Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 07-05-2012, 01:14 AM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
Default High End Zones/Mobs -- Trakanon etc (Assist/Aggro Radius)

Mostly only in outdoor zones as Walls/LoS pretty much prevents this in indoor zones (except for Trak Lair).

Plane of Sky

Everything looks to be pretty classic here. Aggro/assist raidus seems fairly large and correct.

Terrain (hills/windmill etc) blocking Line of Sight aggro/assist radius should be removed.

Plane of Hate

Innorruuk -- Very Small

http://www.youtube.com/watch?v=AGJq77noz-8

At 1:30 in the video the Gnome Enchanter is sitting in front of the raid. Innoruuk strolls up pretty close before he is DT'd.

Maestro of Rancor -- ???

Old Sebilis

Trakanon -- Line of Sight on player anywhere in Lair
Will not see you in the very back around the nook
Paths every 20 minutes
Corpse camps (assuming 20 minutes)
Gates
Sebilite Protector -- Will not aggro Trak if Protector is in the front and Trak is in the very back around the nook
Anywhere else that Protector or the Jugg that is on the same path is in Line of Sight, Trak assists
Tolapumj -- Will not aggro if hugging left when entering Lair

http://www.monkly-business.net/forum...light=trakanon

Chardok

Korocust -- Line of Sight on player???
King -- Line of Sight on player???
Queen -- Line of Sight on player???

Charasis

Druscilla -- ???

Karnor's Castle

Venril Sathir -- Low range, almost up to table before aggro

Skyfire Mountains

Talendor -- ???

Emerald Jungle

Severilious -- ???

Dreadlands

Gorenaire -- ???

Veeshan's Peak

Silverwing and Hoshkar -- Huge, but from these posts it seems they do not path close enough to aggro in the alcove (or possibly a restricted Line of Sight even though it is an outdoor zone)

Quote:
Silverwing and Hoshkars are roamers, you usually have to clear these
two to get to the other four (as pulling the other four becomes
somewhat tricky with roaming see invis, quarter of the zone aggro
range dragons).
Quote:
OK, we noticed this. We were camped in the little alcove above and to the
left of the A on the http://www.eqmaps.com/m2/vpeak2.jpg map. We had been
told that this is a no-aggro spot, but I think we learned a couple things
about this spot: It's only no-aggro if you're sitting WAY back in the
corner; fighting anywhere other than way back in the corner is a bad idea;
and the pulling monk should stay feigned during the battle. We had two
wipeouts caused by the monk standing up and then Silverwing and Hoshkar
rushing in to join the party.
I guess I should ask if this is a safe spot, and if so, how far from the
very back can we be and still not aggro the wanderers. Or maybe this is
just a bad camp spot.
http://groups.google.com/group/alt.g...3fdb9c0d6c0b37

Nexona -- Huge, halfway down hall towards Nexona door (cannot see Racnars)
Druushk -- ???
Xygoz -- ???
Phara Dar -- Huge, just outside door (possibly smaller than Nexona?)

Plane of Fear

Dread -- Good as current
Fright -- Good as current
Terror -- Good as current
Dracoliche -- Good as current
Cazic Thule -- Good as current

Other different types of mob here need ranges adjusted looks like
This is going to be pretty difficult ;/

In Plane of Fear terrain is blocking Line of Sight from mobs.

This should not be the case.

Currently if you zone into Plane of Fear with a FD class you will be free from any aggro as long as the two minute pathing Shiverback is not on the top of the hill and the scarelings that path up there are elsewhere (they take a long time to path). The static Spinechiller spider behind the portal as well as the scareling off to the side WILL NOT aggro.

As is right now it is possible to duo Fearplane with a Cleric and a Monk. I think everyone can pretty much agree this is not classic. Removing terrain (additionally the firewall) from blocking Line of Sight would make this utterly impossible and how it should be.

