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![]() So I tried to read some developer blogs and some reviews and some random stuff to try to figure out what's up with GW2. Is my impression of the game, which remember is based just on what I can read from both ridiculously positive and ridiculously negative sources, relatively accurate?
GW2 consists of a totally PvP-free game world; esport PvP wow-ish FPS-ish arenas; and an instanced, server vs. server vs. server, "wvwvw" PvP battleground. The game world awards xp for everything you do and has the now-ubiquitous "kill 10 rats" quests and typical-ish tradeskill systems and a personal storyline coupled with dynamic events that aren't unlike the little rift things in rift. The arenas are wow arenas/mmoa on steroids/counterstrike with RPG stats and are for competitive esport. The wvwvw is entirely separate from the actual game world and is basically a fancy wow battleground meets a game of battlefield 3, except that is has 3 teams and lasts for 2 weeks at a time, where holding objectives that are basically wintergrasp keep/either teams keep in AV in WoW accumulates points for your server that impart "bonuses" to the real world so you can do your solo, instanced, pve thing better. Grats arenanet on combining mindless-ish PvE for the ultimate casual gamer with meaningless PvP that takes place inside instances with esport lameness? OH BUT I FORGOT TO MENTION THAT GUILDWARS 2 HAS A DAY/NIGHT CYCLE AND WEATHER SO IT IS TOTALLY REVOLUTIONARYYYYYYYY!!!!! No but seriously, why does every new game insist on mentioning that it has a day/night cycle, as if that is a selling point, as if that wasn't included in 15-year-old RPGs (and more realistically, too, I might add) because it'd be fucking retarded to have an RPG that did NOT have a day/night cycle? And yet these new companies think it is something to talk about as a selling point for their game? Thank God P99 is fun. | ||
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