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#1
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So many people are worried about the XP penalty it seems like, I am just wondering how exactly it is split among the group? Does it give the majority of the XP to the ppl with penalties, or does the penalty split between everyone evenly so every ends up with like 5-10% more xp to get? As in, say theres a 5man group, 4 ppl have no penalty, 1 person has 50%. Does that mean everyone has a 10% penalty now?
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#2
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#3
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__________________
Lootenant Dan <Hierophant>
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#4
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Oh wow, thats awesome, thanks.
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#5
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a great group will benefit more from a great hybrid player than being a douche and denying someone xp based on there class/race
its not that bad, you hardly notice it i grouped with 2 sk's last night in a fully party i was getting more xp per hour than when i was in a non hybrid group with more dps, i think we had cleaner pulls and solid tanks along with great cc, xp just kept flowing didnt notice much of any difference | ||
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#6
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Quote:
As someone who has played two hybrids into the 50's, I hated seeing groups pile up multiple hybrids and make some pathetic abortion of a comp where the experience moves backwards. People who choose to play hybrids know damn well what they are getting into, and it's nobody else's duty to cater to them. I love having an sk/pal/ranger tank, but i'm sure as hell not doubling up on hybrid tanks past 50. | |||
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#7
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Quote:
Check that calc above. Grouped with an equal-level ranger and troll shadow knight (for worst penalties) cost me (high elf enchanter) 2.5% more xp than grouping with an equal-level pair of human rogues when I filled out the rest of the group with cleric/warrior/rogue. Hybrids make a negligible difference on the group xp in real terms. | |||
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#8
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Quote:
Don't leave the hybrids sat at the zoneline LFG [You must be logged in to view images. Log in or Register.] I quit my troll SK at 43 due to massive LFG time. Had more HP than most other hybrid tanks, the ability to taunt things straight off in the absence of any crowd control, an INT pool that meant I didn't have to med for 30-40 minutes of constant killing... But no, take a second monk (most of which are lizards and come with a penalty)...take an average geared warrior (who isn't going to get hold of a group of mobs as quickly)... I wasn't mad... [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.] (Have since started up a dark elf SK to relive old times and reduce myself from 68% penalty to 40%, expecting the same bullshit though).
__________________
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#9
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Quote:
Again, one of those classes is fine as a tank, but it's hard to justify adding a second one. DPS stacks, so all the classes that actually do dps stack with each other just fine to some extent (not dots) You think I would want to duo with a paladin or shadow knight on my shaman when I could duo with a monk? It's worse in every single way -except- I can slow slightly sooner. You may have been getting only 2.5% less xp per kill with the sk and ranger, but you would be killing dramatically faster with two rogues, or a ranger and rogue, or two rangers instead. I hate to sound like a namby pamby min/max weirdo because I love hybrids, but knights are deeply imbalanced imo. | |||
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Last edited by Ephirith; 02-28-2013 at 11:24 PM..
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#10
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Quote:
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