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#1
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Need some help guys. The game runs on my PC, but the following issues are driving me crazy...
Not certain as to why these are happening, and I have lived with them for some time (21 levels worth), but I would really like some help to resolve if at all possible. The PC I am running should handle this game with ease. I have a Dell XPS 420, Intel Core Duo CPU E6850 3Ghz, 4GB RAM, Windows Vista Ultimate 32 bit I am running WinEQ as well. Not certain I have the best settings on it and if anyone can provide those as well it would be great. What else do you guys need to help me diagnose and fix - just let me know and I'm all over it.
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"Careful what you put out there, it could come right back & hit you smack in the face." -- Peatree, 2013
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#2
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By the way -- video card is Nvidia GeoForce 8800 GTX
dbg file is as follows: 2013-03-04 20:30:47 Starting EverQuest (Build Oct 31 2005 10:33:37) 2013-03-04 20:30:47 Timezone: UTC-6h00m 2013-03-04 20:30:47 Loading graphics DLL. 2013-03-04 20:30:47 Parsing INI file .\eqclient.ini 2013-03-04 20:30:47 INI file .\eqclient.ini loaded. 2013-03-04 20:30:48 Initializing timers. 2013-03-04 20:30:51 Checking critical files. 2013-03-04 20:30:51 Initializing WinSock. 2013-03-04 20:30:51 Enumerating 3D devices. 2013-03-04 20:30:51 Found adapter #0 - NVIDIA GeForce 8800 GTX (7.15.11.8224) 2013-03-04 20:30:51 Adapter #0 - NVIDIA GeForce 8800 GTX : 2013-03-04 20:30:51 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2013-03-04 20:30:51 16Bit(565) = 0, D32 = 0, D24 = 0, D16 = 0 2013-03-04 20:30:51 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2013-03-04 20:30:51 Initializing keypress handler. 2013-03-04 20:30:51 Parsing INI file .\defaults.ini 2013-03-04 20:30:51 INI file .\defaults.ini loaded. 2013-03-04 20:30:51 Loading keyboard tables. 2013-03-04 20:30:51 Creating window. 2013-03-04 20:30:51 Checking display driver version. 2013-03-04 20:30:52 Activating window. 2013-03-04 20:30:52 CRender::InitDevice: Using 32bit mode. 2013-03-04 20:30:52 CRender::InitDevice: Using vsync 0. 2013-03-04 20:30:52 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2013-03-04 20:30:52 CRender::InitDevice: HardwareTnL Enabled. 2013-03-04 20:30:52 Using hardware vertex shaders. 2013-03-04 20:30:52 Initializing render system. 2013-03-04 20:30:52 Trilinear Mipmapping available. 2013-03-04 20:30:52 Vertex Shader Version: 3.0 2013-03-04 20:30:52 Pixel Shader Version: 3.0 2013-03-04 20:30:52 Initializing engine internals. 2013-03-04 20:30:52 CRender::InitDevice completed successfully. 2013-03-04 20:31:25 Parsing INI file ./eqlsUIConfig.ini 2013-03-04 20:31:25 INI file ./eqlsUIConfig.ini loaded. 2013-03-04 20:32:07 Server selected 67.23.190.76 (7871601). 2013-03-04 20:32:07 Initializing DirectInput. 2013-03-04 20:32:07 Initializing Keyboard. 2013-03-04 20:32:23 Initializing Mouse. 2013-03-04 20:32:39 Creating font list. 2013-03-04 20:32:39 Creating game object. 2013-03-04 20:32:39 Deleting obsolete files. 2013-03-04 20:32:39 Loading string tables. 2013-03-04 20:32:40 Initializing client variables. 2013-03-04 20:32:40 Loading spell effects. 2013-03-04 20:32:40 Initializing display structures. 2013-03-04 20:32:40 Sound Manager loaded 2165 filenames from soundassets.txt. 2013-03-04 20:32:40 Voice Manager loaded 12 macros from VoiceData.txt. 2013-03-04 20:32:40 Networking: using port [64786]. 2013-03-04 20:32:40 Networking: Connection Established [1] 2013-03-04 20:32:40 WorldAuthenticate: Initiating Login. 2013-03-04 20:32:50 WorldAuthenticate. I got a message of type 0x6957 (26967). 2013-03-04 20:32:50 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2013-03-04 20:32:50 WorldRPServer message: server name project1999 2013-03-04 20:32:50 2013-03-04 20:32:50 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2013-03-04 20:32:50 WorldAuthenticate. I got a message of type 0x7cba (31930). 2013-03-04 20:32:50 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2013-03-04 20:32:50 WorldAuthenticate. Access granted. 2013-03-04 20:32:50 2013-03-04 20:32:50 WorldAuthenticate. I got a message of type 0x4ec (1260). 2013-03-04 20:32:50 Race Manager loaded 475 races from racedata.txt. 2013-03-04 20:32:50 Player Animations loaded 9 specific sounds from file AnimationSounds.txt. 2013-03-04 20:32:50 Initializing display. 2013-03-04 20:32:50 Initializing Particle System. 2013-03-04 20:32:50 Setting display options. 2013-03-04 20:32:50 CRender::InitDevice: Using 32bit mode. 2013-03-04 20:32:50 CRender::InitDevice: Using vsync 0. 2013-03-04 20:32:50 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2013-03-04 20:32:50 CRender::InitDevice: HardwareTnL Enabled. 2013-03-04 20:32:50 Using hardware vertex shaders. 2013-03-04 20:32:50 Initializing render system. 2013-03-04 20:32:50 Trilinear Mipmapping available. 2013-03-04 20:32:50 Vertex Shader Version: 3.0 2013-03-04 20:32:51 Pixel Shader Version: 3.0 2013-03-04 20:32:51 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0 2013-03-04 20:32:51 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0 2013-03-04 20:32:51 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0 2013-03-04 20:32:51 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0 2013-03-04 20:32:51 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass 2013-03-04 20:32:51 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20 2013-03-04 20:32:51 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14 2013-03-04 20:32:51 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20 2013-03-04 20:32:51 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20 2013-03-04 20:32:51 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20 2013-03-04 20:32:51 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0 2013-03-04 20:32:51 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14 2013-03-04 20:32:51 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20 2013-03-04 20:32:51 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11 2013-03-04 20:32:51 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14 2013-03-04 20:32:51 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20 2013-03-04 20:32:51 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0 2013-03-04 20:32:51 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass 2013-03-04 20:32:51 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20 2013-03-04 20:32:51 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14 2013-03-04 20:32:51 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20 2013-03-04 20:32:51 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20 2013-03-04 20:32:51 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20 2013-03-04 20:32:51 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0 2013-03-04 20:32:51 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14 2013-03-04 20:32:51 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20 2013-03-04 20:32:51 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14 2013-03-04 20:32:51 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20 2013-03-04 20:32:51 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0 2013-03-04 20:32:51 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0 2013-03-04 20:32:51 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20 2013-03-04 20:32:51 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14 2013-03-04 20:32:51 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20 2013-03-04 20:32:51 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20 2013-03-04 20:32:51 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2013-03-04 20:32:51 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14 2013-03-04 20:32:51 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20 2013-03-04 20:32:51 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0 2013-03-04 20:32:51 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11 2013-03-04 20:32:51 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass 2013-03-04 20:32:51 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0 2013-03-04 20:32:51 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20 2013-03-04 20:32:51 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11 2013-03-04 20:32:51 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20 2013-03-04 20:32:51 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20 2013-03-04 20:32:51 