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Old 07-14-2010, 12:35 PM
guineapig guineapig is offline
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Default the Gates of Discord controversy

I was reading this wiki article during lunch:

http://en.wikipedia.org/wiki/Gates_of_Discord

I just found it a bit funny that much of crying involved the guilds not being able to complete raids (because they were tuned for the level 70 cap prematurely).

Now granted, maybe the very first Gates raids should have been doable by Planes geared level 65's. But hell, didn't both Velious and Luclin come out with content that was very near impossible for most people until the following expansion came out? In fact even classic had content that was tuned for a level cap that didn't exist yet (Plane of Sky anyone???). I don't see a problem with having the end game of an expansion near impossible till the next expansion.

So yeah, just had to share my opinion on this.
I can see people bitching about all the technical glitchy shit but to complain to the company that the exclusively raid content was too hard made me laugh. (I was not in a top raid guild when Gates was released in case anyone is wondering.)

Anyone else want to share their thoughts?
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Old 07-14-2010, 12:42 PM
Yoite Yoite is offline
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Gates and OoW should have been 1 expansion. I feel like they release gates 1st as a separate expac just to milk money b/c they are hookers like that.

i never even went to any of the GoD zones, i didnt even buy that expansion, just waited for OoW. But all i heard were terrible things about it. went from PoP mobs that did 500s of dmg to trash mobs that were quading for 1000s
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Old 07-14-2010, 12:49 PM
guineapig guineapig is offline
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Originally Posted by Yoite [You must be logged in to view images. Log in or Register.]
Gates and OoW should have been 1 expansion. I feel like they release gates 1st as a separate expac just to milk money b/c they are hookers like that.
Yeah this about sounds right.

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i never even went to any of the GoD zones, i didnt even buy that expansion, just waited for OoW. But all i heard were terrible things about it. went from PoP mobs that did 500s of dmg to trash mobs that were quading for 1000s
I had guildies that were frequenting those zones but they weren't traditional groups to be sure. One popular spot I recall was some arena where there was a named or two that spawned quite frequently. It was usually necros, chanters and wizards that would ping pong the mobs in the arena or some crazy thing like that. I know tanks were a nono there. I just remember people getting very rich in that area soon after the expansion was launched.

I know I was usually scared to death any time I had to go meet up with people in any of those zones. If nothing else the exapnsion had a hefty fear factor.

There were a couple other spots that I remember being popular camps but I spent so little time in that expansion before I quit, plus all the zone and mob names were ridiculous.
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Old 07-15-2010, 06:10 AM
Rael Rael is offline
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Originally Posted by Yoite [You must be logged in to view images. Log in or Register.]
Gates and OoW should have been 1 expansion. I feel like they release gates 1st as a separate expac just to milk money b/c they are hookers like that.
I didn't spend much time in either expansion, but aren't their lore completely different? Isn't one set in Taelosia and one in some sort of parallel universe? Could someone who knows the lore shed some light into this?
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Old 07-14-2010, 12:45 PM
girth girth is offline
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Considering that only 1 guild still to this day ever beat that expansion before the one after it was released, I'd say they had reason to bitch about it.

Uqua alone was tougher than anything EQ had ever come out with it up to that point and that wasn't even very far into the expansion. You needed tons of people for GoD raids, you needed them extremely decked out in at least PoTime gear, and you needed to actually pay attention on raids and have skilled players or you were done. I still remember that Ikkinz raid(I think) where you had to have certain arch types or classes get the kill shots. Man it was great when it was cleric.
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  #6  
Old 07-14-2010, 12:57 PM
guineapig guineapig is offline
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Originally Posted by girth [You must be logged in to view images. Log in or Register.]
Considering that only 1 guild still to this day ever beat that expansion before the one after it was released, I'd say they had reason to bitch about it.
Valid point.

But nobody killed the Sleeper during Velious
Nobody finished Sky during classic.
I'm pretty sure nobody finished Time before LoY (could be wrong about this).

Just a personal preference here but I for one enjoy the mystique that "unbeatable content" brings to a game.

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Originally Posted by girth [You must be logged in to view images. Log in or Register.]
Uqua alone was tougher than anything EQ had ever come out with it up to that point and that wasn't even very far into the expansion. You needed tons of people for GoD raids, you needed them extremely decked out in at least PoTime gear, and you needed to actually pay attention on raids and have skilled players or you were done. I still remember that Ikkinz raid(I think) where you had to have certain arch types or classes get the kill shots. Man it was great when it was cleric.
Sounds pretty badass!



Now I read about how EQ has the exact opposite problem. All content is beaten within a few weeks of the expansion going live. I could be wrong about this as I'm just reading about it but that's what it sounds like.
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Old 07-14-2010, 06:02 PM
Sparkin Sparkin is offline
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Originally Posted by girth [You must be logged in to view images. Log in or Register.]
Considering that only 1 guild still to this day ever beat that expansion before the one after it was released, I'd say they had reason to bitch about it.
No guilds beat it. If you're talking about the progression server that doesn't really count because all the raids had been nerfed many times over by the time it came around.

Yeah, you can't really compare GoD to any other expansions that might have had one impossible zone. The first roadblock (Uqua) came way too soon when you look at the overall scope of the expansion. It would have been like the equivalent of being unable to do anything in Kael, Skyshrine, West Wastes or ToV because you can't even obtain the key to get to them due to some impossible boss. I mean how many more raid zones did you have to go through even after Uqua? Inktu'ta, Qvic, Txevu. Then when you finally get through all that your reward is the rape that was Tacvi. You figure maybe you get in and you're rewarded with a boss or two that are just loot pinatas right? No, even the first boss was rape. You had to be nearly perfect or have superb dps to down that guy. I think more people probably quit my guild once we reached Tacvi than from Uqua, the zone that caused many guilds to leave EQ altogether.

Add in the fact that holy trinity was as necessary as ever for the group key stuff, and this expansion just wasn't fun for a lot of people.
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Old 07-14-2010, 12:46 PM
Lucrio40 Lucrio40 is offline
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The thing I hated most about GoD was the box art...It made turn from a pretty elf chick to looking like a post op tranny.

Then they even shrunk her boobs in OoW.
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Old 07-14-2010, 12:51 PM
guineapig guineapig is offline
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Originally Posted by Lucrio40 [You must be logged in to view images. Log in or Register.]
The thing I hated most about GoD was the box art...It made turn from a pretty elf chick to looking like a post op tranny.

Then they even shrunk her boobs in OoW.
The hair on the dark elf bothered me even more:

[You must be logged in to view images. Log in or Register.]

And where's the cleric in that group?
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Old 07-14-2010, 12:58 PM
Tronjer Tronjer is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Now granted, maybe the very first Gates raids should have been doable by Planes geared level 65's. But hell, didn't both Velious and Luclin come out with content that was very near impossible for most people until the following expansion came out? In fact even classic had content that was tuned for a level cap that didn't exist yet (Plane of Sky anyone???). I don't see a problem with having the end game of an expansion near impossible till the next expansion.
The problem occured if your guild was on par with current content, farmed everything to death and got nothing left to do anymore. GoD was great expansion once it got fixed, but in the earlier state not only Uqua was messed up but also Tacvi, the endzone.

Progression from Kunark over Westwing/Kael --> ST --> Ntov --> SSR --> VT was easy doable in comparison.
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