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#1
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Just curious, I can tell from face value it's relatively close.
My question is, numbers such as pet HP, pet damage, mob HP, mob damage, chance to hit, miss, etc. How closely are these replicated? Was this something that could be found or did the devs have to give their best guesses? | ||
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#2
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I'd say it's as close to classic over anything else that exists out there.
Patches are still coming in that fine tunes the game to make it more classic.
__________________
Lootenant Dan <Hierophant>
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#3
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oh quit crying
servers been out almost 3 years, its not hard to get to 60 especially with all the gear and high end accounts for sale or being powerlvld, this server is fun from 1-60 i have a 60 a 55 and a 49 been here since launch, yes there is not enough pixels for everyone at 60 who cares go outside | ||
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#4
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Quote:
"You call our situation good!" No, but the situation as it was before variance made it so a guild could have all mobs on lockdown easier. Now we see a guild like TMO dominate, but back in the day there were 3 or 4 guilds all of the same or equal power. Variance made it so the GMs didn't rage quit each month. Rogean made a better answer in the last mega variance thread. I'm too lazy to look for it, but that was the gist of it.
__________________
Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | |||
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#5
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Not having 15 servers that people can switch to and from isn't classic.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#7
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Quote:
If you didn't play when variance wasn't instituted, I understand how you wouldn't realize how it was an improvement on past situations. There is room for improvement, but that is only achieved by instituting more non-classic changes. Which was your opening statement against variance, it being non-classic. Thus, any changes to the raid scene to make it better will be non-classic. So in summation? Variance may be non-classic, but that's because using a classic raid scene wasn't sustainable. They've stated they are working on newer solutions to the raid scene that would alleviate variance. Oh, and I was letting you know why variance was put into place, not defending it you dickweed.
__________________
Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | |||
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#8
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Quote:
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#10
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Is monk FD / Sneak nerf classic?
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