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Old 07-22-2013, 10:47 PM
koros koros is offline
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Default Why were we so bad during live?

It took a whole year for the AoW to legitimately die. Mallets, Soulfires, these things all all existed then, and guilds definitely knew how to use mechanics to their advantage. Why didn't any guilds just grab 4-5 level 50 giants, charm em, and chain CHs or Soulfires on em?
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Old 07-22-2013, 11:17 PM
Auvdar Auvdar is offline
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Because Furor was a dick.
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  #3  
Old 07-23-2013, 12:25 AM
Loly Taa Loly Taa is offline
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Originally Posted by Auvdar [You must be logged in to view images. Log in or Register.]
Because Furor was a dick.
back when I was in TMO on Live I used to chat with Furor in the FoH IRC channel and he was a pretty cool guy; wasn't afraid of anything.


Thing is, back in the day noone shared strats. I did however talk to a few people here and there and they were happy to share them- eventually all strats became public because with the advent of new expansions no one gave a fuck about older ones so they gave it all away.

If you knew how to use IRC though and knew how to bullshit with people, you'd get the strats fed to you with a silver spoon.

That was before they were all known.

And now? well, we all spilled it because it was no longer tactically advantageous.
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Old 07-24-2013, 06:21 PM
Arteker Arteker is offline
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Quote:
Originally Posted by Loly Taa [You must be logged in to view images. Log in or Register.]
back when I was in TMO on Live I used to chat with Furor in the FoH IRC channel and he was a pretty cool guy; wasn't afraid of anything.


Thing is, back in the day noone shared strats. I did however talk to a few people here and there and they were happy to share them- eventually all strats became public because with the advent of new expansions no one gave a fuck about older ones so they gave it all away.

If you knew how to use IRC though and knew how to bullshit with people, you'd get the strats fed to you with a silver spoon.

That was before they were all known.

And now? well, we all spilled it because it was no longer tactically advantageous.
was afraid the shit of paladins for sure ,
  #5  
Old 07-24-2013, 06:49 PM
Kender Kender is offline
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Originally Posted by Arteker [You must be logged in to view images. Log in or Register.]
was afraid the shit of paladins for sure ,
and monks which was why he lead the charge to have them nerfed
  #6  
Old 07-22-2013, 11:26 PM
Bantam 1 Bantam 1 is offline
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Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
It took a whole year for the AoW to legitimately die. Mallets, Soulfires, these things all all existed then, and guilds definitely knew how to use mechanics to their advantage. Why didn't any guilds just grab 4-5 level 50 giants, charm em, and chain CHs or Soulfires on em?
Going to make fun of me... but my guild just got a bunch of warriors and a bunch of clerics.....

Took us about 5 warriors in before he died.
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  #7  
Old 07-22-2013, 11:30 PM
Myth Myth is offline
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This would never work due to player hate mechanics. Charmed mobs could certainly add DPS, but as a viable tank the clerics, or players, healing the giants would get murdered. Correct me if I am wrong, but AoW is beast cause its unslowable, rampages, quads and flurries. You need solid tanks, a rampage tank, and a solid CH chain to sustain the duration of the fight. I faintly remember tanks having to swap in to rotate defensive stance as well (without it, the mana consumption and timing on CH chain was too intensive).

Running out of mana was commonplace during this fight and once that happens... Loading, please wait.
  #8  
Old 07-22-2013, 11:32 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by Myth [You must be logged in to view images. Log in or Register.]
This would never work due to player hate mechanics. Charmed mobs could certainly add DPS, but as a viable tank the clerics, or players, healing the giants would get murdered. Correct me if I am wrong, but AoW is beast cause its unslowable, rampages, quads and flurries. You need solid tanks, a rampage tank, and a solid CH chain to sustain the duration of the fight. I faintly remember tanks having to swap in to rotate defensive stance as well (without it, the mana consumption and timing on CH chain was too intensive).

Running out of mana was commonplace during this fight and once that happens... Loading, please wait.
The Frozen Jesus/Moses kills were in an era where charmed pets ranked extremely high on the aggro list. With enough giants & aggro generating weapons, you could have charmed tanks with many thousands of HP generating sufficient aggro so that the clerics could easily keep them up.
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  #9  
Old 07-22-2013, 11:36 PM
Atmas Atmas is offline
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The percentage of people who were 60 was far lower. People hadn't farmed as much gear, the content prior hadn't been so dominated. They didn't know about all the strats or spawn chains. Etc...
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  #10  
Old 07-22-2013, 11:43 PM
Frieza_Prexus Frieza_Prexus is offline
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Also, we weren't nearly as organized as a playerbase. Consider Everlore and similar sites. They were so full of misinformation and rumor that it prevented the creation and use of certain strategies. Also, parsing and such had only just come into its infancy later in the game. True and powerful knowledge was a rare and jealously guarded thing back then. Now days people can't wait to update the wiki for the latest game as soon as they uncover something new.
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