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  #1  
Old 07-16-2014, 06:16 AM
kevoh kevoh is offline
Kobold


Join Date: Jul 2014
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Default 30-35 Wizard Quad Kite Spot?

It's not OT so please don't suggest it. Everything is yellow/red a level 30 still, and the few blues are too fast, not enough time to get Bonds off.

Does anyone have any suggestions? Just continuing LOIO skeletons until something good pops up. TY!
  #2  
Old 07-16-2014, 06:21 AM
Taralia Taralia is offline
Aviak


Join Date: Jun 2014
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MMC CE grp
  #3  
Old 07-16-2014, 06:26 AM
Dweed Dweed is offline
Kobold


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Firona vie along the cliffs
  #4  
Old 07-16-2014, 06:35 AM
kevoh kevoh is offline
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Quote:
Originally Posted by Dweed [You must be logged in to view images. Log in or Register.]
Firona vie along the cliffs
ill check it right now thank you
  #5  
Old 07-16-2014, 06:43 AM
kevoh kevoh is offline
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went to the wrong place got owned
Last edited by kevoh; 07-16-2014 at 06:53 AM..
  #6  
Old 07-16-2014, 07:57 AM
Messianic Messianic is offline
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30-31: Wooly Mammoths in Everfrost near Ice Giants. There are only about 5 or 6 spawns, so you'll eventually need to learn where they are and where they path. Doesn't take long, though.

30-34: Giant Skels in Rathe. Some are green, but you should be able to reliably quad mainly blues until 34.
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  #7  
Old 07-16-2014, 09:54 AM
Castigate Castigate is offline
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Pretty sure as a Wiz you can still get by on blues in LOIO all the way to 35 at which point you'll be able to do OT. Its been a long time, but I remember going through that same issue on my wizard and I think after a bunch of searching I just went back to LOIO.
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  #8  
Old 07-16-2014, 10:00 AM
Rhambuk Rhambuk is offline
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kind of stuck at 36 here, no where to quad interests me. everyone will say fvie and im sure its great but I hate it, personal opinion.

I did giant skels on my war until low 40 but they are terrible on my wiz if I can manage to take down a quad, pretty well twinked so mana shouldn't be that big of an issue, the down time does not make up for it.

horrible level range, just suck it up at fvie until you can move on to something better. doesn't matter what class you play high 30s is the worst range in game.
  #9  
Old 07-16-2014, 11:01 AM
Messianic Messianic is offline
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Quote:
Originally Posted by Rhambuk [You must be logged in to view images. Log in or Register.]
I did giant skels on my war until low 40 but they are terrible on my wiz if I can manage to take down a quad, pretty well twinked so mana shouldn't be that big of an issue, the down time does not make up for it.
We may be referring to different areas? Didn't know the ones in Rathe Mts stayed blue that long. They start to green at 29 or so, but you can still usually find all blues if you have the area to yourself and figure out the spawns well enough to avoid the greens (just anecdotal, but the higher levels ones tend to spawn in the same places).

Untwinked with horrible gear (staff of the wheel + stein + advisor robe was pretty much it), giant skels were pretty effective for me up to 34. Most of them greened out by then and there were way better opportunities after.

34-40 was a weird time for me because it was pre-kunark, but I did 38-42 on NK guards. At 34 the spires in SK still work, but the gnolls start to green at 35 and significantly green out thereafter. My bet is the pirates in FV (i'm currnently doing them on my 35 ranger) will be decent prey at least for a few levels after.
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Quote:
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #10  
Old 07-16-2014, 11:12 AM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
We may be referring to different areas? Didn't know the ones in Rathe Mts stayed blue that long. They start to green at 29 or so, but you can still usually find all blues if you have the area to yourself and figure out the spawns well enough to avoid the greens (just anecdotal, but the higher levels ones tend to spawn in the same places).

Untwinked with horrible gear (staff of the wheel + stein + advisor robe was pretty much it), giant skels were pretty effective for me up to 34. Most of them greened out by then and there were way better opportunities after.

34-40 was a weird time for me because it was pre-kunark, but I did 38-42 on NK guards. At 34 the spires in SK still work, but the gnolls start to green at 35 and significantly green out thereafter. My bet is the pirates in FV (i'm currnently doing them on my 35 ranger) will be decent prey at least for a few levels after.
the giant skeletons next to lake rathe zone in? only ones I know of, they were lb/db to my war post 35 they do seem to con lower on my 36 wiz. im not sure, I know I did 35 and 40 hell on my war in that spot though.

Sk spires are pretty good, ill have to try that again if I can find it uncamped enough to quad
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