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2013-03-04 20:32:51 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0 2013-03-04 20:32:51 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20 2013-03-04 20:32:51 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11 2013-03-04 20:32:51 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow 2013-03-04 20:32:51 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow 2013-03-04 20:32:51 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11 2013-03-04 20:32:51 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11 2013-03-04 20:32:51 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow 2013-03-04 20:32:51 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow 2013-03-04 20:32:51 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow 2013-03-04 20:32:51 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow 2013-03-04 20:32:51 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14 2013-03-04 20:32:51 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14 2013-03-04 20:32:51 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0 2013-03-04 20:32:51 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20 2013-03-04 20:32:51 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11 2013-03-04 20:32:51 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow 2013-03-04 20:32:51 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow 2013-03-04 20:32:51 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11 2013-03-04 20:32:51 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11 2013-03-04 20:32:51 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow 2013-03-04 20:32:51 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow 2013-03-04 20:32:51 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11 2013-03-04 20:32:51 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow 2013-03-04 20:32:51 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14 2013-03-04 20:32:51 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14 2013-03-04 20:32:51 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2013-03-04 20:32:51 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2013-03-04 20:32:51 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2013-03-04 20:32:51 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2013-03-04 20:32:51 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2013-03-04 20:32:51 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2013-03-04 20:32:52 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2013-03-04 20:32:52 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0 2013-03-04 20:32:52 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20 2013-03-04 20:32:52 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20 2013-03-04 20:32:52 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20 2013-03-04 20:32:52 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20 2013-03-04 20:32:52 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14 2013-03-04 20:32:52 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11 2013-03-04 20:32:52 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11 2013-03-04 20:32:52 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11 2013-03-04 20:32:52 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0 2013-03-04 20:32:52 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm 2013-03-04 20:32:52 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0 2013-03-04 20:32:52 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm 2013-03-04 20:32:52 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm 2013-03-04 20:32:52 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm 2013-03-04 20:32:52 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm 2013-03-04 20:32:52 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20 2013-03-04 20:32:52 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20 2013-03-04 20:32:52 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20 2013-03-04 20:32:52 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20 2013-03-04 20:32:52 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0 2013-03-04 20:32:52 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0 2013-03-04 20:32:52 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0 2013-03-04 20:32:52 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0 2013-03-04 20:32:52 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0 2013-03-04 20:32:52 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11 2013-03-04 20:32:52 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11 2013-03-04 20:32:52 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11 2013-03-04 20:32:52 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11 2013-03-04 20:32:52 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0 2013-03-04 20:32:52 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm 2013-03-04 20:32:52 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0 2013-03-04 20:32:52 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm 2013-03-04 20:32:52 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm 2013-03-04 20:32:52 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm 2013-03-04 20:32:52 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm 2013-03-04 20:32:52 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20 2013-03-04 20:32:52 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20 2013-03-04 20:32:52 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20 2013-03-04 20:32:52 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20 2013-03-04 20:32:52 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0 2013-03-04 20:32:52 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0 2013-03-04 20:32:52 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0 2013-03-04 20:32:52 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0 2013-03-04 20:32:52 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0 2013-03-04 20:32:52 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11 2013-03-04 20:32:52 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11 2013-03-04 20:32:52 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11 2013-03-04 20:32:52 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11 2013-03-04 20:32:52 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11 2013-03-04 20:32:52 Initializing engine internals. 2013-03-04 20:32:52 CRender::InitDevice completed successfully. 2013-03-04 20:32:52 Display options set, return code 1. 2013-03-04 20:32:52 AutoMipMapping set to 1. 2013-03-04 20:32:52 Camera created. 2013-03-04 20:32:52 Storing display options. 2013-03-04 20:32:52 Initializing fonts. 2013-03-04 20:32:52 Loading string tables. 2013-03-04 20:32:52 Initializing UI. 2013-03-04 20:32:52 Initializing UI manager. 2013-03-04 20:32:52 Initializing fonts. 2013-03-04 20:32:52 Parsing UI XML. 2013-03-04 20:32:53 Loading default UI resources. 2013-03-04 20:32:53 Initializing Music. 2013-03-04 20:32:53 Activating Load Screen. 2013-03-04 20:32:54 Display initialized. 2013-03-04 20:32:54 Initializing global data. 2013-03-04 20:32:54 Loading GlobalFroglok_chr 2013-03-04 20:32:54 Loading GlobalPCFroglok_chr 2013-03-04 20:32:54 Loading frogequip 2013-03-04 20:32:54 Loading GlobalSKE_chr2 2013-03-04 20:32:54 Loading GlobalDRK_chr 2013-03-04 20:32:54 Failed to open C:\Program Files\Sony\EverQuest\GlobalDRK_chr.s3d. 2013-03-04 20:32:54 2013-03-04 20:32:54 Loading Global_obj 2013-03-04 20:32:54 Loading GEquip 2013-03-04 20:32:55 Loading GEquip8 2013-03-04 20:32:55 Loading GEquip2 2013-03-04 20:32:55 Loading grass 2013-03-04 20:32:55 Loading GEquip4 2013-03-04 20:32:55 Loading GEquip3 2013-03-04 20:32:55 Loading loyequip 2013-03-04 20:32:55 Loading ldonequip 2013-03-04 20:32:55 Loading gatesequip 2013-03-04 20:32:55 Check 1sa. 0x24608ec5 2013-03-04 20:32:55 2013-03-04 20:32:55 Check 1x. 0x9e15bc94 2013-03-04 20:32:55 2013-03-04 20:32:55 Loading globalKEM_chr2 2013-03-04 20:32:55 Loading globalKEM_chr 2013-03-04 20:32:55 Loading VEquip 2013-03-04 20:32:55 Loading globalKEF_chr2 2013-03-04 20:32:55 Loading globalKEF_chr 2013-03-04 20:32:56 Loading Global5_chr2 2013-03-04 20:32:56 Loading Global5_chr 2013-03-04 20:32:56 Loading frog_mount_chr 2013-03-04 20:32:58 Loading rap_chr 2013-03-04 20:32:58 Loading skt_chr 2013-03-04 20:32:58 Loading Global4_chr 2013-03-04 20:32:59 Loading Global_chr 2013-03-04 20:32:59 Loading Global17_amr 2013-03-04 20:32:59 Loading Global18_amr 2013-03-04 20:33:00 Loading Global19_amr 2013-03-04 20:33:00 Loading Global20_amr 2013-03-04 20:33:00 Loading Global21_amr 2013-03-04 20:33:00 Loading Global22_amr 2013-03-04 20:33:01 Loading Global23_amr 2013-03-04 20:33:01 Loading Global2_chr 2013-03-04 20:33:01 Loading Global3_chr 2013-03-04 20:33:01 Loading GEquip5 2013-03-04 20:33:01 Loading growthplane_chr 2013-03-04 20:33:01 Loading karnor_chr 2013-03-04 20:33:01 Initializing sky system. 