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View Poll Results: what would you need to go back to SoE's EQ? | |||
no mercs |
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101 | 57.39% |
no stat-capping early game gear |
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79 | 44.89% |
no free lvl 85 chars/aa's |
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102 | 57.95% |
no Plane of Knowledge |
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69 | 39.20% |
harder mobs |
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51 | 28.98% |
less xp |
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48 | 27.27% |
EXPANSION X WOULD HAVE TO GO! |
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68 | 38.64% |
they'd have to do more than this.... |
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123 | 69.89% |
Multiple Choice Poll. Voters: 176. You may not vote on this poll |
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#1
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![]() I wouldn't have understood it but recently they started giving away free lvl 85 chars with all of the aa's... even if you start from lvl 1, you can automatically get all of the aa's that you meet the requirements for once you lvl up enough. it's optional, yeah, but everyone does it so I can't really group up with anyone [You must be logged in to view images. Log in or Register.]
other problems I had but could live with include mercs, lack of a death penalty, and gear that caps all of your stats insanely early in the game. oh and leveling so fast that you only need to get through 10 zones b4 being lvl 100.... given all of this nonsense though, I STILL wanted to play with SoE instead of you guys, until the free chars/aa's [You must be logged in to view images. Log in or Register.] I was wondering what it would take for you guys to go over to SoE. if they released a new server without the free chars/aa's, no mercs, no crazy gear, and reinstituted a real death penalty, would that be enough? or are most of you on here just b/c you can't live with levels beyond 60 or expansion X? I imagine there was just a final straw for most ppl here, whether it was the mercs, gear, or free aa's... maybe even the Plane of Knowledge was the last straw for some of you, I'm really curious though. so, what made you say, "screw this, I'm going back to vanilla"? | ||
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#2
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![]() They'd have to make a classic server locked permanently up to velious with classic mechanics.
In short - they'd have to make project 199. Even then it wouldn't be as good for a few big reasons: -no two boxing allowed here -hard stance vs RMT -hard stance vs cheating SoE server would be decidedly not classic with hacking, botting, legit boxing, and RMT. That's why I now play on P1999 | ||
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#3
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![]() wow... I don't think I ever ran into any Sam Deathwalker wannabes, and if anyone was using bots, hacking, or selling anything for real money I wasn't aware of it. then again I don't use any trade chat channels.
what is it about the Shadows of Luclin expansion you hate so much? the mobs, the environment, music, atmosphere, quests, the introduction of aa's, mounts, the nexus, the bazaar? you can't hate ALL of that... the aa's and bazaar are nice at least, right? what would it be, mainly? my guess is the nexus.... | ||
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#4
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![]() Quote:
__________________
Jerron - Human Enchanter
Neostorm - Dark Elven Wizard Yeardly - Dwarven Cleric Allabahallaban - Iksar Monk <Azure Guard> | |||
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#6
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and four armed women with boobies! | |||
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#7
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__________________
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#8
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![]() Quote:
The mobs for the most part were cool. The Shissar are probably my favorite race in the game. I hated the graphics update though, with the new models. Most of them were ugly and removed a lot of the original charm, but the real deal breaker was the animations. And then a lot of the NPCs started using the same system and everything had those weird creepy marble eyes. A lot of zones were useless (Scarlet Desert), but some were really cool (Sanctus Seru). Fighting through this huge Roman city was awesome, the problem is no one ever really got to see it because there was literally no point to go there. How many people have even seen the huge gladiatorial colosseum in that zone? AAs were great. Mounts were stupid because you had to use the new models, and I refused. The bazaar was ok but I prefer face to face trading and haggling. Paludal was very damaging to the game because it forced every old world zone from level 10-20 to become deserted. And then people tended to move on to Netherbian Lair, Dawnshroud, etc. since they were close to Paludal, which made non-Luclin zones feel empty. Ssra Temple is possibly the best raid zone of all time. It was the first time where raid encounters started to add some complexity outside of tank a mob while it AE damages everyone. It culminated with Emp Ssra, one of the most epic fights in MMO history. The problem is that after Emp Ssra (and the most lengthy, frustrating quest until GoD's BiC) you gained access to Vex Thal, possibly the worst zone in the game. The fights took forever (even trash), everything was named the same, the zone rotated through about 2 models (4 armed alien dude and slime), and every single raid encounter was the same AEs over and over. It was complete garbage. All in all, it was a mixed bag, but the ending was the worst so that's what a lot of people associate the expansion with. Quote:
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PoP attempted to address this complaint but they overshot it by quite a bit, so you had players going from stuff like Sprinkler of the Spirits or Mace of Confusion to Time's Antithesis, which is just an unfathomable power leap.
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#9
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![]() Quote:
Like having Vulak loot be comparable to non-Aten/Emp mobs in Luclin is not a bad thing, since then all of that work for Vulak loot during Velious isn't "wasted". What killed live for me was going from playing hardcore (through Omens of War pretty much) to playing a lot more casual, and being unable to tank in experience groups anymore as a paladin since my gear was real solid from 2 expansions ago, but now is complete crap despite only a 2 expansion difference. But your post did hit the nail on the head, particularly on Luclin | |||
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#10
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The solution was the ring event, which was incredibly stupid. They could have just made Vulak itself more difficult since it's pretty underwhelming compared to Vyemm, Nevederia, or even Aaryonar. Vulak wasn't even balanced within Velious. Avatar of War was about 10x more difficult and dropped maybe 2 items that could compare to Vulak's 14+.
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