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#1
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![]() Anyone aware of how duel wield/double attack percentages work by class/level/skill? Or maybe the server staff is willing to share the code like they have for damage bonus.
Basically I'm trying to mathematically determine the ratio/level threshholds for when and if I should switch to duel wield (Jade mace + wurmslayer) as a ranger instead of using a 2 hander (woodsman's staff). You can ignore my math jargon but, the "sweet spot" that should be more or less normally distributed around for a jade mace primary is 26-29 from 50-60 following the formula ( base damage x 2 + damage bonus), which divided by delay gives it a "rating" of 1.44-1.61 from 50-60. The wurmslayer offhand has a "sweet spot" of 50 (weapon damage * 2), and divided by the delay of 40 has a "rating" of 1.25, which is then multiplied by the % that duel wield fires to determine its real rating. Woodsman's staff as a 2 hander of delay > 27 and < 40 has a damage bonus of 14-17 from 51-60 according to code Rogean has previously mentioned. This gives it a "sweet spot" of 76-79 and a "rating" of 2.17-2.25. So long story short, for duel wield to be better, the offhand needs to have an effective rating of .64-.73 (from 60-51 respectively). Anyone know how often duel wield fires, or the formula to determine it? | ||
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#2
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![]() The only time you would want to switch from the woodsman staff as a ranger after lvl 30 is when you have epic.
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#3
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![]() concur
__________________
The Ancient Ranger
Awake again. | ||
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#4
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![]() Same with Monks and a lot of other classes. 2 Hander after level 20.
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#5
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![]() Have people parsed this? If duel wield rate is over 60%, the math doesn't bear that claim out. Additiotionally - 14/24 will barely (as in less than 1% dps difference) outperform a 9/18 over time at 60, and a WS has a better ratio than swiftwind. Obviously the stats/40% haste/30 atk more than make up for it. But even with those factors ranger epics shouldn't outperform a 9/18 and 25/40 by more than 3-4% max.
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#6
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![]() I have not personally parsed this, but others have. I'm not sure the math is all that straightforward, but at any rate I think some controlled testing with a log-based DPS parser is the way to enlightenment.
__________________
The Ancient Ranger
Awake again. | ||
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#7
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![]() I havent been able to find any accurate information about the way 2 hander damage bonus is applied based on level and weapon delay for this server. That makes it difficult to compare 2h to dual wield by level.
I also find it a shame that lammy main hand wurmy offhand or JM mainhand wurmy offhand both outperform ranger epics and similarly warrior epics at 60 for raw melee damage (assuming you can maintain 40% item haste w/o swiftwind) based on main hand damage bonus and weapon ratios. Perhaps the dual wield chance skews this based on mainhand weapon delay? | ||
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#8
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#9
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![]() So using the damage bonus information from the c++ code and given that while dual wielding the main hand and offhand swing independantly, the ratio of mainhand and offhand should be additive when comparing to 2hand. As such the additive ratio of JM mainhand and wurmslayer offhand consistantly beats the ratio of woodsman staff even with the 2h damage bonus applied, at every level once a ranger gets dual wield. This doesnt even take into account dual wield "procs". So unless double attack applies differently to 2h as it does to dual wield then JM/wurmy appears to be the best dps on paper at all level assuming equal haste.
Just for an example: Lvl 20 - jm ratio (0.5) + wurmy ratio (0.625) = 1.125 > woodsman staff (0.89) Lvl 60 - jm + 11 (1.11) + wurmy (0.625) = 1.74 > woodsman staff + 17.7 (1.39) | ||
Last edited by Elements; 12-07-2012 at 03:43 PM..
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#10
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![]() Someone please show me mathematically how woodsman staff > jm/wurmy at any level past getting dual wield.
I think we are showing why wurmy gets nerfed to main hand only. | ||
Last edited by Elements; 12-07-2012 at 04:01 PM..
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