I would test the mobs above on the EQMac server but sadly I do not have a high level character there. Will need a bit of help from the people that play there now and still frequent the forums here.
Last edited by Treats; 07-05-2012 at 03:57 PM.. Reason: Added Veeshan's Peak
Reply With Quote
  #2  
Old 07-05-2012, 11:01 AM
happyhappy happyhappy is offline
Sarnak


Join Date: Jun 2011
Posts: 482
Default

Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Do you think Plane of Fear should be duo'd by a Monk and Cleric?
Considering that a careful wizard could solo in there on live, yes I'm certain a monk and a cleric should be able to duo in there.
Reply With Quote
  #3  
Old 07-05-2012, 12:19 PM
Ele Ele is offline
Planar Protector

Ele's Avatar

Join Date: Jan 2011
Posts: 5,290
Default

Quote:
Originally Posted by kenzar [You must be logged in to view images. Log in or Register.]
Are you fucking dense? He is asking people to post evidence in either direction. No where did he post an opinion or a conclusion.
It is incumbent upon the person making the bug report asking for things to be changed to present evidence that it was correct within the time period of the server.

You inferred that he asked people to post in either direction, when there was no such implication or directive. The original post listed what the OP believed the aggro radii and lines of sight aggros should be (which are different what is currently used) without any evidence that these changes would be proper.
Reply With Quote
  #4  
Old 07-05-2012, 01:06 PM
Handull Handull is offline
Planar Protector


Join Date: May 2011
Posts: 1,255
Default

Do you have any reason to think Drusella Sathir should have a larger agro range? As someone who has solo'd her, i can say she would be much easier if she agro'd all the way down the hallway leading to her room. As it stands she is challenging to pull single, even if you know the tricks to it, as evidenced by my recent corpse in HS.
Last edited by Handull; 07-05-2012 at 05:14 PM..
Reply With Quote
  #5  
Old 07-05-2012, 02:23 PM
Ambrotos Ambrotos is offline
VIP / Contributor

Ambrotos's Avatar

Join Date: Jan 2012
Posts: 2,290
Default

You can debate and post links/whatever to prove or disprove a report. Attacking the person posting isn't going to cut it. Don't do it.
Reply With Quote
  #6  
Old 07-05-2012, 02:38 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,594
Default

Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
In Plane of Fear terrain is blocking Line of Sight from mobs.

This should not be the case.
Plane of Fear is definitely a zone which needs npcs to aggro regardless of line of sight. I occasionally bump another thread where I'm trying to develop a general rule for zones which need this change.

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
What about non-dungeon/non-city outdoor zones? For example, the planes are outdoors, but not dungeon flagged. Karnor's castle is outdoors, but is also a dungeon.
For the rest of the bug report/questions, I look forward to seeing the results. Definitely willing to fix raid encounters lacking difficulty.
Reply With Quote
  #7  
Old 07-05-2012, 03:19 PM
Gwence Gwence is offline
Fire Giant


Join Date: Jan 2010
Posts: 561
Default

Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Mostly only in outdoor zones as Walls/LoS pretty much prevents this in indoor zones (except for Trak Lair).

Old Sebilis

Trakanon -- Line of Sight on player anywhere in Lair (Not in the very back, paths every 20 minutes)
Sebilite Protector -- Will not aggro Trak if Protector is in the front and Trak is in the very back around the nook
Anywhere else that Protector or the Jugg that is on the same path is in Line of Sight, Trak should assist
Tolapumj -- Will not aggro if hugging left when entering Lair

http://www.monkly-business.net/forum...light=trakanon

Karnor's Castle

Venril Sathir -- Line of Sight on player???

Veeshan's Peak

Silverwing and Hoshkar -- Huge, but from these posts it seems they do not path close enough to aggro in the alcove (or possibly a restricted Line of Sight even though it is an outdoor zone)





http://groups.google.com/group/alt.g...3fdb9c0d6c0b37

Nexona -- ???
Druushk -- ???
Xygoz -- ???
Phara Dar -- ???

Plane of Fear

Dread -- ???
Fright -- ???
Terror -- ???
Dracoliche -- ???
Cazic Thule -- ???

In Plane of Fear terrain is blocking Line of Sight from mobs.

This should not be the case.

Currently if you zone into Plane of Fear with a FD class you will be free from any aggro as long as the two minute pathing Shiverback is not on the top of the hill and the scarelings that path up there are elsewhere (they take a long time to path). The static Spinechiller spider behind the portal as well as the scareling off to the side WILL NOT aggro.

As is right now it is possible to duo Fearplane with a Cleric and a Monk. I think everyone can pretty much agree this is not classic. Removing terrain (additionally the firewall) from blocking Line of Sight would make this utterly impossible and how it should be.