2013-03-04 20:33:01 Global data initialized. 2013-03-04 20:33:01 Starting process game. 2013-03-04 20:33:01 Starting network game. 2013-03-04 20:33:01 2013-03-04 20:33:02 Check 1sa. 0x24608ec5 2013-03-04 20:33:02 2013-03-04 20:33:02 Check 1x. 0x9e15bc94 2013-03-04 20:33:02 2013-03-04 20:33:02 Starting load. 2013-03-04 20:33:02 2013-03-04 20:33:02 Attempting to load clz.EQG. 2013-03-04 20:33:02 Loaded clz.EQG. 2013-03-04 20:33:02 Verifying world files. 2013-03-04 20:33:02 Loading zone specific files. 2013-03-04 20:33:03 Initializing cameras. 2013-03-04 20:33:03 Initializing lights. 2013-03-04 20:33:03 Initializing visual effects. 2013-03-04 20:33:03 Initializing target indicator. 2013-03-04 20:33:03 Initializing player path. 2013-03-04 20:33:03 Performing post-load operations. 2013-03-04 20:33:03 Initializing precipitation system. 2013-03-04 20:33:03 World initialized: clz 2013-03-04 20:33:03 load done. 2013-03-04 20:33:03 2013-03-04 20:33:03 Starting char select. 2013-03-04 20:33:03 2013-03-04 20:33:03 Clearing display buffers. 2013-03-04 20:33:03 2013-03-04 20:33:03 Display buffers cleared. 2013-03-04 20:33:03 2013-03-04 20:33:03 Initializing character select UI. 2013-03-04 20:33:03 Resetting game UI. 2013-03-04 20:33:05 D3DXCreateTextureFromFileEx() failed to create texture pt_add_smoke.dds for particle system. 2013-03-04 20:33:06 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS 2013-03-04 20:33:06 Zone addr [67.23.190.80:48923] received... 2013-03-04 20:33:06 ZONING 2013-03-04 20:33:06 Networking: Connection Closed [0] with 0 pending bytes. 2013-03-04 20:33:06 Networking: using port [64789]. 2013-03-04 20:33:06 Networking: Connection Established [1] 2013-03-04 20:33:06 Connected to 67.23.190.80:48923... 2013-03-04 20:33:06 2013-03-04 20:33:06 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER 2013-03-04 20:33:08 Zone Connect -- 3 -- Received MSG_SEND_PC 2013-03-04 20:33:08 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER 2013-03-04 20:33:08 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next. 2013-03-04 20:33:08 Player = Wolphen, zone = Qeynos Hills 2013-03-04 20:33:12 MSG_EQ_NETPLAYERBUFF received started. 2013-03-04 20:33:12 MSG_EQ_NETPLAYERBUFF finished. 2013-03-04 20:33:14 MSG_EQ_NETPLAYERBUFF received started. 2013-03-04 20:33:14 MSG_EQ_NETPLAYERBUFF finished. 2013-03-04 20:33:14 MSG_EQ_NETPLAYERBUFF received started. 2013-03-04 20:33:14 MSG_EQ_NETPLAYERBUFF finished. 2013-03-04 20:33:14 MSG_TIME_STAMP received. 2013-03-04 20:33:14 2013-03-04 20:33:14 MSG_TIME_STAMP received. (Items inc). 2013-03-04 20:33:14 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 1 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 2 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 3 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 4 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 5 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 6 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 7 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 8 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 9 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 10 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 12 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 13 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 14 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 15 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 16 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 17 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 18 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 19 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 20 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 22 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 23 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 24 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 25 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 26 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 27 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 28 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 29 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 2000 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 2001 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 2002 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 2003 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 2004 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 2005 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 2006 2013-03-04 20:33:16 Received an item via EQI_STARTING_ITEM at loc 2007 2013-03-04 20:33:16 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:33:16 2013-03-04 20:33:16 Initializing zone. 2013-03-04 20:33:16 Initializing world. 2013-03-04 20:33:16 Attempting to load qeytoqrg.EQG. 2013-03-04 20:33:16 Verifying world files. 2013-03-04 20:33:16 Loading zone specific files. 2013-03-04 20:33:16 Loading qeytoqrg_obj2 2013-03-04 20:33:16 Loading qeytoqrg_obj 2013-03-04 20:33:16 Loading qeytoqrg_chr2 2013-03-04 20:33:16 Loading qeytoqrg_chr 2013-03-04 20:33:17 Loaded rtn.EQG. 2013-03-04 20:33:17 Loaded NPC with code rtn from rtn.s3d 2013-03-04 20:33:17 2013-03-04 20:33:17 Loaded btn.EQG. 2013-03-04 20:33:17 Loaded NPC with code btn from btn.s3d 2013-03-04 20:33:17 2013-03-04 20:33:17 Loading qeytoqrg 2013-03-04 20:33:17 Loading objects 2013-03-04 20:33:17 Loading lights 2013-03-04 20:33:17 Initializing cameras. 2013-03-04 20:33:17 Initializing lights. 2013-03-04 20:33:17 Initializing visual effects. 2013-03-04 20:33:17 Initializing target indicator. 2013-03-04 20:33:17 Initializing player path. 2013-03-04 20:33:17 Performing post-load operations. 2013-03-04 20:33:17 Initializing precipitation system. 2013-03-04 20:33:17 World initialized: qeytoqrg 2013-03-04 20:33:17 Requesting zone data. 2013-03-04 20:33:17 Resetting cameras. 2013-03-04 20:33:17 Resetting vision. 2013-03-04 20:33:17 Resetting overlays. 2013-03-04 20:33:17 Zone initialized. 2013-03-04 20:33:17 Creating INI files. 2013-03-04 20:33:17 Requesting AA data. 2013-03-04 20:33:17 Requesting Skill rank data. 2013-03-04 20:33:17 Loading UI. 2013-03-04 20:33:17 Deactivating previous UI. 2013-03-04 20:33:17 Unloading previous textures. 2013-03-04 20:33:17 Resetting UI. 2013-03-04 20:33:17 Resetting character select UI. 2013-03-04 20:33:17 Resetting game UI. 2013-03-04 20:33:17 UI Reset. 2013-03-04 20:33:17 Initializing UI. 2013-03-04 20:33:17 Initializing UI manager. 2013-03-04 20:33:17 Initializing fonts. 2013-03-04 20:33:17 Parsing UI XML. 2013-03-04 20:33:17 Parsing INI file .\UI_Wolphen_project1999.ini 2013-03-04 20:33:17 INI file .\UI_Wolphen_project1999.ini loaded. 2013-03-04 20:33:18 Loading default UI resources. 2013-03-04 20:33:18 Initializing game UI. 2013-03-04 20:33:18 Parsing INI file .\Wolphen_project1999.ini 2013-03-04 20:33:18 INI file .\Wolphen_project1999.ini loaded. 2013-03-04 20:33:18 Loading Icons. 2013-03-04 20:33:19 Resetting viewport. 2013-03-04 20:33:19 Game UI Initialized. 2013-03-04 20:33:19 Entering main loop. 2013-03-04 20:33:19 Loading game sounds. 2013-03-04 20:33:19 Requesting initialization data. 2013-03-04 20:33:19 DoMainLoop: just before first while(!ReadyEnterWorld). 2013-03-04 20:33:19 Zone Connect -- Received MSG_READY_ENTER_WORLD 2013-03-04 20:33:19 DoMainLoop: complete after first while(!ReadyEnterWorld). 2013-03-04 20:33:19 DoMainLoop: just before second while(!ReadyEnterWorld). 2013-03-04 20:33:19 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD. 2013-03-04 20:33:19 Zone Connect -- Received MSG_READY_ENTER_WORLD 2013-03-04 20:33:19 DoMainLoop: completed second while(!ReadyEnterWorld). 2013-03-04 20:33:19 Setting up models. 2013-03-04 20:33:19 Setting up character. 2013-03-04 20:33:19 Activating music. 2013-03-04 20:33:19 Initialization complete. 2013-03-04 20:33:19 Entering main loop. 2013-03-04 20:33:20 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:33:20 2013-03-04 20:34:51 Networking: Connection Closed [0] with 0 pending bytes. 2013-03-04 20:34:51 Stopping world display. 2013-03-04 20:34:52 Attempt to send message 30546 on a void connection. 2013-03-04 20:34:52 Beginning EnterZone block. 2013-03-04 20:34:52 2013-03-04 20:34:52 Calling WorldAuthenticate. Countdown is 4 2013-03-04 20:34:52 2013-03-04 20:34:52 Networking: using port [64790]. 