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Old 02-17-2013, 06:12 AM
Duckforceone Duckforceone is offline
Kobold


Join Date: Jan 2013
Posts: 132
Default melee spell interrupt

So i'm lvl 19 cleric, fighting really low greens in qeynos catacombs for a quest item...

and it almost never fails, if one of the mobs hit me for a measly one point of damage, i get spell interrupt.

I know it didn't use to be that bad on live, and i know they had included it here.

But couldn't they have put in a damage limit on how much damage it takes to activate the push/interrupt?

Do i seriously have to fight lvl 4-8 mobs against the wall?
 


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