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#1
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![]() I played back in 1999/2000 right up until Kunark was first released and my bunk Voodoo2 gfx card just couldn't handle it so I quit. My highest char was a 32 Monk.
I now have a 36 druid and it is really starting to feel like a grind fest for levels as leveling is slow in this game (compared to other MMO's). As soon as I can leave Overthere I will be happier. Anyways, I've always wanted to get to end game, get end game gear, and see what it's like to feel powerful in this world for once. So is the end result fun or is the journey there, better? I'm already starting to feel the desire to create another character as lower levels seem to be quite a bit of fun because you move from place to place so fast. | ||
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#2
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![]() I know this isn't exactly what you were looking for, but Druids aren't really a great end-game class.
You might want to roll and level a different char. Since you have Monk experience that might be a good choice, although this server is already a bit Monk-heavy as is. | ||
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#3
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![]() Yeah, I don't think I'm going to be some badass powerhouse of a char with a druid - I know there are healers that heal better and damage dealers that deal more damage. I actually rolled one for a few reasons.. Good money for porting, using said money to gear up my lower level character when I create one, and helping friends with their lower level characters by keeping them healed/sow'd/providing ports. -- just all around a great utility character.
I like the idea of Monk but I was thinking of trying a hybrid like Ranger, SK, or Paladin. Or maybe something completely new to me and MMO's and go warrior. | ||
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#4
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![]() Quote:
__________________
Atomos Human Ranger <Divinity>
Atomos Human Bard | |||
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#5
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![]() Quote:
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#6
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![]() When I think of end-game classes, I think of Warrior, Enchanter, Shaman, Cleric, Monk, Bard, and Rogue.
Again, looking solely at the end-game, Ranger, SK, and Pally are all pretty bad options as well. You may as well call them Death Touch takers. If you just want to have some fun pre-50, I would roll an SK or Pally. Warriors can be good too but don't really come into their own until 50+, but once you get there they are very much worth it. Imo, you should have at least one char in your mind for the end-game, and then do whatever you want with the rest of your chars. | ||
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#7
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![]() Quote:
Spell Casters see no real improvement from items. A naked druid vs a fully geared druid heals for just as much, and hits for just as much. Their buffs have the same effectiveness. The only difference is less HP and less mana The classes listed above (Warrior, Enchanter, Shaman, Cleric, Monk, Bard, and Rogue) with the exception of enchanter, are classes that can receive direct improvements from gear. You'd want to stick to these because if you are truly looking to feel 'more powerful' by being in the end game, then you'll want to feel the effects of your gear that makes you more powerful. The obvious exception to this is clickies. If you can get things that click and make you better, your class CAN feel more powerful. Notably this is Donal's BP (for cleric) and for shaman it's JBB / Epic. Spells (like Torpor for shaman) can also make you noticeably more powerful - however again you'd be just as powerful naked [You must be logged in to view images. Log in or Register.]. Just something to keep in mind!
__________________
Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM Prehistoric Turtlesaurus - 51 MNK Scientist - 37 ROG | |||
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#8
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![]() Quote:
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#9
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![]() Quote:
Essentially, play whatever class you enjoy the most and a raiding guild will find a place for you. If you end up joining a class c guild, you'll need an alt or two anyways. Quote:
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#10
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![]() After doing some research this is what I estimate end game content in EQ is when all is said and done.
http://www.project1999.com/forums/forumdisplay.php?f=30 | ||
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