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Old 09-30-2014, 01:14 PM
stifling stifling is offline
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Default What Classic EQ should be (game mechanics discussion)

Just thought that a discussion of what core game mechanics alterations could be made to make the game more fun / compelling / more role-play friendly...

Ill start with:

Why doesn't agility directly affect run-speed more than it does?
  #2  
Old 09-30-2014, 01:46 PM
nyclin nyclin is offline
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Agility never affected runspeed on live as far as I'm aware. I quit when PoP came out, so I'm not sure what happened after that.
  #3  
Old 09-30-2014, 01:52 PM
Nirgon Nirgon is offline
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Why can I see for miles at night as a human is a better question!

JK, that's prob the hardest thing to get fixing here.

Not to mention... fear of back lash if it went in (why?).
  #4  
Old 09-30-2014, 02:01 PM
Wrench Wrench is offline
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human night vision is actually pretty poor here, in spurts

then the moon comes out (or something?) and it will get dramatically better

might just be something on my system though *shrug*
  #5  
Old 09-30-2014, 04:19 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Why can I see for miles at night as a human is a better question!

JK, that's prob the hardest thing to get fixing here.

Not to mention... fear of back lash if it went in (why?).
I have something coded to make night darker. Whether it makes the cut to get put in, that remains to be seen.

H
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  #6  
Old 09-30-2014, 04:43 PM
holsteinrx7 holsteinrx7 is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I have something coded to make night darker. Whether it makes the cut to get put in, that remains to be seen.

H
my human sees like classic at night. drastic change when i flip over to a ogre.
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  #7  
Old 09-30-2014, 05:50 PM
Crawdad Crawdad is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I have something coded to make night darker. Whether it makes the cut to get put in, that remains to be seen.

H
This is probably my biggest wish for the server. The atmosphere is just not the same without the fear of the dark, especially for humans.
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Some kind of... Bubba Ho-Tep?
  #8  
Old 10-01-2014, 01:30 PM
Raev Raev is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I have something coded to make night darker. Whether it makes the cut to get put in, that remains to be seen.

H
ooooooo

Also Daldaen I think the biggest problem with EQ is the random resist system. For example if the myconid spore king were changed from 70% chance to resist slow to 'all slows land, but they are only 30% as effective' I think things would be far more balanced. Enchanters have the same problem with mez: you can mez a L55 monster with a L4 spell.

PCs have the same problem: you can get randomly fucked by nukes even with high resistance; I'd rather see 100 CR = all ice comets hit for 800, 180 CR = all ice comets hit for 200, etc.
Last edited by Raev; 10-01-2014 at 01:33 PM..
  #9  
Old 09-30-2014, 02:28 PM
evilkorn evilkorn is offline
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Barb Shaman here, some zones are pretty worthless at night and I find myself recasting Acumen all the time, and not only for see invis.
  #10  
Old 09-30-2014, 02:30 PM
iruinedyourday iruinedyourday is offline
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