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#1
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I was reading this wiki article during lunch:
http://en.wikipedia.org/wiki/Gates_of_Discord I just found it a bit funny that much of crying involved the guilds not being able to complete raids (because they were tuned for the level 70 cap prematurely). Now granted, maybe the very first Gates raids should have been doable by Planes geared level 65's. But hell, didn't both Velious and Luclin come out with content that was very near impossible for most people until the following expansion came out? In fact even classic had content that was tuned for a level cap that didn't exist yet (Plane of Sky anyone???). I don't see a problem with having the end game of an expansion near impossible till the next expansion. So yeah, just had to share my opinion on this. I can see people bitching about all the technical glitchy shit but to complain to the company that the exclusively raid content was too hard made me laugh. (I was not in a top raid guild when Gates was released in case anyone is wondering.) Anyone else want to share their thoughts? | ||
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#2
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Gates and OoW should have been 1 expansion. I feel like they release gates 1st as a separate expac just to milk money b/c they are hookers like that.
i never even went to any of the GoD zones, i didnt even buy that expansion, just waited for OoW. But all i heard were terrible things about it. went from PoP mobs that did 500s of dmg to trash mobs that were quading for 1000s
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Team Bonghits
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#3
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I know I was usually scared to death any time I had to go meet up with people in any of those zones. If nothing else the exapnsion had a hefty fear factor. There were a couple other spots that I remember being popular camps but I spent so little time in that expansion before I quit, plus all the zone and mob names were ridiculous. | ||||
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#4
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#5
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Considering that only 1 guild still to this day ever beat that expansion before the one after it was released, I'd say they had reason to bitch about it.
Uqua alone was tougher than anything EQ had ever come out with it up to that point and that wasn't even very far into the expansion. You needed tons of people for GoD raids, you needed them extremely decked out in at least PoTime gear, and you needed to actually pay attention on raids and have skilled players or you were done. I still remember that Ikkinz raid(I think) where you had to have certain arch types or classes get the kill shots. Man it was great when it was cleric.
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Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||
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#6
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But nobody killed the Sleeper during Velious Nobody finished Sky during classic. I'm pretty sure nobody finished Time before LoY (could be wrong about this). Just a personal preference here but I for one enjoy the mystique that "unbeatable content" brings to a game. Quote:
Now I read about how EQ has the exact opposite problem. All content is beaten within a few weeks of the expansion going live. I could be wrong about this as I'm just reading about it but that's what it sounds like. | ||||
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#7
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Yeah, you can't really compare GoD to any other expansions that might have had one impossible zone. The first roadblock (Uqua) came way too soon when you look at the overall scope of the expansion. It would have been like the equivalent of being unable to do anything in Kael, Skyshrine, West Wastes or ToV because you can't even obtain the key to get to them due to some impossible boss. I mean how many more raid zones did you have to go through even after Uqua? Inktu'ta, Qvic, Txevu. Then when you finally get through all that your reward is the rape that was Tacvi. You figure maybe you get in and you're rewarded with a boss or two that are just loot pinatas right? No, even the first boss was rape. You had to be nearly perfect or have superb dps to down that guy. I think more people probably quit my guild once we reached Tacvi than from Uqua, the zone that caused many guilds to leave EQ altogether. Add in the fact that holy trinity was as necessary as ever for the group key stuff, and this expansion just wasn't fun for a lot of people. | |||
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#8
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The thing I hated most about GoD was the box art...It made turn from a pretty elf chick to looking like a post op tranny.
Then they even shrunk her boobs in OoW. | ||
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#9
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[You must be logged in to view images. Log in or Register.] And where's the cleric in that group? | |||
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#10
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Progression from Kunark over Westwing/Kael --> ST --> Ntov --> SSR --> VT was easy doable in comparison. | |||
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