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#1
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![]() Shall we make Eye of Zomm classic again and allow mages to pop an eye at ZI for CoH purpose?
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Yamakasi - Grand Master // Isoka - Oracle
Froggie - Phantasmist // Choui - Sorcerer Mylene - Arch Mage // Fools - Virtuoso Cerras - Hierophant // Dharkan - Warlock Kirua - Assassin // Veuve - Gravelord Tornade - Warder // Fikko - High Priest Dikkenek - Warlord // Barraki - Crusader | ||
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#2
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![]() naw
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Current Games:
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#3
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![]() No
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#4
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![]() Quote:
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Yamakasi - Grand Master // Isoka - Oracle
Froggie - Phantasmist // Choui - Sorcerer Mylene - Arch Mage // Fools - Virtuoso Cerras - Hierophant // Dharkan - Warlock Kirua - Assassin // Veuve - Gravelord Tornade - Warder // Fikko - High Priest Dikkenek - Warlord // Barraki - Crusader | |||
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#6
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![]() Cause exploiting eyes through walls sucks?
If you haven't noticed, there are a lot of 'classic' exploits we have changed/disallowed on this server, because they are exploits. | ||
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#7
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![]() I look forward to the recharging of items via merchant nerf then! Items have limited charges for a reason!
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#8
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#9
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Mallets aren't terrible to force your raiders to get or -50dkp even without recharging. Stuff like bladestopper and reapers of the dead would be big losses though, as would being able to recharge shaman potions instead of buying new ones. Nets would probably be the biggest overall loss maybe? This is just, bottom line, the classic mechanics vs. classic experience argument. Do we want classic mechanics even though modern players will take advantage of them in ways that players in 2000 were largely oblivious to? Or do we want a classic experience at the loss of all the quirky mechanics we know and love? Staff sometimes go one way, sometimes go the other. /shrug | |||
Last edited by Tecmos Deception; 01-24-2014 at 11:59 PM..
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#10
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