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  #1  
Old 09-22-2014, 01:45 PM
beev beev is offline
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Default What is end game really like?

I played back in 1999/2000 right up until Kunark was first released and my bunk Voodoo2 gfx card just couldn't handle it so I quit. My highest char was a 32 Monk.

I now have a 36 druid and it is really starting to feel like a grind fest for levels as leveling is slow in this game (compared to other MMO's). As soon as I can leave Overthere I will be happier.

Anyways, I've always wanted to get to end game, get end game gear, and see what it's like to feel powerful in this world for once. So is the end result fun or is the journey there, better?
I'm already starting to feel the desire to create another character as lower levels seem to be quite a bit of fun because you move from place to place so fast.
  #2  
Old 09-22-2014, 01:57 PM
capco capco is offline
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I know this isn't exactly what you were looking for, but Druids aren't really a great end-game class.

You might want to roll and level a different char. Since you have Monk experience that might be a good choice, although this server is already a bit Monk-heavy as is.
  #3  
Old 09-22-2014, 02:04 PM
beev beev is offline
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Yeah, I don't think I'm going to be some badass powerhouse of a char with a druid - I know there are healers that heal better and damage dealers that deal more damage. I actually rolled one for a few reasons.. Good money for porting, using said money to gear up my lower level character when I create one, and helping friends with their lower level characters by keeping them healed/sow'd/providing ports. -- just all around a great utility character.

I like the idea of Monk but I was thinking of trying a hybrid like Ranger, SK, or Paladin. Or maybe something completely new to me and MMO's and go warrior.
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Old 09-22-2014, 10:33 PM
Rooj Rooj is offline
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Quote:
Originally Posted by capco [You must be logged in to view images. Log in or Register.]
Druids aren't really a great end-game class.
Yeah it sure does suck when druids charm apes in PoFear!
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  #5  
Old 09-23-2014, 03:45 AM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by Rooj [You must be logged in to view images. Log in or Register.]
Yeah it sure does suck when druids charm apes in PoFear!
yea but its not fair cus fear is like the island of island of misshapen toys for all the classes that do nothing the other 90% of raids. Like enchanter is like a laugh a minuet riot there, everywhere else... a lot of standing.
  #6  
Old 09-22-2014, 02:11 PM
capco capco is offline
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When I think of end-game classes, I think of Warrior, Enchanter, Shaman, Cleric, Monk, Bard, and Rogue.

Again, looking solely at the end-game, Ranger, SK, and Pally are all pretty bad options as well. You may as well call them Death Touch takers.

If you just want to have some fun pre-50, I would roll an SK or Pally. Warriors can be good too but don't really come into their own until 50+, but once you get there they are very much worth it.

Imo, you should have at least one char in your mind for the end-game, and then do whatever you want with the rest of your chars.
  #7  
Old 09-22-2014, 03:20 PM
August August is offline
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Quote:
Originally Posted by capco [You must be logged in to view images. Log in or Register.]
When I think of end-game classes, I think of Warrior, Enchanter, Shaman, Cleric, Monk, Bard, and Rogue.

Again, looking solely at the end-game, Ranger, SK, and Pally are all pretty bad options as well. You may as well call them Death Touch takers.

If you just want to have some fun pre-50, I would roll an SK or Pally. Warriors can be good too but don't really come into their own until 50+, but once you get there they are very much worth it.

Imo, you should have at least one char in your mind for the end-game, and then do whatever you want with the rest of your chars.
Something you might also want to consider.

Spell Casters see no real improvement from items. A naked druid vs a fully geared druid heals for just as much, and hits for just as much. Their buffs have the same effectiveness. The only difference is less HP and less mana

The classes listed above (Warrior, Enchanter, Shaman, Cleric, Monk, Bard, and Rogue) with the exception of enchanter, are classes that can receive direct improvements from gear. You'd want to stick to these because if you are truly looking to feel 'more powerful' by being in the end game, then you'll want to feel the effects of your gear that makes you more powerful.

The obvious exception to this is clickies. If you can get things that click and make you better, your class CAN feel more powerful. Notably this is Donal's BP (for cleric) and for shaman it's JBB / Epic. Spells (like Torpor for shaman) can also make you noticeably more powerful - however again you'd be just as powerful naked [You must be logged in to view images. Log in or Register.].

Just something to keep in mind!
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  #8  
Old 09-23-2014, 02:00 AM
Clark Clark is offline
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Quote:
Originally Posted by capco [You must be logged in to view images. Log in or Register.]
When I think of end-game classes, I think of Warrior, Enchanter, Shaman, Cleric, Monk, Bard, and Rogue.

Again, looking solely at the end-game, Ranger, SK, and Pally are all pretty bad options as well. You may as well call them Death Touch takers.

If you just want to have some fun pre-50, I would roll an SK or Pally. Warriors can be good too but don't really come into their own until 50+, but once you get there they are very much worth it.

Imo, you should have at least one char in your mind for the end-game, and then do whatever you want with the rest of your chars.
  #9  
Old 09-23-2014, 06:27 AM
Byrjun Byrjun is offline
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Quote:
Originally Posted by capco [You must be logged in to view images. Log in or Register.]
When I think of end-game classes, I think of Warrior, Enchanter, Shaman, Cleric, Monk, Bard, and Rogue.

Again, looking solely at the end-game, Ranger, SK, and Pally are all pretty bad options as well. You may as well call them Death Touch takers.
Eh, not sure I entirely agree. Sure, you don't need a huge squad of Paladins like you do Clerics, but you'll want some for Velious for the Divine Strength buff and it's nice to have extra off tanks / ramp tanks. Rangers will also be a bit more useful in Velious since they can proc slow on a bunch of raid mobs, and if the resist system doesn't get changed much before Velious launches that slow proc will become really crucial. Weapon Shield is also great of course, and even in Kunark they're extra dps which is always welcome. Finally, SKs can be super important, but mostly in VP (which is exclusively a class c raid zone at the moment) due to how crazy pulls can get there. Anyone with Feign Death becomes a hero, and that won't change much in Velious. Due to the way EQ is designed, even the most useless classes can save the day by training adds away, clicking a SoulFire on a tank, etc. Personal ability will always trump in-game abilities and gear.

Essentially, play whatever class you enjoy the most and a raiding guild will find a place for you. If you end up joining a class c guild, you'll need an alt or two anyways.

Quote:
Originally Posted by Brawley17 [You must be logged in to view images. Log in or Register.]
The end game is not as fun as leveling up. If you aren't enjoying leveling up, you will not enjoy the end game IMO. Have fun leveling up, meeting folks, helping people out, etc…that is what the game should be all about.
This is, of course, not everyone's opinion. Killing your 500th froglok has never been as exciting to me as scrambling together a raid force of your friends to narrowly defeat some crazy raid mob while other competing guilds watch from the sidelines. It all depends on how competitive of a person you are.
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  #10  
Old 09-22-2014, 02:49 PM
Baler Baler is offline
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After doing some research this is what I estimate end game content in EQ is when all is said and done.
http://www.project1999.com/forums/forumdisplay.php?f=30
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