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  #1  
Old 06-14-2013, 09:36 PM
Lonetree Lonetree is offline
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Default Half drop rates and double raid spawn rates

Half drop rates and double raid spawn rates.

Keeps the same inflow of loot but doubles opportunities to be part of killing big mobs.
  #2  
Old 06-14-2013, 11:21 PM
Cippofra Cippofra is offline
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What's the point of killing big mobs then? You want large groups of people to mobilize twice as often but not reward them for those efforts?
  #3  
Old 06-14-2013, 11:34 PM
t0lkien t0lkien is offline
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... and that wouldn't be classic EQ, right? It is what it is.
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  #4  
Old 06-15-2013, 02:51 AM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
... and that wouldn't be classic EQ, right? It is what it is.
What we have here now isnt even close to classic.
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-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #5  
Old 06-15-2013, 03:10 AM
t0lkien t0lkien is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
What we have here now isnt even close to classic.
How so?
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  #6  
Old 06-15-2013, 04:58 AM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
How so?
I could be wrong but do you recall sev/fay/vs/gore/tal being 96 hour respawns?

Add in the potential for extended variance on each mob and youre looking at some mobs only spawning once every 150 hours (worst case scenario, I think?) Either way there are major issues which if fixed would likely increase server pop overall as well as keep the high turnover rate of new players at a more reasonable level, not to mention maybe help with the fact that 90% of players on p99 quit before ever getting even a shot at killing a raid boss.
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-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #7  
Old 06-15-2013, 03:25 AM
Swish Swish is offline
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Variance aside, has any well intentioned idea on here ever made it?
  #8  
Old 06-15-2013, 05:50 AM
t0lkien t0lkien is offline
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I just think whatever is suggested/implemented should move things closer to what was on live, not something new off the top of someone's head that was never in the game.

Live was a total cluster at the top end too, at least on my server. Spawns were dominated by a top guild, with a couple of others nipping at their heels and being blocked on critical bosses continually. Not saying that's the ideal, but it was classic EQ.
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  #9  
Old 06-15-2013, 06:15 AM
Barkingturtle Barkingturtle is offline
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Don't worry guys simulated patch days are coming real soon.
  #10  
Old 06-15-2013, 10:35 AM
Naerron Naerron is offline
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if u guys hate the server and the devs so much EQclassic is close to completion! Just make sure to leave me ur plats and stuff when u exit
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