2013-03-04 20:34:52 Networking: Connection Established [1] 2013-03-04 20:34:52 WorldAuthenticate: Initiating Login. 2013-03-04 20:34:52 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2013-03-04 20:34:52 WorldRPServer message: server name project1999 2013-03-04 20:34:52 2013-03-04 20:34:52 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2013-03-04 20:34:52 WorldAuthenticate. I got a message of type 0x7cba (31930). 2013-03-04 20:34:52 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2013-03-04 20:34:52 WorldAuthenticate. Access granted. 2013-03-04 20:34:52 2013-03-04 20:34:52 Check 1sa. 0x24608ec5 2013-03-04 20:34:52 2013-03-04 20:34:52 Check 1x. 0x9e15bc94 2013-03-04 20:34:52 2013-03-04 20:34:52 Waiting to connect to zone... Character Wolphen 2013-03-04 20:34:52 2013-03-04 20:34:52 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS 2013-03-04 20:34:52 Zone addr [67.23.190.76:24091] received... 2013-03-04 20:34:53 ZONING 2013-03-04 20:34:53 Networking: Connection Closed [0] with 0 pending bytes. 2013-03-04 20:34:53 Networking: using port [64793]. 2013-03-04 20:34:53 Networking: Connection Established [1] 2013-03-04 20:34:53 Connected to 67.23.190.76:24091... 2013-03-04 20:34:53 2013-03-04 20:34:53 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER 2013-03-04 20:34:55 Zone Connect -- 3 -- Received MSG_SEND_PC 2013-03-04 20:34:55 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER 2013-03-04 20:34:55 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next. 2013-03-04 20:34:55 Player = Wolphen, zone = BlackBurrow 2013-03-04 20:34:58 MSG_EQ_NETPLAYERBUFF received started. 2013-03-04 20:34:58 MSG_EQ_NETPLAYERBUFF finished. 2013-03-04 20:34:59 MSG_EQ_NETPLAYERBUFF received started. 2013-03-04 20:34:59 MSG_EQ_NETPLAYERBUFF finished. 2013-03-04 20:34:59 MSG_TIME_STAMP received. 2013-03-04 20:34:59 2013-03-04 20:34:59 MSG_TIME_STAMP received. (Items inc). 2013-03-04 20:34:59 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 1 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 2 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 3 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 4 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 5 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 6 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 7 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 8 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 9 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 10 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 12 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 13 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 14 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 15 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 16 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 17 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 18 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 19 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 20 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 22 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 23 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 24 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 25 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 26 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 27 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 28 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 29 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 2000 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 2001 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 2002 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 2003 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 2004 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 2005 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 2006 2013-03-04 20:35:01 Received an item via EQI_STARTING_ITEM at loc 2007 2013-03-04 20:35:01 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:35:01 2013-03-04 20:35:01 Initializing zone. 2013-03-04 20:35:01 Initializing world. 2013-03-04 20:35:01 Attempting to load blackburrow.EQG. 2013-03-04 20:35:01 Verifying world files. 2013-03-04 20:35:01 Loading zone specific files. 2013-03-04 20:35:01 Loading blackburrow_obj2 2013-03-04 20:35:01 Loading blackburrow_obj 2013-03-04 20:35:01 Loading blackburrow_2_obj 2013-03-04 20:35:02 Loading blackburrow_chr2 2013-03-04 20:35:02 Loading blackburrow_chr 2013-03-04 20:35:02 Loaded rtn.EQG. 2013-03-04 20:35:02 Loaded NPC with code rtn from rtn.s3d 2013-03-04 20:35:02 2013-03-04 20:35:02 Loading blackburrow 2013-03-04 20:35:02 Loading objects 2013-03-04 20:35:02 Loading lights 2013-03-04 20:35:02 Initializing cameras. 2013-03-04 20:35:02 Initializing lights. 2013-03-04 20:35:02 Initializing visual effects. 2013-03-04 20:35:02 Initializing target indicator. 2013-03-04 20:35:02 Initializing player path. 2013-03-04 20:35:02 Performing post-load operations. 2013-03-04 20:35:02 Initializing precipitation system. 2013-03-04 20:35:02 World initialized: blackburrow 2013-03-04 20:35:02 Requesting zone data. 2013-03-04 20:35:02 Resetting cameras. 2013-03-04 20:35:02 Resetting vision. 2013-03-04 20:35:02 Resetting overlays. 2013-03-04 20:35:02 Zone initialized. 2013-03-04 20:35:02 Creating INI files. 2013-03-04 20:35:02 Requesting AA data. 2013-03-04 20:35:02 Requesting Skill rank data. 2013-03-04 20:35:02 Entering main loop. 2013-03-04 20:35:02 Loading game sounds. 2013-03-04 20:35:02 Requesting initialization data. 2013-03-04 20:35:02 DoMainLoop: just before first while(!ReadyEnterWorld). 2013-03-04 20:35:03 Zone Connect -- Received MSG_READY_ENTER_WORLD 2013-03-04 20:35:03 DoMainLoop: complete after first while(!ReadyEnterWorld). 2013-03-04 20:35:03 DoMainLoop: just before second while(!ReadyEnterWorld). 2013-03-04 20:35:03 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD. 2013-03-04 20:35:03 Zone Connect -- Received MSG_READY_ENTER_WORLD 2013-03-04 20:35:03 DoMainLoop: completed second while(!ReadyEnterWorld). 2013-03-04 20:35:03 Setting up models. 2013-03-04 20:35:03 Setting up character. 2013-03-04 20:35:03 Activating music. 2013-03-04 20:35:03 Initialization complete. 2013-03-04 20:35:03 Entering main loop. 2013-03-04 20:35:03 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:35:03 2013-03-04 20:35:03 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:35:03 2013-03-04 20:35:52 Networking: Connection Closed [0] with 0 pending bytes. 2013-03-04 20:35:52 Stopping world display. 2013-03-04 20:35:52 Attempt to send message 30546 on a void connection. 2013-03-04 20:35:52 Beginning EnterZone block. 2013-03-04 20:35:52 2013-03-04 20:35:52 Calling WorldAuthenticate. Countdown is 4 2013-03-04 20:35:52 2013-03-04 20:35:52 Networking: using port [50148]. 2013-03-04 20:35:52 Networking: Connection Established [1] 2013-03-04 20:35:52 WorldAuthenticate: Initiating Login. 2013-03-04 20:35:52 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2013-03-04 20:35:52 WorldRPServer message: server name project1999 2013-03-04 20:35:52 2013-03-04 20:35:52 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2013-03-04 20:35:52 WorldAuthenticate. I got a message of type 0x7cba (31930). 2013-03-04 20:35:52 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2013-03-04 20:35:52 WorldAuthenticate. Access granted. 2013-03-04 20:35:52 2013-03-04 20:35:52 Check 1sa. 0x24608ec5 2013-03-04 20:35:52 2013-03-04 20:35:52 Check 1x. 0x9e15bc94 2013-03-04 20:35:52 2013-03-04 20:35:52 Waiting to connect to zone... Character Wolphen 2013-03-04 20:35:52 2013-03-04 20:35:53 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS 2013-03-04 20:35:53 Zone addr [67.23.190.76:26395] received... 2013-03-04 20:35:53 ZONING 2013-03-04 20:35:53 Networking: Connection Closed [0] with 0 pending bytes. 2013-03-04 20:35:53 Networking: using port [50151]. 2013-03-04 20:35:53 Networking: Connection Established [1] 2013-03-04 20:35:53 Connected to 67.23.190.76:26395... 2013-03-04 20:35:53 2013-03-04 20:35:53 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER 2013-03-04 20:35:55 Zone Connect -- 3 -- Received MSG_SEND_PC 2013-03-04 20:35:55 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER 2013-03-04 20:35:55 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next. 2013-03-04 20:35:55 Player = Wolphen, zone = Everfrost Peaks 2013-03-04 20:35:59 MSG_EQ_NETPLAYERBUFF received started. 2013-03-04 20:35:59 MSG_EQ_NETPLAYERBUFF finished. 2013-03-04 20:36:03 MSG_EQ_NETPLAYERBUFF received started. 