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#1
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![]() X number of mobs from Sirken's 'raid mobs' list spawn per month.
What percentage of these mobs do you think is enough for your guild given the population of the server? Under these criteria that Sirk just posted, what percentage do you think would be too many for a single guild in a month? Would be interesting to the rest of the server if you gave a straightforward answer: no equivocation, no prevarication - just straight up, how much of the high-value resources do you want? Let the rest of the entire server know how much of the pie you want. These numbers could and should inform the negotiations. Keeping this in mind: remember this is NOT about helping guildA or hurting guildB or anything that retardedly short sighted. we are trying to build a better server, both to allow current players to have lots of fun, but also a server that will be welcoming to another 600-1000 players after velious launches, and allow them to have fun as well. | ||
Last edited by Pan; 12-30-2013 at 08:51 PM..
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#2
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![]() I don't think any of the top guilds think they are entitled to any targets. I think this is a discussion about the reverse. Ignoring lower tier targets so CAT B guilds can compete for them.
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#4
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![]() all this rules is to complicated; if you killed a target on the previous spawn cycle you must skip THE NEXT/one cycle/WINDOW before attempting same such mob.
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#5
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![]() Quote:
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#6
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![]() These casuals are arguing like they have a position to argue from. Killing 0 mobs doesnt mean you get a fair split.
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#7
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![]() Are IB/FE separate raids guilds? If so can TMO count for 2 votes (we can just split up of course)
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#8
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![]() Quote:
And EVERYONE in a raid ready guild is in a position to argue.
__________________
The views and ramblings of Gummab are in no way the views of Europa as a guild
Gummab 60Shaman Talomin 60Rogue Cazoo 57Monk Grummab 54Warrior Ebroma 52Ranger Sickbag 20Cleric | |||
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#9
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![]() Quote:
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#10
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![]() Quote:
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