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#1
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![]() Got myself a level 9 cleric now. I understand that I am in the infancy of grouping with a cleric, but I want to get off to the right habits so that folks actually WANT me in a group with them. Some questions that I have are as follows.
1. Am I correct in assuming that the MT is generally the one that I want to keep alive when stuff hits the fan? When I am the lone healer in the group, is there a hierarchy of who gets the chain heals, or should I just try to generally keep all as full as I can? 2. Is it generally accepted that If I am able to keep up on heals, that I should be throwing out some DD to keep myself productive, maybe a lull or root every now and then? 3. Buffs- kind of the same situation with question 1, when it comes to the HP buffs, should everyone in the group be getting them? Or just the melee types for the most part. --- That's about it for now, though I do appreciate whatever feedback those with experience playing the class can give. Question 2 is important to me, as I feel damn guilty just sitting there healing. I don't want to seem a leech for exp. | ||
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#2
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![]() Mt should be focus of heals or the crowd controller. You Root Ccing can be more efficient than healing, but requires people to understand positioning and the MT needing to be closest.
Don't ever feel guilty if all you do is heal. They wouldn't be getting anywhere without those heals. Tank HP/ac/resist buffs, puller HP/ac/resists, enchanter or bard HP buffs. everyone else needs to control their aggro. | ||
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#3
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#4
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![]() Heal who needs it, that's your job and smite anyone who condemns you for it. But you have a tank for a reason. If any DPS is consistently pulling aggro, make sure they know it's their job to back off when they do so (and make sure the tank is actually tanking). Also, any caster who refuses to let aggro dissipate before they sit down to med deserves to get a few hits.
Edit: although, at lvl 9, you should just get in there and melee until your heals matter. | ||
Last edited by Kazi; 02-03-2014 at 10:01 PM..
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#5
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![]() hotkey DA and Gate.
upon joining a group, say something about lag or its kinda laggy that way if you miss a heal and someone dies its not your fault. if people ask for buffs just say oom and they will usually shut up. mite edit later, not sure i wanna give away cleric secrets.
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Current Games:
Naw | ||
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#6
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#7
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![]() Don't melee, for the love of god don't melee [You must be logged in to view images. Log in or Register.]
Most clerics snap out of it by Unrest/MM but its really a skill you'll never need and for the sake of group efficiency stay sat/stay medding. If the urge to get up and swing is overpowering consider rolling a paladin instead [You must be logged in to view images. Log in or Register.] | ||
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#8
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#9
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9x out of 10 it is more efficient for you to CC than it is to heal. A single immobilise takes 100 mana or so, and will stop 400-800 mana of healing required. As for heirarchy, it depends again on the group. Will a stun on a broken charm pet allow the enc to get his mez/ae mez/stun/charm off? If so, its better than healing damage he then needs to channel, and costs 30mana. But your main priority is: Where is the damage coming from?: Can you effiiciently stop it Will doing so get you killed or someone else if a resist happens Will a heal on the tank get you killed or are you better to CC and burst heal more later Will roots allow that damage to only go to one person so your effiency is higher, and generally DPS is higher too. Is it better to allow someone to die? yes often it happens, I'll let the MT die if it means the result is the group surviving through CC or alternate tank. Just an example. Its most important to be observant, and critical of peoples playstyles. What they do, their tendancy to jump on adds, how much aggro theyre building with ae stuns/runes/etc. When mobs change direction, is it more efficient to root or to allow someone to take a few hits and regen. Remember every person in the group innately regns, who cares if a few are 90%, its damage you never need to spend mana healing. Quote:
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Get in the habit of being an agressive cleric, it leads to efficient gameplay and knowing your surroundings. A passive and reactive cleric will always be worse at every part of the game. | |||||
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#10
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![]() I don't advise rooting nothing for 2 reasons. First at low levels root sucks. Resisted a lot and if it does stick it lasts for like 30 seconds. Second root is a agro magnet from hell when it breaks.
Yeah, Heal the MT and Enchanter in group. If you have casters in the group that keep getting hit because they cast too soon before the Tank can get agro the hell with them. Casters, including you, should never cast shit till the mob is below 80%. When shit hits the fan remember the Tank has a LOT more HP than the casters or you. SO they can run to zone and live a lot of times. The Chanter, Mage etc isn't going to run from nothing without SoW. Don't Melee. Sit on your butt. I like to HP buff the Tank and the Chanter. Pretty much it. | ||
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