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  #1  
Old 09-07-2012, 11:49 AM
skorge skorge is offline
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Default Global item rarity needs to be looked at

True, I haven't played much lately but this is one of my main concerns with P99. A lot of you will simply respond "items need to be as rare as they were back in '99/'00" the problem is that P99 is on a much extended timeline than Live was.

When Velious hit the general population migrated over to Velious content on Live (back in 2000/2001), leaving older zones less farmed, which kept certain items being over farmed. Even here, on P99, once Kunark hit the general population left Guk and went to Seb. This resulted in less FBSS entering the system.

Now, the main problem with P99 is that Kunark has been out way longer than it should be without a next expansion (Velious). Basically what is happening is there are WAY too many items entering the system. Items such as fungi tunics, heiro cloaks, rbgs, etc.

About 6 months ago or so (maybe a bit longer) a fungi tunic was going for 220k. Now you can buy one for 45k. One of the reasons why the fungi tunics were going for so much, was because the devs had the King coded wrong and as a result less tunics were entering the system. This should be a option for the devs...to create a system where less of a certain item is entered into the system. A simple comparison: in a couple of months a fungi tunic might only be worth 25k, whereas if they had kept it the way it was before they fixed it, fungi tunics would probably be worth about 125k or so...which is closer to what the value of them were on Live.

The fungi tunic is only one example. I believe the devs should go in and adjust drop rates of certain mobs/items. Bigger name items such as Fungi Tunic, T-Staff, Heiro Cloak, RBG...this will keep the economy closer to what it was like on Live.

Just a thought, and no I'm not saying this to capitalize later on in the future on these items...I'm saying this because of how unrealistic the economy of P99 will be in the next several months UNLESS Velious comes out soon! Anyone agree with me?
  #2  
Old 09-07-2012, 11:58 AM
falkun falkun is offline
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Why? Are people not allowed to have items on this server because "they were more rare on live?" Where does it end? Where do you draw the line in dragging out this experience?

If you want that, increase experience requirements by 4x. There shouldn't be this many L60s in Kunark. I remember a quote, "Getting max level in classic was HUGE, the average player wasn't max level until Luclin."

If you want less drops, lets have 7-day raid targets respawn once a month, with a week-long variance!

Dungeon mobs should respawn once every 2 hours, not once every 28minutes.

Bard songs should take 12 seconds to cast. I'd hate to be the one spending a minute to summon a mage pet. And swing timers, those should be multiplied by 4 as well!

A fungi tunic is no less valuable at 45k than it was at 220k, it still makes leveling a melee significantly easier.

This server is meant to be here a long time, while also reaching a point and stagnating. What's inherently wrong with that? Why can't everyone get the items they always wanted to and eventually get bored and move to another game/emu?
  #3  
Old 09-07-2012, 12:02 PM
falkun falkun is offline
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Honestly, hyperbole aside, the number of high levels on this server makes a much larger impact on the enjoyment of the game than 45k fungis. If there weren't this many high levels, the raid scene would trickle down better. If there weren't this many high levels, there'd be more people worried about grinding and less worried about farming platz/gearz. If there weren't this many high levels, there wouldn't be the need to twink as much because people would still be enjoying their initial leveling experience.
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Old 09-07-2012, 12:06 PM
Nirgon Nirgon is offline
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Frankly my opinion is kind of similar, however...

I think after Velious comes and we're at the overfarmed point they should do their own progression server with people voting if its time to move to the next xpac or not. The rolling progression server after every little thing is perfect would be great. Every 2.5 years or so, do a reset?
  #5  
Old 09-07-2012, 12:09 PM
Xanthias Xanthias is offline
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It isn't a problem of coding it is the fact that Kunark has been around by itself for too long.
Not a complaint, statement of fact.
When people have nothing to do but farm; the amount of "rares" is going to increase no matter what and the price will go down.

Supply and demand: Econ 101.
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  #6  
Old 09-07-2012, 12:10 PM
mitic mitic is offline
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nilbog will never go further than velious
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Old 09-07-2012, 12:11 PM
mitic mitic is offline
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I foresee a fresh server within the next 2 years
  #8  
Old 09-07-2012, 12:17 PM
falkun falkun is offline
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Quote:
Originally Posted by Xanthias [You must be logged in to view images. Log in or Register.]
When people have nothing to do but farm; the amount of "rares" is going to increase no matter what and the price will go down.
Skorge, you are not addressing the underlying issue, which is the experience rate with respect to content release rate. I don't know about you though, I'm leveling plenty slowly as is.
  #9  
Old 09-07-2012, 12:23 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by mitic [You must be logged in to view images. Log in or Register.]
I foresee talks of a fresh server within the next 2 years after Velious
  #10  
Old 09-07-2012, 12:27 PM
SwordNboard SwordNboard is offline
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Sounds like someone wishes they could get 225k back for their fungi after hiatus. :-p
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