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#1
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![]() Just thought that a discussion of what core game mechanics alterations could be made to make the game more fun / compelling / more role-play friendly...
Ill start with: Why doesn't agility directly affect run-speed more than it does? | ||
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#2
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![]() Agility never affected runspeed on live as far as I'm aware. I quit when PoP came out, so I'm not sure what happened after that.
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#3
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![]() Why can I see for miles at night as a human is a better question!
JK, that's prob the hardest thing to get fixing here. Not to mention... fear of back lash if it went in (why?). | ||
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#4
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![]() human night vision is actually pretty poor here, in spurts
then the moon comes out (or something?) and it will get dramatically better might just be something on my system though *shrug* | ||
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#5
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![]() Quote:
H
__________________
Haynar <Millennial Snowflake Utopia>
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#6
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![]() Quote:
__________________
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#7
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![]() Quote:
__________________
Some kind of... Bubba Ho-Tep?
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#8
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![]() Quote:
Also Daldaen I think the biggest problem with EQ is the random resist system. For example if the myconid spore king were changed from 70% chance to resist slow to 'all slows land, but they are only 30% as effective' I think things would be far more balanced. Enchanters have the same problem with mez: you can mez a L55 monster with a L4 spell. PCs have the same problem: you can get randomly fucked by nukes even with high resistance; I'd rather see 100 CR = all ice comets hit for 800, 180 CR = all ice comets hit for 200, etc. | |||
Last edited by Raev; 10-01-2014 at 01:33 PM..
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#9
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![]() Barb Shaman here, some zones are pretty worthless at night and I find myself recasting Acumen all the time, and not only for see invis.
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#10
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![]() Permadeath
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