2013-03-04 20:36:03 MSG_EQ_NETPLAYERBUFF finished. 2013-03-04 20:36:04 MSG_EQ_NETPLAYERBUFF received started. 2013-03-04 20:36:04 MSG_EQ_NETPLAYERBUFF finished. 2013-03-04 20:36:04 MSG_EQ_NETPLAYERBUFF received started. 2013-03-04 20:36:04 MSG_EQ_NETPLAYERBUFF finished. 2013-03-04 20:36:04 MSG_TIME_STAMP received. 2013-03-04 20:36:04 2013-03-04 20:36:04 MSG_TIME_STAMP received. (Items inc). 2013-03-04 20:36:04 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 1 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 2 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 3 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 4 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 5 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 6 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 7 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 8 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 9 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 10 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 12 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 13 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 14 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 15 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 16 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 17 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 18 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 19 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 20 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 22 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 23 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 24 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 25 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 26 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 27 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 28 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 29 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 2000 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 2001 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 2002 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 2003 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 2004 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 2005 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 2006 2013-03-04 20:36:05 Received an item via EQI_STARTING_ITEM at loc 2007 2013-03-04 20:36:05 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:36:05 2013-03-04 20:36:05 Initializing zone. 2013-03-04 20:36:05 Initializing world. 2013-03-04 20:36:05 Attempting to load everfrost.EQG. 2013-03-04 20:36:05 Verifying world files. 2013-03-04 20:36:05 Loading zone specific files. 2013-03-04 20:36:05 Loading everfrost_obj2 2013-03-04 20:36:05 Loading everfrost_obj 2013-03-04 20:36:05 Loading everfrost_2_obj 2013-03-04 20:36:05 Loading everfrost_chr2 2013-03-04 20:36:05 Loading everfrost_chr 2013-03-04 20:36:05 Loaded tar.EQG. 2013-03-04 20:36:05 Loaded NPC with code tar from tar.s3d 2013-03-04 20:36:05 2013-03-04 20:36:05 Loading everfrost 2013-03-04 20:36:06 Loading objects 2013-03-04 20:36:06 Loading lights 2013-03-04 20:36:06 Initializing cameras. 2013-03-04 20:36:06 Initializing lights. 2013-03-04 20:36:06 Initializing visual effects. 2013-03-04 20:36:07 Initializing target indicator. 2013-03-04 20:36:07 Initializing player path. 2013-03-04 20:36:07 Performing post-load operations. 2013-03-04 20:36:07 Initializing precipitation system. 2013-03-04 20:36:07 World initialized: everfrost 2013-03-04 20:36:07 Requesting zone data. 2013-03-04 20:36:07 Resetting cameras. 2013-03-04 20:36:07 Resetting vision. 2013-03-04 20:36:07 Resetting overlays. 2013-03-04 20:36:07 Zone initialized. 2013-03-04 20:36:07 Creating INI files. 2013-03-04 20:36:07 Requesting AA data. 2013-03-04 20:36:07 Requesting Skill rank data. 2013-03-04 20:36:07 Entering main loop. 2013-03-04 20:36:07 Loading game sounds. 2013-03-04 20:36:07 Requesting initialization data. 2013-03-04 20:36:07 DoMainLoop: just before first while(!ReadyEnterWorld). 2013-03-04 20:36:07 Zone Connect -- Received MSG_READY_ENTER_WORLD 2013-03-04 20:36:07 DoMainLoop: complete after first while(!ReadyEnterWorld). 2013-03-04 20:36:07 DoMainLoop: just before second while(!ReadyEnterWorld). 2013-03-04 20:36:07 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD. 2013-03-04 20:36:07 Zone Connect -- Received MSG_READY_ENTER_WORLD 2013-03-04 20:36:07 DoMainLoop: completed second while(!ReadyEnterWorld). 2013-03-04 20:36:07 Setting up models. 2013-03-04 20:36:07 Setting up character. 2013-03-04 20:36:07 Activating music. 2013-03-04 20:36:07 Initialization complete. 2013-03-04 20:36:07 Entering main loop. 2013-03-04 20:36:07 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:36:07 2013-03-04 20:37:15 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:37:15 2013-03-04 20:37:55 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:37:55 2013-03-04 20:39:29 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:39:29 2013-03-04 20:39:30 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:39:30 2013-03-04 20:40:28 Networking: Connection Closed [0] with 0 pending bytes. 2013-03-04 20:40:28 Stopping world display. 2013-03-04 20:40:28 Attempt to send message 30546 on a void connection. 2013-03-04 20:40:28 Beginning EnterZone block. 2013-03-04 20:40:28 2013-03-04 20:40:28 Calling WorldAuthenticate. Countdown is 4 2013-03-04 20:40:28 2013-03-04 20:40:28 Networking: using port [50152]. 2013-03-04 20:40:28 Networking: Connection Established [1] 2013-03-04 20:40:28 WorldAuthenticate: Initiating Login. 2013-03-04 20:40:28 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2013-03-04 20:40:28 WorldRPServer message: server name project1999 2013-03-04 20:40:28 2013-03-04 20:40:28 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2013-03-04 20:40:28 WorldAuthenticate. I got a message of type 0x7cba (31930). 2013-03-04 20:40:28 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2013-03-04 20:40:28 WorldAuthenticate. Access granted. 2013-03-04 20:40:28 2013-03-04 20:40:28 Check 1sa. 0x24608ec5 2013-03-04 20:40:28 2013-03-04 20:40:28 Check 1x. 0x9e15bc94 2013-03-04 20:40:28 2013-03-04 20:40:28 Waiting to connect to zone... Character Wolphen 2013-03-04 20:40:28 2013-03-04 20:40:29 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS 2013-03-04 20:40:29 Zone addr [67.23.190.80:39195] received... 2013-03-04 20:40:29 ZONING 2013-03-04 20:40:29 Networking: Connection Closed [0] with 0 pending bytes. 2013-03-04 20:40:29 Networking: using port [50155]. 2013-03-04 20:40:29 Networking: Connection Established [1] 2013-03-04 20:40:29 Connected to 67.23.190.80:39195... 2013-03-04 20:40:29 2013-03-04 20:40:29 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER 2013-03-04 20:40:31 Zone Connect -- 3 -- Received MSG_SEND_PC 2013-03-04 20:40:31 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER 2013-03-04 20:40:31 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next. 2013-03-04 20:40:31 Player = Wolphen, zone = Halas 2013-03-04 20:40:34 MSG_EQ_NETPLAYERBUFF received started. 2013-03-04 20:40:34 MSG_EQ_NETPLAYERBUFF finished. 2013-03-04 20:40:34 MSG_EQ_NETPLAYERBUFF received started. 2013-03-04 20:40:34 MSG_EQ_NETPLAYERBUFF finished. 2013-03-04 20:40:34 MSG_TIME_STAMP received. 2013-03-04 20:40:34 2013-03-04 20:40:34 MSG_TIME_STAMP received. (Items inc). 2013-03-04 20:40:34 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 1 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 2 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 3 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 4 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 5 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 6 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 7 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 8 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 9 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 10 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 12 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 13 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 14 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 15 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 16 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 17 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 18 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 19 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 20 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 22 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 23 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 24 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 25 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 26 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 27 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 28 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 29 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 2000 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 2001 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 2002 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 2003 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 2004 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 2005 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 2006 2013-03-04 20:40:36 Received an item via EQI_STARTING_ITEM at loc 2007 2013-03-04 20:40:36 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:40:36 2013-03-04 20:40:36 Initializing zone. 2013-03-04 20:40:36 Initializing world. 