Project 1999

Go Back   Project 1999 > Class Discussions > Casters

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 09-02-2014, 06:53 PM
Huck Huck is offline
Kobold


Join Date: Nov 2010
Posts: 169
Default Druid vs Necro - which one do you want in your group?

So I realize there are dozens of different answer here based where you are, how many in group, what you are killing, raid vs non raid etc.

That being said for just a general group in a dungeon (thinking just non raid scene) - would you rather have a necro or Druid in your group and why?
  #2  
Old 09-02-2014, 08:27 PM
Gregor Gregor is offline
Orc


Join Date: Jul 2014
Posts: 30
Default

Druid is one of the worst group classes in the game so pretty easy answer here. Necro just has to play differently in groups, aka offheal and twitch clerics and enchanters. Also half the dungeons in the game are full of undead so if the necro is good at charming he becomes better then almost everyone in those cases.

There's almost no reason to have a druid over a shaman. Same with ranger over monk or wizard over mage(assuming you have a tank). This is all assuming you have a typical group in a dungeon. This all changes in raids.
  #3  
Old 09-02-2014, 08:36 PM
Arterian Arterian is offline
Sarnak

Arterian's Avatar

Join Date: Feb 2013
Posts: 207
Default

Both are average to below average. Eq is a game where there truly are classes that are better than others.
  #4  
Old 09-03-2014, 09:31 AM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

Quote:
Originally Posted by Arterian [You must be logged in to view images. Log in or Register.]
Both are average to below average. Eq is a game where there truly are classes that are better than others.
Both are underrated in groups, imo. Necro is strong as a supplemental group member (i.e. you already have tank, ench/sham, and cleric/torpor), and fits into a lot of unorthodox groups (i.e. no real tank, no real healer, etc) or duos/trios nicely.

Druid is below average in groups AS A WHOLE imo. But there are times when a druid is a solid member of a group: no shaman for regen buffs, no cleric for HP buffs, animals to charm around, outdoor pulling. Damage shields are underrated, especially if you're in a group that doesn't have a shaman slower. Druids suck to have in the group when they are just nuking and snaring and doing spot heals... but they can pull their weight if they get to do some of the other things they can do as well.
  #5  
Old 09-08-2014, 06:47 AM
Teppler Teppler is offline
Banned


Join Date: Jun 2012
Posts: 2,203
Default

Quote:
Originally Posted by Arterian [You must be logged in to view images. Log in or Register.]
Both are average to below average. Eq is a game where there truly are classes that are better than others.
Nope. Necro is one of the strongest grouping classes.

Heals.
Best group DD caster.
With a pet can out dps Monks.
Snare.
Mezz.

Twitch is an inefficient waste unless a chanter/cleric/shaman is really under stress. Druid is a below average group mate though.
  #6  
Old 09-02-2014, 09:08 PM
Estu Estu is offline
Planar Protector

Estu's Avatar

Join Date: Jul 2010
Location: Massachusetts
Posts: 1,994
Default

Druids bring the following to the table:
- Heals
- Snares
- Buffs (DS, HP+AC, Strength, Regen)
- Pulling help in outdoor zones (harmony is great)

Necros bring the following:
- DPS (pet DPS is meh, charmed DPS is great)
- Heals/twitches (these are not amazing IMO; people will talk up twitching a lot but a second healer is probably more effective than a twitcher)
- Snares

I'd say the druid is a better groupmate overall. A necro with a charmed undead pet would overtake the druid in usefulness though.
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue
Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid
Need a port or a rez? Hit me up on IRC!
Last edited by Estu; 09-03-2014 at 10:07 AM..
  #7  
Old 09-02-2014, 10:06 PM
pharmakos pharmakos is offline
Planar Protector

pharmakos's Avatar

Join Date: Jun 2012
Posts: 1,910
Default

and don't underestimate the power of druid charm, though there are fewer zones in the game where they can fully take advantage of charming.
__________________
Escapegoat / Pharmakos / Madriax
  #8  
Old 09-03-2014, 12:32 AM
Potus Potus is offline
Planar Protector

Potus's Avatar

Join Date: Mar 2011
Posts: 1,776
Default

Necro should never twitch in a group. Should be mezzing and healing. Pet should be doing a ton of damage. Unfortunately Necro heal over times aren't stacking on P99, but on live you could stack the 20/44/54 heals and your tank will never need help from the Cleric.
  #9  
Old 09-03-2014, 05:55 PM
toolshed toolshed is offline
Sarnak

toolshed's Avatar

Join Date: Aug 2014
Posts: 254
Default

Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Necro should never twitch in a group. Should be mezzing and healing. Pet should be doing a ton of damage. Unfortunately Necro heal over times aren't stacking on P99, but on live you could stack the 20/44/54 heals and your tank will never need help from the Cleric.
By mezz you mean Screaming Terror right?

If all you were spending your mana on was ST and heals - you would be full mana the entire time. Why not spend the extra mana you have on your healer to decrease the length of med breaks? In a grouping situation I do not see the value of the necro spending their mana on DPS since in most full group situations the mobs are dying so quickly (DoTs are out of the question, so you would only be using mana inefficient nukes).

I played a bard and enchanter on live and can say that the necro role is as useful or more useful than either in a group. It's a lot like playing a bard - you can be as lazy or as active as you want to be. It's awesome juggling the hat of OT healer, charm for CC, DPS, and mana-giver.
  #10  
Old 09-04-2014, 05:46 PM
Potus Potus is offline
Planar Protector

Potus's Avatar

Join Date: Mar 2011
Posts: 1,776
Default

Quote:
Originally Posted by toolshed [You must be logged in to view images. Log in or Register.]
By mezz you mean Screaming Terror right?

If all you were spending your mana on was ST and heals - you would be full mana the entire time. Why not spend the extra mana you have on your healer to decrease the length of med breaks? In a grouping situation I do not see the value of the necro spending their mana on DPS since in most full group situations the mobs are dying so quickly (DoTs are out of the question, so you would only be using mana inefficient nukes).

I played a bard and enchanter on live and can say that the necro role is as useful or more useful than either in a group. It's a lot like playing a bard - you can be as lazy or as active as you want to be. It's awesome juggling the hat of OT healer, charm for CC, DPS, and mana-giver.
Charm + Bond of Death line + Heals + Mez + Snares will have you almost OOM the entire time. You'll barely be sitting, it's very casting time intensive. So no, there's no way you'll be FM and definitely not have enough money to waste on super inefficient mana dumps.

What is the healer doing the entire time if they need my mana? There's the lazy player.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:43 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.