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#1
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Ive been playing wow for quite a few years. Ive lost alot of respect for it due to its casulation and dieing community. A friend of mine told me about Everquest and Ive decided to give it a try.
Any tips for someone just starting out? | ||
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#2
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Realize that EQ is a dated game with more of an emphasis on specific pieces of gear rather than a blazing fast push to the top. Every piece of gear you obtain is like a purple. Each taking quite some time to achieve by normal means of camping or farming platinum to purchase in the East commonlands tunnel.
Do your best to make friends and talk to people. The biggest upgrade to your power in EQ is your friends list. The people you meet will be able to help you and guide you in your path to level 60 and raiding. WoW never had a community and in EQ, if you're a douchebag, people will know and you will suffer the consequences. | ||
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#3
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The biggest thing to keep in mind in my opinion is it is slow slow slow slooooowwww compared to wow.
only certain classes can solo, there are no soloable easy to complete high exp quests. Your only real exp is through killing mobs and since most people cannot solo them or at least not efficiently enough groups are key. There are no instances, there is no lfg tool. you have to physically run to the zone you want to exp in and shout that you are lfg, may take 5 minutes may take several hours depending on your class/rep. Gear is important more so to some classes than others. its not like wow where each stat has a defined effect and you can see the difference in each point you put in, and considering stats on gear are usually low, under 5, you need to focus on the primary/secondary stat of your class and try to max it. the biggest thing about everquest is make friends, its not like wow threes no lfg tool that pulls you into a zone with a group of strangers for a 30 minute instance, youll be seeing a lot of the same people in your level range and most groups go for hours in the same spot, no clearing from zone in to final boss in 30 minutes and starting over. Pick a room sit in and kill everything you can for hours on end. The more friends/helpful you are the easier time you'll have. | ||
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#4
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At the risk of sounding like A self absorbed Douchebag Ide like to think I was generally liked by most people I came into contact with on WOW.
Is project 1999 still popular enough to where raids still happen? Im after the real Ever Qust experience "Every piece of gear you obtain is like a purple. Each taking quite some time to achieve by normal means of camping or farming platinum to purchase in the East commonlands tunnel" That is what Im after. | ||
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#5
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Quote:
You're in for a big change friend! It's going to be rough, unforgiving, and infuriating at times. All this though adds to the entertainment value. There's actual RISK to the actions you take and where you go! I would recommend looking at some info about the various classes you can play on the p99 wiki. There is a detailed explanation of each class and what thier role is. Some are more able than others to solo and level, where others are completely dependant on groups. Think about how you want to play and go from there. If you can, start in either Freeport or Neriak (cities). these are close to a zone where many many high end players hang out. They can help, and even buy some things from you to help out. Save all your spiderling silks, bone chips, and HQ bear pelts for sale to players. You'll need the money. There's really too much to go over in a post like this, so I'd recommend doing some homework. check out Youtube videos explaining old eq, and read the wiki for info. There might even be a few other threads on the forums to help guide your decision [You must be logged in to view images. Log in or Register.] Lastly, Contact Uggme in game if you ever have any questions. I'd be happy to help if I'm online. | |||
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#6
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If you are familiar with Warcraft but not Everquest, there are some things you should be familiar with.