2013-03-04 20:40:36 Attempting to load halas.EQG. 2013-03-04 20:40:36 Verifying world files. 2013-03-04 20:40:36 Loading zone specific files. 2013-03-04 20:40:36 Loading halas_obj2 2013-03-04 20:40:36 Loading halas_obj 2013-03-04 20:40:37 Loading halas_chr2 2013-03-04 20:40:37 Loading halas_chr 2013-03-04 20:40:37 Loaded rtn.EQG. 2013-03-04 20:40:37 Loaded NPC with code rtn from rtn.s3d 2013-03-04 20:40:37 2013-03-04 20:40:37 Loading halas 2013-03-04 20:40:37 Loading objects 2013-03-04 20:40:37 Loading lights 2013-03-04 20:40:37 Initializing cameras. 2013-03-04 20:40:37 Initializing lights. 2013-03-04 20:40:37 Initializing visual effects. 2013-03-04 20:40:38 Initializing target indicator. 2013-03-04 20:40:38 Initializing player path. 2013-03-04 20:40:38 Performing post-load operations. 2013-03-04 20:40:38 Initializing precipitation system. 2013-03-04 20:40:38 World initialized: halas 2013-03-04 20:40:38 Requesting zone data. 2013-03-04 20:40:38 Resetting cameras. 2013-03-04 20:40:38 Resetting vision. 2013-03-04 20:40:38 Resetting overlays. 2013-03-04 20:40:38 Zone initialized. 2013-03-04 20:40:38 Creating INI files. 2013-03-04 20:40:38 Requesting AA data. 2013-03-04 20:40:38 Requesting Skill rank data. 2013-03-04 20:40:38 Entering main loop. 2013-03-04 20:40:38 Loading game sounds. 2013-03-04 20:40:38 Requesting initialization data. 2013-03-04 20:40:38 DoMainLoop: just before first while(!ReadyEnterWorld). 2013-03-04 20:40:38 Zone Connect -- Received MSG_READY_ENTER_WORLD 2013-03-04 20:40:38 DoMainLoop: complete after first while(!ReadyEnterWorld). 2013-03-04 20:40:38 DoMainLoop: just before second while(!ReadyEnterWorld). 2013-03-04 20:40:38 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD. 2013-03-04 20:40:38 Zone Connect -- Received MSG_READY_ENTER_WORLD 2013-03-04 20:40:38 DoMainLoop: completed second while(!ReadyEnterWorld). 2013-03-04 20:40:38 Setting up models. 2013-03-04 20:40:38 Setting up character. 2013-03-04 20:40:38 Activating music. 2013-03-04 20:40:38 Initialization complete. 2013-03-04 20:40:38 Entering main loop. 2013-03-04 20:40:38 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:40:38 2013-03-04 20:43:03 D3DXCreateTextureFromFileEx() failed to create texture spelp1.tga for particle system. 2013-03-04 20:46:35 Networking: Connection Closed [0] with 0 pending bytes. 2013-03-04 20:46:35 Stopping world display. 2013-03-04 20:46:35 Attempt to send message 30546 on a void connection. 2013-03-04 20:46:35 Beginning EnterZone block. 2013-03-04 20:46:35 2013-03-04 20:46:35 Calling WorldAuthenticate. Countdown is 4 2013-03-04 20:46:35 2013-03-04 20:46:35 Networking: using port [59780]. 2013-03-04 20:46:35 Networking: Connection Established [1] 2013-03-04 20:46:35 WorldAuthenticate: Initiating Login. 2013-03-04 20:46:35 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2013-03-04 20:46:35 WorldRPServer message: server name project1999 2013-03-04 20:46:35 2013-03-04 20:46:35 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2013-03-04 20:46:35 WorldAuthenticate. I got a message of type 0x7cba (31930). 2013-03-04 20:46:35 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2013-03-04 20:46:35 WorldAuthenticate. Access granted. 2013-03-04 20:46:35 2013-03-04 20:46:35 Check 1sa. 0x24608ec5 2013-03-04 20:46:35 2013-03-04 20:46:36 Check 1x. 0x9e15bc94 2013-03-04 20:46:36 2013-03-04 20:46:36 Waiting to connect to zone... Character Wolphen 2013-03-04 20:46:36 2013-03-04 20:46:36 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS 2013-03-04 20:46:36 Zone addr [67.23.190.76:26395] received... 2013-03-04 20:46:36 ZONING 2013-03-04 20:46:36 Networking: Connection Closed [0] with 0 pending bytes. 2013-03-04 20:46:36 Networking: using port [59783]. 2013-03-04 20:46:36 Networking: Connection Established [1] 2013-03-04 20:46:36 Connected to 67.23.190.76:26395... 2013-03-04 20:46:36 2013-03-04 20:46:36 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER 2013-03-04 20:46:38 Zone Connect -- 3 -- Received MSG_SEND_PC 2013-03-04 20:46:38 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER 2013-03-04 20:46:38 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next. 2013-03-04 20:46:38 Player = Wolphen, zone = Everfrost Peaks 2013-03-04 20:46:42 MSG_EQ_NETPLAYERBUFF received started. 2013-03-04 20:46:42 MSG_EQ_NETPLAYERBUFF finished. 2013-03-04 20:46:46 MSG_EQ_NETPLAYERBUFF received started. 2013-03-04 20:46:46 MSG_EQ_NETPLAYERBUFF finished. 2013-03-04 20:46:46 MSG_EQ_NETPLAYERBUFF received started. 2013-03-04 20:46:46 MSG_EQ_NETPLAYERBUFF finished. 2013-03-04 20:46:47 MSG_EQ_NETPLAYERBUFF received started. 2013-03-04 20:46:47 MSG_EQ_NETPLAYERBUFF finished. 2013-03-04 20:46:47 MSG_TIME_STAMP received. 2013-03-04 20:46:47 2013-03-04 20:46:47 MSG_TIME_STAMP received. (Items inc). 2013-03-04 20:46:47 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 1 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 2 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 3 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 4 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 5 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 6 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 7 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 8 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 9 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 10 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 12 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 13 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 14 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 15 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 16 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 17 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 18 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 19 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 20 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 22 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 23 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 24 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 25 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 26 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 27 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 28 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 29 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 2000 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 2001 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 2002 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 2003 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 2004 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 2005 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 2006 2013-03-04 20:46:47 Received an item via EQI_STARTING_ITEM at loc 2007 2013-03-04 20:46:47 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:46:47 2013-03-04 20:46:47 Initializing zone. 2013-03-04 20:46:47 Initializing world. 2013-03-04 20:46:47 Attempting to load everfrost.EQG. 2013-03-04 20:46:47 Verifying world files. 2013-03-04 20:46:47 Loading zone specific files. 2013-03-04 20:46:47 Loading everfrost_obj2 2013-03-04 20:46:47 Loading everfrost_obj 2013-03-04 20:46:47 Loading everfrost_2_obj 2013-03-04 20:46:47 Loading everfrost_chr2 2013-03-04 20:46:47 Loading everfrost_chr 2013-03-04 20:46:48 Loaded tar.EQG. 2013-03-04 20:46:48 Loaded NPC with code tar from tar.s3d 2013-03-04 20:46:48 2013-03-04 20:46:48 Loading everfrost 2013-03-04 20:46:48 Loading objects 2013-03-04 20:46:48 Loading lights 2013-03-04 20:46:48 Initializing cameras. 