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Old 03-12-2014, 03:28 PM
NirrtiXXX NirrtiXXX is offline
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Default Most independent, least independent on gear, but group useful classes?

AS a new, poor player I am trying to find one I think I would enjoy that fits these bills... (other than enchanter)
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Old 03-12-2014, 03:35 PM
falkun falkun is offline
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Most dependent on gear will be anyone taking hits - higher AC/HP will make you take fewer hits and survive those hits longer.

Least gear dependent are casters, since FT and focus effects do not exist yet.

Rough gear dependency: Tank > melee DPS > enc > cleric > shaman > spell DPS.
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Old 03-12-2014, 03:37 PM
myriverse myriverse is offline
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http://wiki.project1999.com/Loraen%2...election_Guide
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Old 03-12-2014, 03:39 PM
NirrtiXXX NirrtiXXX is offline
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myriverse well this is why I ask what she (the guide) says contradicts what other players have said... she says shaman are overpowered most say they are not unless twinked... to me overpowered means they are powerful no matter what.

I guess the other question is which classes are not wanted in groups (so I know to avoid them)
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Old 03-13-2014, 11:39 PM
Byrjun Byrjun is offline
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Quote:
Originally Posted by NirrtiXXX [You must be logged in to view images. Log in or Register.]
myriverse well this is why I ask what she (the guide) says contradicts what other players have said... she says shaman are overpowered most say they are not unless twinked... to me overpowered means they are powerful no matter what.
Well... that guide is most likely written from the perspective of level 60. Let's be honest here, until the very highest levels, shamans are pretty shit. They can mitigate this better than most classes with twink gear, since their gear options are pretty good (fungi, poison wind censor, JBB, etc).

At 60 with full spells a shaman can solo better naked than other classes can with full BIS gear. And since gear generally makes a bigger difference for shamans than other casters, once you gear out your level 60 shaman in BIS... yeah, that's when the overpowered label comes in.

Honestly I think enchanter is the closest answer to your question, but you said other than an enchanter. Charisma and int gear is cheap, they bring a ridiculous amount of power to groups when played correctly, and can solo with the best of them.

Shamans are similar but are slightly more dependent on more expensive gear, and their power curve is more like a cliff while enchanters ramp fairly evenly.

Past that we're starting to consider things like necromancers, which are much less wanted in groups even though a well played necromancer can bring quite a bit.

I guess bard could also be an answer. Some groups try to avoid them because of the hybrid penalty and the fact that some bards are pretty awful. But if an enchanter can't be found, most groups will invite a bard. Ignoring the epic, playing a bard is a lot more about personal skill than gear.
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Old 03-14-2014, 12:55 AM
Laugher Laugher is offline
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I felt like druid was a good first choice- until probably 39ish when clrs get ch you can ge away with playing mh np, solo ability is good, money is great and of course sow is always a plus before you can afford jboots.

I wouldnt recommend making a druid exclusively for the money, but its certainly a class that can make plat outta thin air+2 mins (porting), giving you the money to get a good start as another class
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Old 03-14-2014, 05:20 AM
Akuma Akuma is offline
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Quote:
Originally Posted by Laugher [You must be logged in to view images. Log in or Register.]
I felt like druid was a good first choice- until probably 39ish when clrs get ch you can ge away with playing mh np, solo ability is good, money is great and of course sow is always a plus before you can afford jboots.

I wouldnt recommend making a druid exclusively for the money, but its certainly a class that can make plat outta thin air+2 mins (porting), giving you the money to get a good start as another class


Thanks for the tip mate. Was trying to put together what would be a good class to roll up first and figuring in ways to make money a druid is a great one being able to port people :-). How much do you usually charge per fee?
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Old 03-12-2014, 03:43 PM
falkun falkun is offline
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That's your definition. A naked shaman will still bring more to the group than a magician (the magician might edge out with rare-as-hell epic).
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Old 03-12-2014, 03:44 PM
Teppler Teppler is offline
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Necro 1000% Any other answer is wrong. [You must be logged in to view images. Log in or Register.]
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Old 03-12-2014, 03:48 PM
NirrtiXXX NirrtiXXX is offline
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I am just gonna roll an iksar shaman... if i do not like that an iksar necro.... LOL

I hope those are good ideas....
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