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#1
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![]() And why you should level in dungeons instead of complaining about bards.
1.) When pulling casters you should run around a corner so they chase you all the way to your camp. 2.) Push. 3.) A wipe means losing your camp, and probably at least 1 or 2 key role members. 4.) Groups are harder to come by if people know (and they will) that you don't know what you're doing. 5.) How to keep more than 2 mobs at a time on lockdown. 6.) The vital importance of snare. 7.) Pathing quirks. 8.) When it's safe to heal/buff the puller. 9.) Aggro mitigation. 10.) Dots are horribly mana inefficient in a group. 11.) Pet awareness. 12.) Spatial awareness. 13.) How to break a camp and how to keep a camp broken. 14.) There's more exp to be had in less time virtually everywhere else. Same goes for loot. 15.) Dungeons are fun. I'm probably missing a lot more. | ||
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#2
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![]() I don't really have problems with bards who are being polite and reasonable. Yea, conventional full groups should probably be in a dungeon. OT and the other outdoor zones do have some tremendous advantages for certain people:
1. Enchanter/Shaman charm duo with single pulls, no caster mobs, and plenty of room to maneuver so my brother can learn the mechanics of charm duoing in a safe environment. Shamans can actually charm animals in this level range, and there aren't many good places outside of OT in this level range to do that. 2. Fear kiting 3. Greater flexibility in group composition: You don't need to wait around for the perfect classes, you can usually make do with what you've got while LFM 4. Virtually zero risk. A wipe and long recovery murders your xp. 5. Before the proliferation of bards, there were endless pulls that you didn't have to break. 6. Casual players can more easily drop in and out of groups without obsessing over ending the party or calling in a replacement from far away. That said, there are so many awesome dungeons in this level range that I think it would be a shame to grind it away in Overthere... I certainly don't. But then, I don't expect everyone to have the same preferences as me. And regarding all this rhetoric about a dungeon being a learning experience that teaches everyone what to do, it goes both ways. If you're going to demand this kind of shit from other people, maybe you should stop swarming from 1-50+ and learn to be a bard? | ||
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#3
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#4
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![]() It's important to remember that 90% of the Bard population is composed of:
1) EC mules 2) People who only made a Bard to power-level 3) People who just want to AE kite. They will quickly lose interest and quit their Bards when OT greens out around level 50. Then you have the other 10%, who actually picked a Bard for a real reason. These guys groups for the most part and AE kite rarely. The large majority of this 10% are pretty good at their class. Either way, kinda shitty to judge them on the basis of the other 90% above.
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Last edited by Stinkum; 09-25-2013 at 12:39 PM..
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#5
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#6
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Also true solo aoe kiting is actually moderately tricky (of course I never figured out how to strafe, so maybe that's just me). I did circle kiting and even a tiny error over the 5-10 minute kite would mean death. This is why I dislike low HP kiting. I tried it once and it was so trivially boring.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#7
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#8
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Please google the Dunning-Kruger effect and then stop posting.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#9
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Google autism spectrum, find out where you place on it, then stop posting. | |||
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#10
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