, 01:20 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Shinko [You must be logged in to view images. Log in or Register.]
How come no class R guilds have moved to class C yet?

when they are willing to sit @ FFA mobs and coh duck 2 mages?
Because they have <5% of their guild willing to sit at FFA mobs tracking and <1% of their guild willing to CotH duck.

The Class R guilds do it for 1-2 mobs too, not the 3 Class C, 4 FFA and 6 VP.

Plus the rules for getting out of Class C aren't explained. People are hesitant to even test the waters. If there were something that dropped you to Class R if you don't make a Class C or VP kill for 2 weeks... maybe it would be worth testing for some guilds.

But I am guessing you didn't care about a real answer.
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Old 10-04-2014, 01:41 PM
sulpher01 sulpher01 is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Because they have <5% of their guild willing to sit at FFA mobs tracking and <1% of their guild willing to CotH duck.

The Class R guilds do it for 1-2 mobs too, not the 3 Class C, 4 FFA and 6 VP.

Plus the rules for getting out of Class C aren't explained. People are hesitant to even test the waters. If there were something that dropped you to Class R if you don't make a Class C or VP kill for 2 weeks... maybe it would be worth testing for some guilds.

But I am guessing you didn't care about a real answer.
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Old 10-04-2014, 01:50 PM
arsenalpow arsenalpow is offline
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when are you joining IB Shinko?
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  #6  
Old 10-04-2014, 02:35 PM
Raev Raev is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Because they have <5% of their guild willing to sit at FFA mobs tracking and <1% of their guild willing to CotH duck.
The reality is the competition rules are still not fun. Sirken made a pretty good go of it, but in the end "competing" over most outdoor Kunark mobs always going to be either a) random or b) based on who is doing dumb shit at the keyboard for hours. Ironically, the one zone that is somewhat skill based is completely off limits to Class R!

I hope Velious will fix this a bit: we'll have three times as many targets and guilds won't be able to faceroll their keyboards and win (well, on some of them at least). However, I predict an explosion of neckbeardery the like of which the world has never seen when Velious is finally released, so in the short term it might not be an improvement.

My personal solution: eliminate normal spawns, script repops to happen automatically ~4 times per week (but reduce the loot tables by 1/2, so the same number of pixels we get now more or less), add code to move everyone's toons to the nearest city so no one can camp out for this stuff, and ditch the R/C/FFA system. It's not exactly classic, but then neither is what we have here.
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Old 10-04-2014, 02:48 PM
arsenalpow arsenalpow is offline
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the solution is simple, either get rid of the FFA cycle all together and make it so that on full repops it's always FFA, or make it so the FFA cycle mobs all spawn simultaneously for the week which eliminates the 4-5 guilds waiting at the last hour of the mob together coth ducking like a bunch of fucking mongos
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  #8  
Old 10-04-2014, 02:51 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
the solution is simple, either get rid of the FFA cycle all together and make it so that on full repops it's always FFA
yes plz
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Old 10-04-2014, 03:07 PM
Raev Raev is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
the solution is simple, either get rid of the FFA cycle all together and make it so that on full repops it's always FFA, or make it so the FFA cycle mobs all spawn simultaneously for the week which eliminates the 4-5 guilds waiting at the last hour of the mob together coth ducking like a bunch of fucking mongos
Hmm, I wonder if we could make this happen. Repops are about 1/3 of mobs, so the rough R/C/FFA distribution would be unchanged. Maybe we could add a special VP-IS-FFA-ON-REPOPS too; it would be funny to watch a ton of R guilds training the hell out of the zone in and getting raid suspended.
  #10  
Old 10-04-2014, 07:06 PM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Because they have <5% of their guild willing to sit at FFA mobs tracking and <1% of their guild willing to CotH duck.

I don't think this is true.



This is Taken in KC right now socking for VS:
[Sat Oct 04 19:15:36 2014] Players on EverQuest:
[Sat Oct 04 19:15:36 2014] ---------------------------
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Morby <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Navis <Taken> LFG
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Halliel <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Oblexsis <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Shaston <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Gorruk <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Roon <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Brillayan <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Sweeni <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Trookle <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Ephrook <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Oscuns <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Psyphon <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Shoneys <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Ambit <Taken> LFG
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Baronzz <Taken>
[Sat Oct 04 19:15:36 2014] [60 High Priest] Emile (Dark Elf) <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Eroqa <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Indefinite <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Nutup <Taken>
[Sat Oct 04 19:15:36 2014] [56 Outrider] Dartaniun (Wolf) <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Jonasty <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Endoril <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Jortem <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Mntdew <Taken>
[Sat Oct 04 19:15:36 2014] AFK [ANONYMOUS] Velmun <Taken>
[Sat Oct 04 19:15:36 2014] [60 Sorcerer] Poysun (Dark Elf) <Taken>
[Sat Oct 04 19:15:36 2014] AFK [ANONYMOUS] Dolphy <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Kzynjynyx <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Kentrol <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Thrunk <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Cromcruach <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Murderdeathkill <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Cleratani <Taken>
[Sat Oct 04 19:15:36 2014] [60 High Priest] Nikkanu (Dark Elf) <Taken>
[Sat Oct 04 19:15:36 2014] [ANONYMOUS] Rulle <Taken>
[Sat Oct 04 19:15:36 2014] There are 36 players in Karnor's Castle.
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Last edited by Tasslehofp99; 10-04-2014 at 07:09 PM..
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