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#1
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![]() All I ever hear is this big hype for Velious, and I can see why considering current content might be stale for those that have been here from the beginning, but what's so special about velious anyway? I came into eq right at the launch of Luclin, so all the knowledge I have of velious are a couple of zones that I hunted in for a level or two. To my knowledge it doesn't add any levels.... If that's the case what is Velious other than a gear hunt?
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Pharuin Flamewraith-60 epic Archmage
Kovras Bladewraith-30 Rogue Goryn Bearclaw-36 Ranger | ||
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#2
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![]() One of my most precious memories from EQ was the event for the "ring war".
This video doesn't do it any justice: http://www.youtube.com/watch?v=eoMogwxgw-0
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Xious - 65 Cleric (Shards of Dalaya)
Xious - Way too low (Project 1999) | ||
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#3
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![]() Quote:
With that attitude, you probably wont have much fun when Velious hits. Velious was a great expansion when it was released. It added a certain epic feel to the game. The nostalgia and rekindling of old memories are where the value mainly lies. | |||
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#4
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![]() Quote:
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Pharuin Flamewraith-60 epic Archmage
Kovras Bladewraith-30 Rogue Goryn Bearclaw-36 Ranger | |||
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#5
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![]() Quote:
All levels and play styles had something to do with Velious. It was just, fun and filled with stuff to check out. | |||
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#6
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![]() Velious was the pinnacle of classic EverQuest. Luclin pretty much shat on all that. If you liked and preferred Luclin, you're not going to like Velious much.
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#7
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![]() Quote:
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Pharuin Flamewraith-60 epic Archmage
Kovras Bladewraith-30 Rogue Goryn Bearclaw-36 Ranger | |||
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#8
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![]() Rangers get panic animal.
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#9
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![]() Quote:
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Pharuin Flamewraith-60 epic Archmage
Kovras Bladewraith-30 Rogue Goryn Bearclaw-36 Ranger | |||
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#10
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![]() Velious was the first expansion designed for the high level game. Every zone was created for lvl 20+. No new races or classes came with it. There were no gimmicks with the expansion (as with the cat people of Luclin). Quests were incredibly involving, such as the shawl and ring. When you stepped onto Velious, it felt as if you were a part of the storyline of EQ. Plenty of new zones, outdoor and indoor. Honestly, the storyline of Velious was the best storyline in EQ. The first three continents had storyline but it didn't really involve you. For instance, you never find out in game why Erudin was created, or why the hole was created. It's just there. Kunark is fun but again, we never really feel like we are part of that storyline. Velious made you feel as if you were a part of the storyline - made you want to learn about your environment. It made you decide between factions, as mentioned above, and the storyline associated with that faction.
Velious added a lot of new content. The content that was added was obviously well thought out with (as far as I remember at least) few glitches. It's also the last expansion where it felt like you were adventuring. After Velious was Luclin, where if you wanted to get anywhere in the world all you had to do was get to a spire. That's my take on why Velious was awesome. | ||
Last edited by Hobie819; 06-24-2013 at 07:39 PM..
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