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  #1  
Old 08-19-2014, 09:37 PM
Dester Dester is offline
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Unhappy Stuck in the middle of the ocean!

Hello,

I was taking a ship through the Ocean of Tears to Freeport, but I DC'd on the boat, and when I reconnected, I was in the middle of nowhere. What do I do??

Thanks in advance.
  #2  
Old 08-19-2014, 10:00 PM
sox7d sox7d is offline
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This is the most classic post I've ever seen.

http://wiki.project1999.com/Ocean_of_Tears


Spam /loc to find your way to islands 2 or 10 then wait for the next boat
  #3  
Old 08-19-2014, 10:01 PM
Greegon Greegon is offline
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only thing is here you wont run out of stamina swimming hehehe
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  #4  
Old 08-19-2014, 10:17 PM
Dester Dester is offline
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sox7d: Thanks!
  #5  
Old 08-20-2014, 08:04 AM
GnashingOfTeeth GnashingOfTeeth is offline
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Swim mofo! SWIM!

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  #6  
Old 08-21-2014, 09:44 AM
Clark Clark is offline
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Quote:
Originally Posted by GnashingOfTeeth [You must be logged in to view images. Log in or Register.]
Swim mofo! SWIM!

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Lol
  #7  
Old 08-21-2014, 05:38 AM
Tobras Tobras is offline
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I hope the poor guy didn't swim for days not realizing that (x,y) is switched around in loc.
  #8  
Old 08-21-2014, 06:45 AM
Swish Swish is offline
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Quote:
Originally Posted by Tobras [You must be logged in to view images. Log in or Register.]
I hope the poor guy didn't swim for days not realizing that (x,y) is switched around in loc.
X = numbers on the side
Y = numbers at the top

...is it switched? I've always found locs okay on the EQ Atlas maps.
  #9  
Old 08-21-2014, 01:06 PM
rgostic rgostic is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
X = numbers on the side
Y = numbers at the top

...is it switched? I've always found locs okay on the EQ Atlas maps.
Thinking about /loc in terms of a cartesian coordinate system makes the system seem backwards because in one of these systems the first number is typically a measure along the X-axis, or your "numbers at the top". Here the first number measures the "numbers on the side", or your location along the Y-axis. Additional confusion results from the fact that moving to the right of the Y-axis causes the X coordinate to decrease, a direction that is conventionally positive.

If your experience with grids manages to transcend high school algebra; however, you will know that the /loc system is not backwards because it is imitating a latitude-longitude coordinate system in which the North-South component comes before the East-West component. This is the way people read real life maps. Pilots, military personnel, and geoscientists will find this exceedingly obvious.

TL;DR: If you think /loc is backwards, you probably have a boring job.
  #10  
Old 08-21-2014, 01:16 PM
loramin loramin is offline
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Quote:
Originally Posted by rgostic [You must be logged in to view images. Log in or Register.]
Thinking about /loc in terms of a cartesian coordinate system makes the system seem backwards because in one of these systems the first number is typically a measure along the X-axis, or your "numbers at the top". Here the first number measures the "numbers on the side", or your location along the Y-axis. Additional confusion results from the fact that moving to the right of the Y-axis causes the X coordinate to decrease, a direction that is conventionally positive.

If your experience with grids manages to transcend high school algebra; however, you will know that the /loc system is not backwards because it is imitating a latitude-longitude coordinate system in which the North-South component comes before the East-West component. This is the way people read real life maps. Pilots, military personnel, and geoscientists will find this exceedingly obvious.

TL;DR: If you think /loc is backwards, you probably have a boring job.

So, 99.9% of players will look at a map and think "x, y", while 0.01% (the "pilots, military personnel, and geoscientists") will think "y, x". Yeah, the EQ devs definitely made the right choice, and somehow all of the rest of us have boring jobs [You must be logged in to view images. Log in or Register.]
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