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Old 11-29-2009, 11:53 PM
Quester99 Quester99 is offline
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Default Expected % of experience for a quest turn in?

With the Drama of the Tumpy Tonics quest I would like to get some clarification on what is considered an "acceptable" % of experience for a quest turn in and what would be considered "exploitable".

For example, the bone chip quests in Kaladim and the gnoll fang quests in Qeynos and Halas offer a great amount of experience at the lower levels (it is possible with a few stacks to skip multiple levels, and the bone chip quest is more accessible as bone chips can be purchased in mass from other players).

Today I encountered a quest where with a single turn in I was able to take a character from 8 to half way through 10. This isn't a quest geared to that level of character, but I was able to complete the quest by obtaining the items from other players and having help running around. Should I report that? Is this % of experience in line with classic (it certainly would be in line with the difficulty of the quest were I to obtain the items myself and I doubt the % would nearly as good at the level the quest was designed for). I planned to run the quest agian tonight as a higher level but the down time has squashed those plans.
  #2  
Old 11-29-2009, 11:57 PM
Somekid123 Somekid123 is offline
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Report it, chances are if you dont you'll get banned / delevel'd.
  #3  
Old 11-30-2009, 12:27 AM
Reiker Reiker is offline
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Think about it a bit before getting paranoid and freaking out. Many quests on live were great exp, including bone chips, gnoll fangs, goblin ears, etc. This is like getting help to kill a red con mob and thinking you'll be banned for getting 20% a kill.

The only way you'll get in trouble is if you're knowingly exploiting IE. if you find out kiola nuts were stackable here when they weren't on live...
  #4  
Old 11-30-2009, 12:34 AM
Gildiss Gram Gildiss Gram is offline
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FYI the part of the Tumpy Tonics that was deemed the "exploit" was not the XP given. It was simply the fact that the nuts stacked. That is all. The xp is exactly what the staff wanted it to be.
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  #5  
Old 11-30-2009, 12:37 AM
Dabamf Dabamf is offline
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If the quest is tuned for 20 and you do it at 8, yea you're gonna get a bucket of exp,as you should. The tumpy tonics was a completely different story since an aspect of the quest was completely wrong (you were capable of carrying 20 times the number you should be able to carry.

Unless the exp is unbalanced for the level it's tuned for, there's probably nothing wrong.
  #6  
Old 11-30-2009, 12:20 PM
Torrinn Torrinn is offline
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Quote:
Originally Posted by Quester99 [You must be logged in to view images. Log in or Register.]
With the Drama of the Tumpy Tonics quest I would like to get some clarification on what is considered an "acceptable" % of experience for a quest turn in and what would be considered "exploitable".

For example, the bone chip quests in Kaladim and the gnoll fang quests in Qeynos and Halas offer a great amount of experience at the lower levels (it is possible with a few stacks to skip multiple levels, and the bone chip quest is more accessible as bone chips can be purchased in mass from other players).

Today I encountered a quest where with a single turn in I was able to take a character from 8 to half way through 10. This isn't a quest geared to that level of character, but I was able to complete the quest by obtaining the items from other players and having help running around. Should I report that? Is this % of experience in line with classic (it certainly would be in line with the difficulty of the quest were I to obtain the items myself and I doubt the % would nearly as good at the level the quest was designed for). I planned to run the quest agian tonight as a higher level but the down time has squashed those plans.


If you have a quest that is leveling you with one turn in, you should report it just to be safe as it may not be working as intended unless the quest is intended for someone of a much higher level and you somehow managed to get your hands on the turn in items. This is why some turn in items are flagged as no drop. Maybe the item you turned in is missing the flag, in which case the devs need to know so they can fix it before too many people find out about it and they end up having to roll back or ban dozens of players. The worst that can happen is you lose 1 level. If you exploit for multiple levels you could lose all of those and maybe get banned.

Keep in mind, though, that even if it turns out to be legit, leveling from turn in quests has consequences. Your skills lag behind and when you go to fight a level appropriate mob you will have a hard time hitting it with melee and your higher level spells will fizzle a lot. The mobs will also hit a lot harder until your defensive skills improve.
Last edited by Torrinn; 11-30-2009 at 12:34 PM..
  #7  
Old 11-30-2009, 12:25 PM
Jify Jify is offline
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Quote:
Originally Posted by Torrinn [You must be logged in to view images. Log in or Register.]
It sounds like you are describing the Crushbone belt/pad turn in. There is nothing exploitative about that one as you can only hand in 2 at a time and there is a limit as to how many you can carry as they are not stackable. There is also a definite limit on how many levels you can gain with it before the XP slows to the point where it is no longer worth wasting your time or plat gathering belts/pads. The XP being given by the Tumpy Tonics combined with the huge volume of nuts you could carry added to the convenience of the translocators created a situation that could not be allowed to continue. Could you do belts and pads to 50? Probably, but I wouldn't want to try it because it would take more time than actually going out there and earning your XP by killing mobs.
hehe. Pads/belts don't give anything near that, sadly. [You must be logged in to view images. Log in or Register.]
  #8  
Old 05-19-2010, 01:46 PM
birdsofprey birdsofprey is offline
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Quote:
Originally Posted by Torrinn [You must be logged in to view images. Log in or Register.]
If you have a quest that is leveling you with one turn in, you should report it just to be safe as it may not be working as intended unless the quest is intended for someone of a much higher level and you somehow managed to get your hands on the turn in items. This is why some turn in items are flagged as no drop. Maybe the item you turned in is missing the flag, in which case the devs need to know so they can fix it before too many people find out about it and they end up having to roll back or ban dozens of players. The worst that can happen is you lose 1 level. If you exploit for multiple levels you could lose all of those and maybe get banned.

Keep in mind, though, that even if it turns out to be legit, leveling from turn in quests has consequences. Your skills lag behind and when you go to fight a level appropriate mob you will have a hard time hitting it with melee and your higher level spells will fizzle a lot. The mobs will also hit a lot harder until your defensive skills improve.
Interesting read! Added to my signature.
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If you have a quest that is leveling you with one turn in, you should report it just to be safe as it may not be working as intended unless the quest is intended for someone of a much higher level and you somehow managed to get your hands on the turn in items. This is why some turn in items are flagged as no drop. Maybe the item you turned in is missing the flag, in which case the devs need to know so they can fix it. - Torrinn.
Last edited by birdsofprey; 05-19-2010 at 01:55 PM..
  #9  
Old 05-19-2010, 04:21 PM
stormlord stormlord is offline
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Quote:
Originally Posted by birdsofprey [You must be logged in to view images. Log in or Register.]
Interesting read! Added to my signature.
This kind of stuff is common. Gnoll fangs give a lot of experience. It can't hurt to ask in the forums whether it's normal or not. Exploits are when you get a big reward that's obviously unbalanced and you don't say anything.
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  #10  
Old 05-19-2010, 06:41 PM
Mmohunter Mmohunter is offline
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Hi, Left Goblin Ears. ?
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