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#1
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Class Warnings for New Players
Magicians, Necromancers, Rangers, Shadow Knights, Paladins
These classes are the best at nothing and maybe underwhelming when compared to other classes late game. Druid’s Starting a druid to make platinum is a mistake. Earning platinum by porting other players around is underwhelming compared to other ways of making platinum including simply xping in dungeons. Bard’s Nobody wants a Bard’s unless they need a substitute enchanter, a kite or a seizure. Incredibly bad gameplay. | ||
#2
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Rangers are the best at tracking.
Also this is terrible advice. Every class in the game is fun, and no class is truly useless on a raid. Play whatever class\race combo you enjoy. Min\maxers fetishize ogre warriors, for example, but I'd wager that basically no raid has ever been lost only because the warrior wasn't an ogre, all other factors being held equal. | ||
#4
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#5
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#6
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If a player is serious about making plat, there are more lucrative options but all require actively killing mobs. Agreed though, the class is underrated. Quote:
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255 magic resists and dragon roar still manages to land on party members. 255 fire resists and HoT dragons still melt the group with fire-based AEs. The benefits of resist songs are still noticeable enough most of the time, but reading through the old websites, likely much more reliable in classic. Quote:
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Race/Class Experience Modifiers By Race: Troll -20% Iksar -20% Ogre -15% By Class: Depending on where your server is at, these may or may not be present. On Red, Green and Blue class penalties have been removed. Paladin / Shadowknight / Ranger / Bard -40% Monk -20% Wizard / Magician / Enchanter / Necromancer -10% By Combination: Exp modifiers are multiplied not added. E.g. Troll SK would be 1.4 (class) x 1.2 (race) = 1.68 or a 68% penalty. IKS MNK = -44% IKS NEC = -32% IKS/TRL SHD = -68% OGR SHD = -61% Quote:
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Last edited by Ennewi; 08-18-2023 at 11:32 PM..
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#7
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What is it? A blind custom? A logical approach to building unit intensity? Competition does breed intensity. EQ2 raid scene at the high end turned the game into a UI for ACT. Gets tedious. Now and again you can find a guild made up of a focused group who simply are spending some time doing the thing, and it's not all parses b/c they are an old group of gamers who know each other. But the usual mechanism of guild formation involves min/maxing and demanding high value per player. That's always been true, too. An insomniac will always be better than a normie.
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go go go
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#8
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Imagine bringing a ranger when showEQ exists
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