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Old 01-23-2014, 05:17 AM
isoka isoka is offline
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Default So now that training in VP is no longer accepted ...

Shall we make Eye of Zomm classic again and allow mages to pop an eye at ZI for CoH purpose?
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Old 01-23-2014, 12:16 PM
SamwiseRed SamwiseRed is offline
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naw
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Old 01-23-2014, 01:15 PM
Derubael Derubael is offline
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No
  #4  
Old 01-24-2014, 05:52 AM
isoka isoka is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
No
Is it possible to know your reasons to keep this forbidden (and, therefore, non classic)?
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  #5  
Old 01-24-2014, 05:53 PM
Clark Clark is offline
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  #6  
Old 01-24-2014, 06:09 AM
Derubael Derubael is offline
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Cause exploiting eyes through walls sucks?

If you haven't noticed, there are a lot of 'classic' exploits we have changed/disallowed on this server, because they are exploits.
  #7  
Old 01-24-2014, 09:03 AM
Daldaen Daldaen is offline
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I look forward to the recharging of items via merchant nerf then! Items have limited charges for a reason!
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Old 01-24-2014, 10:16 AM
Splorf22 Splorf22 is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I look forward to the recharging of items via merchant nerf then! Items have limited charges for a reason!
+1, and I say that as a giant exploiter of puppet strings and wc caps
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  #9  
Old 01-24-2014, 11:57 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
+1, and I say that as a giant exploiter of puppet strings and wc caps
Do you think it would REALLY change things? 1kpp for instant gate pot from a vendor instead of 200pp and the hassle of recharging a hat only hurts the little guys. Strings are convenient, but you don't fight many things (in kunark anyway) where slant and boltrans doesn't achieve nearly the same results (though yeah, it's huge for non-enchanters). No ring of shadows? Oh well, you'll just need a few bag slots for vendor invis pots that are instant cast and only a couple plat more per charge. Etc.

Mallets aren't terrible to force your raiders to get or -50dkp even without recharging. Stuff like bladestopper and reapers of the dead would be big losses though, as would being able to recharge shaman potions instead of buying new ones. Nets would probably be the biggest overall loss maybe?


This is just, bottom line, the classic mechanics vs. classic experience argument. Do we want classic mechanics even though modern players will take advantage of them in ways that players in 2000 were largely oblivious to? Or do we want a classic experience at the loss of all the quirky mechanics we know and love? Staff sometimes go one way, sometimes go the other. /shrug
Last edited by Tecmos Deception; 01-24-2014 at 11:59 PM..
  #10  
Old 01-24-2014, 10:42 AM
Wildino Wildino is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I look forward to the recharging of items via merchant nerf then! Items have limited charges for a reason!
+1 too. Why that was never nerfed btw ? This could add some spices on this new race era [You must be logged in to view images. Log in or Register.]
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