|
#1
|
|||
|
Any Cliffnotes of what each class gains in Velious?
Is there a thread containing "cliffnotes" of what each class gets that is game-changing from Kunark?
For example, Druid: POTG, Snaring rooted targets, tracking increased to 100, Bear pet, Nature Touch. Simple yet precise list anywhere? I know we can see Velious spells already in the Wiki, but I'm talking strictly significant changes in spells, abilities, gameplay. | ||
Last edited by Herp; 09-12-2014 at 06:36 AM..
|
|
#2
|
|||
|
I seem to recall a good thread in general forum a few months ago with this. These are the classes I'm more familiar with -
Druids - you forgot that they get dungeon succors at somepoint instead of outdoor only, although I think that (and the track change) are not immediate. Wizard - Translocates are the big thing, Dragon/Giant Bane, self-ITU, lvl 44 lure, at some point epic and manaskin stack. Cleric - Aegolism, lvl 44 HoT, zzzzzz Monk - Iksar's have no real itemization restrictions, monks have real armor sets now & stuff with much higher ac, weapon itemization from high-end raid mobs improves monk dps relative to most classes
__________________
First - Monsters & Memories
Argenti | Cobblestone | Animan | ||
|
#3
|
||||
|
Quote:
Just asking - I don't know if there's a lore reason behind all this [You must be logged in to view images. Log in or Register.] Edit: Never mind - I found this timeline: http://wiki.project1999.com/Players:EQLive_Timeline | |||
Last edited by Corydon; 10-06-2014 at 07:30 AM..
|
|
#4
|
||||
|
Quote:
A few of things that might be in at launch and outside the proper timeline include Donal's BP (30s cast time rather than 2 weeks of 20s), post-upgrade 2hand weapons, post-ToV/Kael upgrades that happened mid-Velious, Ally level faction vs. warmly, Kromzek/CoV faction armor quests needing ally vs. tormax/yelinak faction armor quests needing only non-kos. | |||
|
#5
|
|||||
|
Monks: Triple Attack at 60, +100hp high AC all/all items, tank extremely well, primals.
Rogues: More 15 damage piercers, aura of battle/primal items. Clerics: Donal's BP gets nerfed to pointlessness. For a few months, Cleric Velious BPs have Celestial Elixir, cast time gets lengthened, then gets nerfed to Mark of Karn. Like Cobblestone said Aegolism is nice. Mage: CotH gets nerfed and requires a certain distance in order to effect the aggro wipe portion of the spell. Mages won't be able to self CotH to clear aggro. Holgresh Elder Beads are nice for monks/necros, but people on blue already recharge stalking probes. Iksar Warriors/Shadowknights get to wear Velious plate armors. Paladin: Divine Strength and group heal Ranger: Call of the Predator Other Discussions: Daldaen's Druid post: http://www.project1999.com/forums/sh...96#post1227896 Quote:
Best/Worst Class for each expansion discussion: http://www.project1999.com/forums/sh...ad.php?t=90582 The Good, The Bad & The Ugly Velious class discussion: http://www.project1999.com/forums/sh...ad.php?t=88136 Quote:
| ||||
|
#6
|
||||
|
Quote:
| |||
|
#7
|
||||
|
Quote:
IMO better off with the CE bp, if it even gets implemented, an apothic staff, or just medding/modding. Especially since we aren't able to take advantage of med ticks while clicks are casting. | |||
|
#8
|
|||
|
A lot of melee skill caps are increased. Knights get better defense, Rangers get better offense/weaponry etc.
Hybrid discs and new spells are huge also in the 1-month in patch.
__________________
| ||
|
#9
|
||||
|
I don't believe many of those monk weapons will see upgrades. Gharns first version sucked didn't it? Also I don't believe triple attack was live at velious launch.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
| |||
|
#10
|
|||
|
that "the good the bad and the ugly" quote makes it sound like hybrids are going to keep their EXP penalty. immediately ignored the rest of it after reading the paladin bit.
__________________
Escapegoat / Pharmakos / Madriax
| ||
|
|
|