2013-03-04 20:46:48 Initializing lights. 2013-03-04 20:46:48 Initializing visual effects. 2013-03-04 20:46:48 Initializing target indicator. 2013-03-04 20:46:48 Initializing player path. 2013-03-04 20:46:48 Performing post-load operations. 2013-03-04 20:46:48 Initializing precipitation system. 2013-03-04 20:46:48 World initialized: everfrost 2013-03-04 20:46:48 Requesting zone data. 2013-03-04 20:46:48 Resetting cameras. 2013-03-04 20:46:48 Resetting vision. 2013-03-04 20:46:48 Resetting overlays. 2013-03-04 20:46:48 Zone initialized. 2013-03-04 20:46:48 Creating INI files. 2013-03-04 20:46:49 Requesting AA data. 2013-03-04 20:46:49 Requesting Skill rank data. 2013-03-04 20:46:49 Entering main loop. 2013-03-04 20:46:49 Loading game sounds. 2013-03-04 20:46:49 Requesting initialization data. 2013-03-04 20:46:49 DoMainLoop: just before first while(!ReadyEnterWorld). 2013-03-04 20:46:49 Zone Connect -- Received MSG_READY_ENTER_WORLD 2013-03-04 20:46:49 DoMainLoop: complete after first while(!ReadyEnterWorld). 2013-03-04 20:46:49 DoMainLoop: just before second while(!ReadyEnterWorld). 2013-03-04 20:46:49 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD. 2013-03-04 20:46:49 Zone Connect -- Received MSG_READY_ENTER_WORLD 2013-03-04 20:46:49 DoMainLoop: completed second while(!ReadyEnterWorld). 2013-03-04 20:46:49 Setting up models. 2013-03-04 20:46:49 Setting up character. 2013-03-04 20:46:49 Activating music. 2013-03-04 20:46:49 Initialization complete. 2013-03-04 20:46:49 Entering main loop. 2013-03-04 20:46:49 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:46:49 2013-03-04 20:47:23 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:47:23 2013-03-04 20:47:28 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:47:28 2013-03-04 20:49:03 D3DXCreateTextureFromFileEx() failed to create texture spelb2.tga for particle system. 2013-03-04 20:49:49 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:49:49 2013-03-04 20:54:12 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:54:12 2013-03-04 20:55:05 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:55:05 2013-03-04 20:55:52 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:55:52 2013-03-04 20:56:56 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:56:56 2013-03-04 20:59:28 Item done, MSG_WEATHER_EVENT received. 2013-03-04 20:59:28 2013-03-04 20:59:49 D3DXCreateTextureFromFileEx() failed to create texture spelu1.tga for particle system. 2013-03-04 21:00:16 D3DXCreateTextureFromFileEx() failed to create texture spelk2.tga for particle system. 2013-03-04 21:00:16 D3DXCreateTextureFromFileEx() failed to create texture spelk2.tga for particle system. 2013-03-04 21:01:40 Item done, MSG_WEATHER_EVENT received. 2013-03-04 21:01:40 2013-03-04 21:01:48 Item done, MSG_WEATHER_EVENT received. 2013-03-04 21:01:48 2013-03-04 21:01:57 D3DXCreateTextureFromFileEx() failed to create texture spelj1.tga for particle system. 2013-03-04 21:02:03 D3DXCreateTextureFromFileEx() failed to create texture spelj1.tga for particle system. 2013-03-04 21:02:03 Networking: Connection Closed [0] with 0 pending bytes. 2013-03-04 21:02:03 Stopping world display. 2013-03-04 21:02:03 Attempt to send message 30546 on a void connection. 2013-03-04 21:02:03 Beginning EnterZone block. 2013-03-04 21:02:03 2013-03-04 21:02:03 Calling WorldAuthenticate. Countdown is 4 2013-03-04 21:02:03 2013-03-04 21:02:03 Networking: using port [61638]. 2013-03-04 21:02:03 Networking: Connection Established [1] 2013-03-04 21:02:03 WorldAuthenticate: Initiating Login. 2013-03-04 21:02:03 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2013-03-04 21:02:03 WorldRPServer message: server name project1999 2013-03-04 21:02:03 2013-03-04 21:02:03 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2013-03-04 21:02:03 WorldAuthenticate. I got a message of type 0x7cba (31930). 2013-03-04 21:02:03 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2013-03-04 21:02:03 WorldAuthenticate. Access granted. 2013-03-04 21:02:03 2013-03-04 21:02:03 Check 1sa. 0x24608ec5 2013-03-04 21:02:03 2013-03-04 21:02:04 Check 1x. 0x9e15bc94 2013-03-04 21:02:04 2013-03-04 21:02:04 Waiting to connect to zone... Character Wolphen 2013-03-04 21:02:04 2013-03-04 21:02:04 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS 2013-03-04 21:02:04 Zone addr [67.23.190.76:37915] received... 2013-03-04 21:02:04 ZONING 2013-03-04 21:02:04 Networking: Connection Closed [0] with 0 pending bytes. 2013-03-04 21:02:04 Networking: using port [61641]. 2013-03-04 21:02:04 Networking: Connection Established [1] 2013-03-04 21:02:04 Connected to 67.23.190.76:37915... 2013-03-04 21:02:04 2013-03-04 21:02:04 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER 2013-03-04 21:02:06 Zone Connect -- 3 -- Received MSG_SEND_PC 2013-03-04 21:02:06 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER 2013-03-04 21:02:06 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next. 2013-03-04 21:02:06 Player = Wolphen, zone = West Karana 2013-03-04 21:02:10 MSG_EQ_NETPLAYERBUFF received started. 2013-03-04 21:02:10 MSG_EQ_NETPLAYERBUFF finished. 2013-03-04 21:02:14 MSG_EQ_NETPLAYERBUFF received started. 2013-03-04 21:02:14 MSG_EQ_NETPLAYERBUFF finished. 2013-03-04 21:02:14 MSG_EQ_NETPLAYERBUFF received started. 2013-03-04 21:02:14 MSG_EQ_NETPLAYERBUFF finished. 2013-03-04 21:02:15 MSG_EQ_NETPLAYERBUFF received started. 2013-03-04 21:02:15 MSG_EQ_NETPLAYERBUFF finished. 2013-03-04 21:02:15 MSG_TIME_STAMP received. 2013-03-04 21:02:15 2013-03-04 21:02:15 MSG_TIME_STAMP received. (Items inc). 2013-03-04 21:02:15 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 1 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 2 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 3 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 4 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 5 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 6 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 7 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 8 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 9 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 10 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 12 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 13 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 14 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 15 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 16 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 17 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 18 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 19 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 20 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 22 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 23 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 24 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 25 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 26 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 27 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 28 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 29 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 2000 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 2001 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 2002 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 2003 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 2004 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 2005 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 2006 2013-03-04 21:02:15 Received an item via EQI_STARTING_ITEM at loc 2007 2013-03-04 21:02:15 Item done, MSG_WEATHER_EVENT received. 2013-03-04 21:02:15 2013-03-04 21:02:15 Initializing zone. 2013-03-04 21:02:15 Initializing world. 2013-03-04 21:02:15 Attempting to load qey2hh1.EQG. 2013-03-04 21:02:15 Verifying world files. 2013-03-04 21:02:15 Loading zone specific files. 2013-03-04 21:02:15 Loading qey2hh1_obj2 2013-03-04 21:02:15 Loading qey2hh1_obj 2013-03-04 21:02:15 Loading qey2hh1_chr2 2013-03-04 21:02:15 Loading qey2hh1_chr 2013-03-04 21:02:16 Loaded tar.EQG. 2013-03-04 21:02:16 Loaded NPC with code tar from tar.s3d 2013-03-04 21:02:16 2013-03-04 21:02:16 Loading qey2hh1 2013-03-04 21:02:16 Loading objects 2013-03-04 21:02:16 Loading lights 2013-03-04 21:02:16 Initializing cameras. 2013-03-04 21:02:16 Initializing lights. 2013-03-04 21:02:16 Initializing visual effects. 2013-03-04 21:02:16 Initializing target indicator. 2013-03-04 21:02:16 Initializing player path. 2013-03-04 21:02:16 Performing post-load operations. 