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Old 04-20-2014, 03:54 AM
Rogean Rogean is offline
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Default Beta Stress Test

Looking for general feedback for the stress test we had. Were there any major issues people noticed?

The beta server has been serving as a test bed for large backend changes that we have been doing for server stability. I'd like to know asap if there were any major bugs that were experienced, that would affect the entire server (non-velious) should this codebase go live.

I fixed the group loss on death bug and the beta copy locations.

Let me know what your opinions and if we can push this code live.

Thanks
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  #2  
Old 04-20-2014, 09:08 AM
eadric eadric is offline
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The group loss and D/C on death bug was the primary performance bug that I noticed. Secondary was the old "rez bug", where a player cannot receive a rez and has to relog to clear it.
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Old 04-20-2014, 10:44 AM
maximum maximum is offline
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Quote:
Originally Posted by eadric [You must be logged in to view images. Log in or Register.]
The group loss and D/C on death bug was the primary performance bug that I noticed. Secondary was the old "rez bug", where a player cannot receive a rez and has to relog to clear it.
The LD-on-death bug has been out there for a long while. Disconnect happens (at least it seems to happen) when your health dramatically decreases in a short period of time. For instance 100% --> 0% within 1.5 seconds.

As a consequence, this bug causes chat problems (/tell) and corpse rez problems.
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Old 04-20-2014, 11:07 AM
Kindadar Kindadar is offline
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Linkdead on death should now be fixed.
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Old 04-20-2014, 02:29 PM
chief chief is offline
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The aggro radius on the flurry drakes seems to be huge, I ran past aary last night wanting to see how far I could get. As I turned the corner I had aggro on the brown drake past Lord Vyemm. I'm unsure if the aggro radius was this big on classic but it seems exceptionally large here.
  #6  
Old 04-20-2014, 03:45 PM
Valere Valere is offline
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Some bard songs were interacting oddly with GM buffs it appeared, but not sure that this is worth snuffing since GM buffs won't exist when it goes live. Song I noticed was Elemental Rhythms, which was reporting it was landing but not showing up on my buff bard or changing my stats. Groupmates without gm buffs reported it working normally. Tested a few other resist songs, but not extensively or comprehensively since i was distracted by dragons trying to eat me.
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Old 04-21-2014, 01:49 AM
Cecily Cecily is offline
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Quote:
Originally Posted by Valere [You must be logged in to view images. Log in or Register.]
Some bard songs were interacting oddly with GM buffs it appeared, but not sure that this is worth snuffing since GM buffs won't exist when it goes live. Song I noticed was Elemental Rhythms, which was reporting it was landing but not showing up on my buff bard or changing my stats. Groupmates without gm buffs reported it working normally. Tested a few other resist songs, but not extensively or comprehensively since i was distracted by dragons trying to eat me.
GM Aego was the buff interfering with bard resists.
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Old 04-21-2014, 02:24 PM
Fael Fael is offline
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It may be more complicated than that. I only messed with it twice. Certain songs were not stacking with certain buffs, and not consistently. For example, clarity song landed not when i removed GM clarity, but GM health. Another person said it landed on them when they removed GM clarity, but still had GM health.

Think we would need more time to see if there is a method to the madness.

Regarding Raid Content Performance:

I believe Allunova got some decent data on Ikitar and Eashen. Cleric rotation of 4 seconds was more than enough to heal a Best in Slot kunark warrior (half-elf albiet) so long as he was in defensive. Once defensive dropped, he lasted about 20 seconds or so. Notably he had aego, GM aego, and GM focus. I believe a 3 second rotation could have kept him up when defensive dropped.


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Last edited by Fael; 04-21-2014 at 02:30 PM..
  #9  
Old 04-23-2014, 08:52 AM
Nizzler Nizzler is offline
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Quote:
Originally Posted by Fael [You must be logged in to view images. Log in or Register.]
I believe a 3 second rotation could have kept him up when defensive dropped.


Dolic
Agreed, being one of those clerics that healed, it was flawless once we got it down.
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Old 04-23-2014, 03:23 PM
Detoxx Detoxx is offline
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Quote:
Originally Posted by Fael [You must be logged in to view images. Log in or Register.]
Cleric rotation of 4 seconds was more than enough to heal a Best in Slot kunark warrior (half-elf albiet)

Dolic
While your Ogre stood on the side lines [You must be logged in to view images. Log in or Register.]
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