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Healing Aggro on Charmed Pets
I've been theorycrafting some charmed pet kills, and one of the things that I'm not sure about it how much aggro gets generated by healing pets. I've had a couple of anecdotal claims that healing pets essentially does not produce any heal aggro, from people that have done cleric+chanter leveling and reported never pulling aggro on the cleric. I'm not sure if that's just due to the pet aggro being much higher and transferring to the enchanter on charm break, or if its actually that there isn't healing aggro.
What I'm wondering is if I ran two dictate chains, offset by enough that there is always at least one pet attacking a target, would it be possible to keep them up with a cheal chain for an extended fight? Or would the heal aggro build up on the clerics from the pets wiping their aggro tables every 48 seconds on charm break, and get the healers all summoned and killed without some way to wipe aggro periodically? Does anyone know what the behavior would likely be there? Eqemu code has it DB controlled and reduced by default, which means it could be basically anything here depending on what it got set to but would accrue aggro at about ~750 aggro/cheal if its not changed.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
#3
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | |||
#4
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Even if you could get a stable pull, CH will still only heal for 10k...so not sure where you're getting the 3 second chain from. Not hating, I love fun shit like this...but gonna give this one a big fat nerp. Soulfire nerf basically makes very low number AoW near impossible unless you've got a straight up BiS A-team across the board. Even with a reaper list and perfect execution its still tough. Anyone know the lowest number kill on AoW post soulfire paladood only? | |||
Last edited by Toxigen; 12-05-2023 at 05:24 PM..
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#5
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Yetarr has 20k HP buffed, which is enough to give time to react when damage spikes come in. Generally with a 3 second chain I would expect them to usually drop to 60% or so before healing to full each heal, very rarely spiking down to 30-40% and going lower only when the chain is off a bit and there's a bunch of max combat rounds at once, where sky neck clicks would be needed. For the lowest man, and assuming there's no significant heal aggro, I would probably run the entire healing off ~600 corpsed box of the voids + sky neck so there's no casting at all, just assist AoW and click when you see HP hit 50%. 4 to 5 clerics can sustain a chain on that, it would just be a bit of a pain to set up since you would need about 15-20 man-hours of corpsing time.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | |||
#6
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Doesn't matter what the paper napkin math says. Most effective thing is to make sure the enchanters and druids are working together. Snare all troopers, tash all wolves, rune druids, spot heal enc on bad breaks, etc. Soulfire nerf killed the low number kills. Since your DPS is low your tank WILL get splattered after disc is down eventually. All it takes is 1 missed reaper. Then you're off to the bumps / 2nd tank and re-establishing. The good part w/ troopers and wolves is they can just keep on going. | |||
Last edited by Toxigen; 12-06-2023 at 09:19 AM..
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#7
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Though I was originally planning a double dictate chain, I am leaning more now towards a Yetarr+Bvellos setup and running chains on both, just ducking whichever doesn't have aggro. Yetarr took 64% of his life in damage when he went 15 seconds without heals around 2:02->2:17. AoW hits about 3-4x as hard as Vindi, so 3 second chain would be fine to handle if that had come in in 4 seconds instead of 15. I might go to 2 second chain for Yetarr to be safe, though. Bvellos is tougher, but I didn't get a good video of him in this part. I think 3 seconds is probably ok for him still, there were some cases with him taking 36% of his life in damage during a 10 second CH cast; that's probably ok durability metrics for a 3 second AoW chain.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | |||
#8
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#9
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My understanding is that healing pets does generate aggro in the sense that you will get on the threat list of the mob being attacked by the charmed pet … but that it is very minimal. If the pet breaks the mob is gonna go for the chanter or any other player who took a hostile action long before the healer.
Others may know better… but I’m pretty sure that’s how it works.
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#10
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So that puts cleric heal aggro below slow aggro when the mob comes for the enchanter. But levelling you put in 1 ch every several xp mobs killed; I don't know how aggro would build up over a 20 minute chain. I think in a draft situation you could get away with some memblurs if aggro builds slowly. It might cost you a 5% tick up on his hp when you do it though? * When you kill a cliff golem you get a couple dozen charm breaks, and it would be very obvious if the pet didn't re-aggro the cg on its first hitround. | |||
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