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#1
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So i'm lvl 19 cleric, fighting really low greens in qeynos catacombs for a quest item...
and it almost never fails, if one of the mobs hit me for a measly one point of damage, i get spell interrupt. I know it didn't use to be that bad on live, and i know they had included it here. But couldn't they have put in a damage limit on how much damage it takes to activate the push/interrupt? Do i seriously have to fight lvl 4-8 mobs against the wall? | ||
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