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  #1  
Old 07-20-2023, 07:00 PM
BigPlays BigPlays is offline
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Default Quillmane spawn

So I have been reading the guides and watching videos on how to get QM to spawn. After watching this video here:

https://www.youtube.com/watch?v=lZIuc6hKYrw&t=3801s

it seems like you pretty much have to kill any and every spawn that is on that wiki list. You also need a ranger with max tracking and probably a few friends to boot.

Before the "improvement" people farmed this non stop. This was when the server was still fresh-ish. Now that we are basically at EoL, we now need to spend hours killing trash to try and get it to spawn.

I just want it for my monk but I pity the poor mages who need this for their epic. Can we revert this back? Does not seem fair to others when kingdom pretty much owned this zone, got all their cloaks now we must endure ridiculous mechanics to get a cloak.
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  #2  
Old 07-20-2023, 07:26 PM
Ooloo Ooloo is offline
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Quillmane is supposed to be rare and hard to get. People in 1999 were absolutely not selling "lev cloak loot rights" like happens here. And epics are supposed to be hard to get also. And also shamans can make lev potions for melee classes. I don't see a problem.
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  #3  
Old 07-20-2023, 07:36 PM
Croco Croco is offline
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Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
Quillmane is supposed to be rare and hard to get. People in 1999 were absolutely not selling "lev cloak loot rights" like happens here. And epics are supposed to be hard to get also. And also shamans can make lev potions for melee classes. I don't see a problem.
Quill was rare and hard to get back in 1999 because people had no idea how to spawn her. When you have 20+ years worth of knowledge about how the spawn works it will inevitably get easier. Just like all the epics. You can't put the toothpaste back in the tube and adding convoluted and unclassic changes to attempt to negate the proliferation of information is a losing battle.
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Old 07-20-2023, 07:46 PM
Ooloo Ooloo is offline
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Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
Quill was rare and hard to get back in 1999 because people had no idea how to spawn her. When you have 20+ years worth of knowledge about how the spawn works it will inevitably get easier. Just like all the epics. You can't put the toothpaste back in the tube and adding convoluted and unclassic changes to attempt to negate the proliferation of information is a losing battle.
Correct me if I'm wrong but I don't think the quillmane spawn mechanics from 1999 were ever documented. The implementations of quill on p99 have basically been improvised by the devs. Plus it was changed within the last year, so which version was the classic version?
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Old 07-20-2023, 07:58 PM
Croco Croco is offline
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Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
Correct me if I'm wrong but I don't think the quillmane spawn mechanics from 1999 were ever documented. The implementations of quill on p99 have basically been improvised by the devs. Plus it was changed within the last year, so which version was the classic version?
You would have to ask the dev team where they got their data for the version we use to have. There was a very informative youtube interview with the OG eq live dev that designed quill originally. He specifically states in the interview that a lot of things back then were never intended to be as rare as they were, quill being one of them.
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Old 07-21-2023, 08:03 AM
BigPlays BigPlays is offline
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Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
You would have to ask the dev team where they got their data for the version we use to have. There was a very informative youtube interview with the OG eq live dev that designed quill originally. He specifically states in the interview that a lot of things back then were never intended to be as rare as they were, quill being one of them.
We’re they not intended because of broken mechanics or was it done purposefully to boost subs? Again I believe that many things in this game are intentionally rare because they wanted to ensure people stay subbed. Regardless of how the devs wanted it to be, the higher ups I am sure had a say and I am sure the penny pinchers were telling devs to do things to ensure people stayed interested and engaged for as long as possible.

EQ is literally the carrot and the stick.

My point being is that lots of people got the cloak easily due to the prior mechanics. I remember doing it on my other character and got a cloak in like an hour for 6 people. I would have been fine with changing the mechanics on a new server, but someone decided to say oh this is wrong it works this way and the devs just changed it.
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  #7  
Old 07-21-2023, 01:13 AM
loramin loramin is offline
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Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
Correct me if I'm wrong but I don't think the quillmane spawn mechanics from 1999 were ever documented. The implementations of quill on p99 have basically been improvised by the devs. Plus it was changed within the last year, so which version was the classic version?
Actually, I'm pretty sure the spawn mechanics were documented. I'm too lazy to find it, but if you dig through the bug forums you should find a post that links to some other forum, where a former EQ developer explains how Quillmane's original mechanics work.

As I understand it, the current P99 mechanic is much more similar to the original classic mechanics than what we used to have previously ... but again, that bug thread would have more details.
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Old 07-21-2023, 04:13 PM
Knuckle Knuckle is offline
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Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
Quillmane is supposed to be rare and hard to get. People in 1999 were absolutely not selling "lev cloak loot rights" like happens here. And epics are supposed to be hard to get also. And also shamans can make lev potions for melee classes. I don't see a problem.
Yes except the problem is now you need a ranger because the tracking is even harder than before. And now the lootrights are 13-15k. Also this is a mage epic camp item, so its bottlenecked even more. Also its easier for people to "steal" your quillmane you are popping. It's awful and should be reverted.
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  #9  
Old 07-21-2023, 05:04 PM
BigPlays BigPlays is offline
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Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
Yes except the problem is now you need a ranger because the tracking is even harder than before. And now the lootrights are 13-15k. Also this is a mage epic camp item, so its bottlenecked even more. Also its easier for people to "steal" your quillmane you are popping. It's awful and should be reverted.
It went from 4k now 10k+ since the change. And because of FTE rules, if you are not sitting on top of QM when it spawns, good luck. I watched the video of the guy who created the spawns in SK. And yeah, QM was part of a handful of low level trash mobs spawn cycles. He went on to say that these spawns were supposed to be "oh look here is something different" and not meant to be farmed.

But people farm these things. It went against everything they intended the game to be. Then they went ahead and made it part of the mage epic. The dev team should have adjusted loot to be in line with how people were playing back then. I firmly believe the reason all of this stayed rare as hell was to make sure that people kept paying that $9.99 monthly fee. I think only Brad wanted shit to be this hard...the devs thought otherwise.
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  #10  
Old 07-21-2023, 05:49 PM
Ennewi Ennewi is offline
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Originally Posted by BigPlays [You must be logged in to view images. Log in or Register.]
I firmly believe the reason all of this stayed rare as hell was to make sure that people kept paying that $9.99 monthly fee. I think only Brad wanted shit to be this hard...the devs thought otherwise.
https://www.gamespot.com/articles/ev.../1100-2447175/

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