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#1
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How deal with the insane run speed of mobs
It seems if your alone and have aggro just find a good spot to die, I cant seem get any of my old tricks years back to work they just run way too fast. I even got my first sow from a kind 40 druid passing in misty and I went to turn around and try my AE spell and they were right behind me, would not even get the spell to the half way point of casting, craziness. Does this effect druid kiting later on? Server seems more hardcore then even classic was.
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#2
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1) What class are you (I assume druid, but i want to be sure)
2) If you are trying to quad kite, what are you trying to quad kite, with what spell, and what level are you | ||
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#3
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1. Make sure "run" is turned on.
2. Jump a lot while running. 3. Get a druid to cast SOW on you. 4. Get a Bard to follow you around casting selo's accelerando 5. Make sure you're not encumbered 6. Make sure your agility isn't extremely low 7. Make sure you're not bumping into any obstacles while running away. This is a common mistake.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#4
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I wonder if I picked wrong server, is there two? The increased mob speed is so great to not have that validated immediately in this thread is a huge question mark. Case in point a 36 shaman gave me a sow in misty. Mooto and goblins agroed me. They still kept hitting me enough to kill me before the middle zone guards. 95 Agi and no I dont have walk on, 45/75 on weight list. I did a test root on green mob. I had 45 secs to run before it broke, the speed at which is caught up to me as I ran out some and sat confirms there is something unclassic about mob speed.
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#5
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Quote:
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#6
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I'd like to apologize for the nasty feedback I left a few weeks ago due to my anger at how mob speed is rediculously out of whack compared to original eq.
That said, yes mob speed is WAY too fast here. I had sow on AND levitate and got a 30 second head-start on a decaying skeleton. I was making a b-line for the oasis zone from North Ro. 30 seconds later sow faded. Just for grins, I adjusted the camera to see behind me. I did not get much of a lead before sow faded; and that skeleton caught up to me right before I zoned. Mind you I was in the middle of the zone; not at the coast; so that skeleton had to go up and down those huge hills while I just levitated across them. And even with a 30 second sow advantage he still caught up to me. Suffice it to say that no matter what head start you have (stun, etc); unless you have sow the mob is going to catch up to you. | ||
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#7
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Quote:
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#8
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strafe run helps
__________________
Brad's lying on a bunch of pillows in a back room pulling from a hookah pipe blowing out smoke rings and coming up with ideas for EQ and VG:
"Yeeahh. Dervish Camps. These Dervish people hang out in camps and then you come and kill them. For their rings. Yeah." | ||
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#9
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Well something is certainly messed up on your end, I have had no issues out running a mob with sow period. The mob speed isn't that greatly increased I can assure you of that. If you yourself are having these issues there is a technical forum to help get it resolved, I would suggest posting in there.
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#10
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In my opinion mobs aren't fast enough. To aoe kite spectres I have to bring my agility down to 76 by encumbering myself with rusty scythes [You must be logged in to view images. Log in or Register.]
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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