2013-03-04 21:02:16 Initializing precipitation system. 2013-03-04 21:02:16 World initialized: qey2hh1 2013-03-04 21:02:16 Requesting zone data. 2013-03-04 21:02:16 Resetting cameras. 2013-03-04 21:02:16 Resetting vision. 2013-03-04 21:02:16 Resetting overlays. 2013-03-04 21:02:16 Zone initialized. 2013-03-04 21:02:16 Creating INI files. 2013-03-04 21:02:16 Requesting AA data. 2013-03-04 21:02:16 Requesting Skill rank data. 2013-03-04 21:02:16 Entering main loop. 2013-03-04 21:02:16 Loading game sounds. 2013-03-04 21:02:16 Requesting initialization data. 2013-03-04 21:02:16 DoMainLoop: just before first while(!ReadyEnterWorld). 2013-03-04 21:02:16 Zone Connect -- Received MSG_READY_ENTER_WORLD 2013-03-04 21:02:16 DoMainLoop: complete after first while(!ReadyEnterWorld). 2013-03-04 21:02:16 DoMainLoop: just before second while(!ReadyEnterWorld). 2013-03-04 21:02:16 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD. 2013-03-04 21:02:17 Zone Connect -- Received MSG_READY_ENTER_WORLD 2013-03-04 21:02:17 DoMainLoop: completed second while(!ReadyEnterWorld). 2013-03-04 21:02:17 Setting up models. 2013-03-04 21:02:17 Setting up character. 2013-03-04 21:02:17 Activating music. 2013-03-04 21:02:17 Initialization complete. 2013-03-04 21:02:17 Entering main loop. 2013-03-04 21:02:18 Item done, MSG_WEATHER_EVENT received. 2013-03-04 21:02:18 2013-03-04 21:02:45 D3DXCreateTextureFromFileEx() failed to create texture speln1.tga for particle system. 2013-03-04 21:03:04 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system. 2013-03-04 21:03:04 D3DXCreateTextureFromFileEx() failed to create texture spela2.tga for particle system. 2013-03-04 21:03:16 D3DXCreateTextureFromFileEx() failed to create texture spelb2.tga for particle system. 2013-03-04 21:08:43 Item done, MSG_WEATHER_EVENT received. 2013-03-04 21:08:43 2013-03-04 21:12:12 Item done, MSG_WEATHER_EVENT received. 2013-03-04 21:12:12 2013-03-04 21:12:35 Item done, MSG_WEATHER_EVENT received. 2013-03-04 21:12:35 2013-03-04 21:14:02 Item done, MSG_WEATHER_EVENT received. 2013-03-04 21:14:02 2013-03-04 21:18:20 Item done, MSG_WEATHER_EVENT received. 2013-03-04 21:18:20 2013-03-04 21:21:43 Item done, MSG_WEATHER_EVENT received. 2013-03-04 21:21:43 2013-03-04 21:24:43 Item done, MSG_WEATHER_EVENT received. 2013-03-04 21:24:43 2013-03-04 21:24:50 Item done, MSG_WEATHER_EVENT received. 2013-03-04 21:24:50 2013-03-04 21:25:09 Item done, MSG_WEATHER_EVENT received. 2013-03-04 21:25:09 2013-03-04 21:30:12 Item done, MSG_WEATHER_EVENT received. 2013-03-04 21:30:12 2013-03-04 21:30:23 Item done, MSG_WEATHER_EVENT received. 2013-03-04 21:30:23 2013-03-04 21:31:54 Item done, MSG_WEATHER_EVENT received. 2013-03-04 21:31:54 2013-03-04 21:32:23 Item done, MSG_WEATHER_EVENT received. 2013-03-04 21:32:23 2013-03-04 21:32:24 Item done, MSG_WEATHER_EVENT received. 2013-03-04 21:32:24 2013-03-04 21:32:42 Item done, MSG_WEATHER_EVENT received. 2013-03-04 21:32:42 2013-03-04 21:33:41 Item done, MSG_WEATHER_EVENT received. 2013-03-04 21:33:41 2013-03-04 21:35:10 D3DXCreateTextureFromFileEx() failed to create texture spela2.tga for particle system. 2013-03-04 21:39:07 *** EXITING: I have completed camping. 2013-03-04 21:39:07 2013-03-04 21:39:07 Networking: connection terminated [client[You must be logged in to view images. Log in or Register.]isconnectReasonOtherSideTerminated,server: DisconnectReasonNone] 2013-03-04 21:39:07 Networking: Connection Closed [0] with 0 pending bytes. 2013-03-04 21:39:07 Attempt to send message 29547 on a void connection. 2013-03-04 21:39:07 Attempt to send message 31794 on a void connection. 2013-03-04 21:39:07 Cleaning up groups. 2013-03-04 21:39:07 Attempt to send message 3702 on a void connection. 2013-03-04 21:39:07 Stopping world display. 2013-03-04 21:39:07 Attempt to send message 30546 on a void connection. 2013-03-04 21:39:07 Cleaning up. 2013-03-04 21:39:07 Sending Logout. 2013-03-04 21:39:07 Attempt to send message 3942 on a void connection. 2013-03-04 21:39:07 Networking: using port [57092]. 2013-03-04 21:39:07 Networking: Connection Established [1] 2013-03-04 21:39:07 WorldAuthenticate: Initiating Login. 2013-03-04 21:39:17 WorldAuthenticate. I got a message of type 0x6957 (26967). 2013-03-04 21:39:17 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2013-03-04 21:39:17 WorldRPServer message: server name project1999 2013-03-04 21:39:17 2013-03-04 21:39:17 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2013-03-04 21:39:17 WorldAuthenticate. I got a message of type 0x7cba (31930). 2013-03-04 21:39:17 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2013-03-04 21:39:17 WorldAuthenticate. Access granted. 2013-03-04 21:39:17 2013-03-04 21:39:17 WorldAuthenticate. I got a message of type 0x4ec (1260). 2013-03-04 21:39:17 Starting network game. 2013-03-04 21:39:17 2013-03-04 21:39:17 Starting load. 2013-03-04 21:39:17 2013-03-04 21:39:17 Attempting to load clz.EQG. 2013-03-04 21:39:17 Loaded clz.EQG. 2013-03-04 21:39:17 Verifying world files. 2013-03-04 21:39:17 Loading zone specific files. 2013-03-04 21:39:17 Initializing cameras. 2013-03-04 21:39:17 Initializing lights. 2013-03-04 21:39:17 Initializing visual effects. 2013-03-04 21:39:17 Initializing target indicator. 2013-03-04 21:39:17 Initializing player path. 2013-03-04 21:39:17 Performing post-load operations. 2013-03-04 21:39:17 Initializing precipitation system. 2013-03-04 21:39:18 World initialized: clz 2013-03-04 21:39:18 load done. 2013-03-04 21:39:18 2013-03-04 21:39:18 Starting char select. 2013-03-04 21:39:18 2013-03-04 21:39:18 Clearing display buffers. 2013-03-04 21:39:18 2013-03-04 21:39:18 Display buffers cleared. 2013-03-04 21:39:18 2013-03-04 21:39:18 Initializing character select UI. 2013-03-04 21:39:18 Resetting game UI. 2013-03-04 21:39:18 Check 1sa. 0x24608ec5 2013-03-04 21:39:18 2013-03-04 21:39:18 Check 1x. 0x9e15bc94 2013-03-04 21:39:18 2013-03-04 21:39:20 Quitting normally. 2013-03-04 21:39:20 2013-03-04 21:39:20 Cleanup 1 2013-03-04 21:39:20 2013-03-04 21:39:20 Cleanup 4 2013-03-04 21:39:20 2013-03-04 21:39:20 Cleanup 5 2013-03-04 21:39:20 2013-03-04 21:39:20 Cleanup 6 2013-03-04 21:39:20 2013-03-04 21:39:20 Cleanup 7 2013-03-04 21:39:20 2013-03-04 21:39:20 Cleanup 8 2013-03-04 21:39:20 2013-03-04 21:39:20 Cleanup 9 2013-03-04 21:39:20 2013-03-04 21:39:20 Cleanup 10 2013-03-04 21:39:20 2013-03-04 21:39:20 Resetting UI. 2013-03-04 21:39:20 Resetting character select UI. 2013-03-04 21:39:20 Resetting game UI. 2013-03-04 21:39:20 UI Reset. 2013-03-04 21:39:21 Cleanup 11 2013-03-04 21:39:21 2013-03-04 21:39:53 CRender::InitDevice: Using 32bit mode. 2013-03-04 21:39:53 CRender::InitDevice: Using vsync 0. 2013-03-04 21:39:53 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2013-03-04 21:39:53 CRender::InitDevice: HardwareTnL Enabled. 2013-03-04 21:39:53 Using hardware vertex shaders. 2013-03-04 21:39:53 Initializing render system. 2013-03-04 21:39:53 Trilinear Mipmapping available. 2013-03-04 21:39:53 Vertex Shader Version: 3.0 2013-03-04 21:39:53 Pixel Shader Version: 3.0 2013-03-04 21:39:53 Initializing engine internals. 2013-03-04 21:39:53 CRender::InitDevice completed successfully. 2013-03-04 21:40:26 Parsing INI file ./eqlsUIConfig.ini 2013-03-04 21:40:26 INI file ./eqlsUIConfig.ini loaded.
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"Careful what you put out there, it could come right back & hit you smack in the face." -- Peatree, 2013
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#3
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Just an idea, I had to do this to solve some major issues I was having... switch EQ to use just one core. You can do that in EQEmu options. Worth trying to see if it solves the issues, was a night and day difference for me.
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"It may be a touch unlady-like, but I'm-a crush you I am!" Stryzika (Nec) - Red, Talcya (Clr) - Red; Tizoxa (Nec) - Blue, Ocura (Mag) - Blue | ||
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#4
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Code:
2013-03-04 21:35:10 D3DXCreateTextureFromFileEx() failed to create texture spela2.tga for particle system. Nvidia drivers have always (for as long as I can remember) had a notorious memory leak. I realize it's not a choice that you have, but I've always had more stability across all games from ATI as a result of this. May not be the issue in your case, though, because you're saying it takes forever even to log in. | ||
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