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#1
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Runnyeye - Entire zone
Greeny death zone, everything should still aggro at 50. I shouldn't be able to run through Runnyeye from Misty Thicket to The Gorge without creating a little goblin train. Nor should I be able to move from camp to camp without irritatingly killing everything along the way, or invising past it.
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#2
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you are wrong.
The gobs stops agroing when they are green. Allways was that way | ||
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#3
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Goblins are much like skeletons.
Green doesn't mean they're not going to come punching you for 1 at a severely inopportune moment whilst running someplace invisible. I can attest to them tagging up on much higher level folk just happening through areas. Used to run giant trains through there on my 65 rogue doing guild-sponsored naked Qeynos to Freeport runs.
__________________
Treason - Teir'Dal Shadowknight
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#4
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Quote:
Quote:
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#5
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This is easy to reproduce. Sit down to med anywhere in that zone and you will have your massive train of green goblins.
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#6
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Sitting down and aggroing KOS greenies is different from them aggroing you while standing.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#7
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I know but it's the best I could come up with...
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#8
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Get me some Ugg boots? wtf?
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#9
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I believe the issue was that light blue didn't exist in classic. However, just as light blue aggors so did some greens, but anything green now (except undead) should not aggor you unless you sit. At least this is what I have noticed.
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#10
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Quote:
It almost seems like most of the people that played classic ... really didn't [You must be logged in to view images. Log in or Register.] | |||
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