First off, be aware that much of the community populating an emulator of an old game is composed of diehards who consider the game in question the best thing ever. Take what they say with a grain of salt. Everquest has its strong points, but it's also an old game and some aspects of it are simply outdated. Be prepared to take the bad with the good. The first thing you should know about EQ is that the classes aren't equally powerful--not even close. In Warcraft, a 10% difference in effectiveness was considered significant enough to warrant much forum complaining; in Everquest you'll run into more like 40-80% differences in effectiveness between classes doing basically the same job. One of the effects of this is that different classes have vastly different soloing capabilities. This isn't Warcraft where a "bad" solo class gets maybe half the experience per hour of a good one. Here, a bad solo class basically can't solo at all. In particular, don't pick Rogues or Warriors if you wish to maintain solo capability. Classes don't even level at the same rate. Paladins, Shadow Knights, Bards, and Rangers all have a massive 40% experience penalty. Some races (ogres, trolls, iksars) also have significant experience penalties. You probably want to avoid any of the above as a new player. Use the Project 1999 wiki class guides and try to decide on a class you'll like. The different classes have massively different gameplay styles. Discussing them all is beyond the scope of a single post. Game mechanics will feel horribly dated in some respects. Spell casting classes generally have more power for soloing than melee classes do, but come with built-in downtime because regaining mana is a slow process. If you're not patient, this isn't the game for you. Mechanically this game isn't as hard as Warcraft. Once you grow accustomed to the game, you won't die as often as you do in Warcraft. However, Everquest hits you like a hammer when you do screw up. If you die here, you respawn at your bind point. You do *not* automatically respawn close by where you died like you do in Warcraft. You can only change your bind point with the "bind affinity" spell. Not everyone gets it, and the folks who don't have it are heavily restricted in terms of where others can bind them (mostly cities). Remember this, because if you die far from your bind point, recovering your corpse isn't going to be a pleasant experience. This mechanic, by itself, accounts for much of Everquest's reputation for difficulty. Bad players or folks who can't (or won't) learn don't tend to last long in this game. Warcraft kills you more often, but it makes death relatively painless so players tend not to care. Come here with an open mind, give it a chance, and you may find EQ grows on you. Alternately, you may not; at the end of the day EQ probably has as much bad as good and some of the bad might be impossible to surmount. See for yourself and make your own call. Danth | ||
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Last edited by Danth; 06-05-2013 at 12:32 PM..
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#8
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EQ is extremely challenging though. That 1,498th crocodile I killed was a real work out. Very tough I tell you. Most of the others were easy. I spent probably 90% of my time leveling to 70 grouping in dungeons, with people. Socializing, making friends, and learning how to cooperate in a group. In the BC era I felt the game was much more social than EQ was. I can remember the last stages of blackrock depths (when it was made a 5 man level 40 dungeon) requiring far more coordination and skill than any of the PoF, PoG, PoH, Vox, Naggy, Kael or Thurgardin raids I attended and occasionally main tanked for. Fact is, either game is just what you make of it. People on this server cry all day because it's too hard when decaying skeletons don't drop god and dragon loot. But then theres dozens of people crying that WoW was too easy when they never even tried the difficult portions. These are the people that simply aren't happy about anything unless they can cry about it. People don't even mention things like, if you've been on this server for years, you can get any piece of equipment you want. Don't feel like working for it? Just buy it. In WoW you could be the richest person on the server. You arent getting the best equipment without acquiring the necessary skill to earn it. | |||
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Last edited by Cippofra; 06-05-2013 at 01:08 PM..
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#9
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The challenge in WOW was really only for the .01% that are doing end game content. In short WOW had some challenging aspects in the very high end game but in general was a very risk free game. | |||
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Last edited by Vaildez; 06-05-2013 at 01:13 PM..
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#10
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Quote:
The difficulty doesn't come in when fighting a particular monster in EQ. The difficulty comes from other factors. Are there Sand Giants near where you fought that croc? did you aggro it? Are you pulling to a spot that's safe? If you're fighting orcs (I assume you're referencing Oasis zone in your post) did pull just one? Are you in a spot where pathing mobs won't get aggro as well? Can you handle two mobs if you get more? Are you bound close if you die? are you in a spot you can personally get to while naked if you die? Will your group stick around if there's a delay? Do you have enough time to stick aorund after your death to regain your lost 10% exp? The rewards come significantly slower and the penalty for a mistake is huge in comparison to WoW. That's what makes it more challenging. In WoW all you do is follow a map to your next target. You generally can't even accept a quest unless you're the appropriate level to do it by yourself. the only exception to that is dungeon quests. Anything outside in the open world is tuned to be defeated solo under almost all circumstances. Oh by the way, there's no in game map, nor is there a compass, just so ya know OP | |||
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