I would test the mobs above on the EQMac server but sadly I do not have a high level character there. Will need a bit of help from the people that play there now and still frequent the forums here.
I'll comment on what I know here.

Trak - agro radius is massive if you can see the dragon in first person view it will agro you anywhere in lair. Only evidence I have is killing him on AK server. If anyone has reason to believe trak was changed from inception to AK code lock, then so be it. I doubt it was though. He also will gate if pulled out of lair, and if agro'd out of the lair it will take a very long time to reset back to bind. No exact time, but anything less than 15 minutes is wrong, he sits and corpse camps.

-VS won't agro on los, can get almost up to the table before agro.

-VP dragons it's good the zone is now outdoor, some other things that may or may not be in, no idea.
-they all gate (a pain when fighting hosh and sw)
-from what I can tell walls will not stop agro, examples are running past the drop down bridge otw to nexona, halfway down that hall towards the door Nexona will agro before you even get in LoS of the racnar guards. Same with PD.. engaging the 3 drakes outside will agro PD everytime. Best guess would say they all have a sizeable agro radius which anyone that enters gets agro no matter where you are.

fear - depends on mob. Amy's/scarlings/toads like to agro you from far away, while fetids and wisps have to almost engage in order to agro. The golem/draco/CT agro radius on p99 from what I remember and comparing to AK seems pretty legit, however AK does have the revamped draco and ct - tough to use those as a comparison although I doubt they changed there agro mechanics.
Reply With Quote
  #8  
Old 07-05-2012, 05:52 PM
Fazlazen Fazlazen is offline
Fire Giant


Join Date: Nov 2010
Posts: 839
Default

You guys should really try to come up with better proof than what is being displayed on Al'kabor. Those zones were changed so many times between Kunark and PoP that any evidence coming from that server should be taken with a grain of salt.

Nexona doesn't gate. You want to fix something about Nexona ? Look at the HT she throws at you 2-3 times a fight for 4k. It should be around 1k and it should only happen once. Losing a tank to Nexona is not classic. As of now, Nexona is the hardest dragon in VP because your tanks will take random 4k HTs throughout the fight.

AoEs in VP: They should all be avoidable. We used to pull everything in VP at the zone in, and we fought all the battles with the healers under the bridge. They'd dodge every single AoE.

Drakes: Drakes should lose aggro with LoS. They should not be following you as soon as they lose LoS. Whether they regain aggro when you come back next to them (without FD) I can't remember, but Drakes should not be chasing you around the zone.

I can't provide proofs for any of this, it's coming from my classic knowledge (which is probably a more classic recollection than what Al'Kabor is).
Reply With Quote
  #9  
Old 07-05-2012, 05:59 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

If a mob sees through walls in outdoor zones, does that mean they also path through walls? This is a question mostly for Gwence/anyone else on eqmac.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
Reply With Quote
  #10  
Old 07-05-2012, 06:17 PM
Gwence Gwence is offline
Fire Giant


Join Date: Jan 2010
Posts: 561
Default

Quote:
Originally Posted by Fazlazen [You must be logged in to view images. Log in or Register.]
You guys should really try to come up with better proof than what is being displayed on Al'kabor. Those zones were changed so many times between Kunark and PoP that any evidence coming from that server should be taken with a grain of salt.

Nexona doesn't gate. You want to fix something about Nexona ? Look at the HT she throws at you 2-3 times a fight for 4k. It should be around 1k and it should only happen once. Losing a tank to Nexona is not classic. As of now, Nexona is the hardest dragon in VP because your tanks will take random 4k HTs throughout the fight.

AoEs in VP: They should all be avoidable. We used to pull everything in VP at the zone in, and we fought all the battles with the healers under the bridge. They'd dodge every single AoE.

Drakes: Drakes should lose aggro with LoS. They should not be following you as soon as they lose LoS. Whether they regain aggro when you come back next to them (without FD) I can't remember, but Drakes should not be chasing you around the zone.

I can't provide proofs for any of this, it's coming from my classic knowledge (which is probably a more classic recollection than what Al'Kabor is).
1-where do you see any listing that zones were changed, AK is original EQ code locked in a time capsule, this has been confirmed on the sony website lol.

2-It does gate, they all gate. But you're right about the HT thing, have not noticed more than 1 HT.

3- completely wrong, you're calling on knowledge from 8+ years or more, I'm using knowledge from 3 days ago.. defintetly can't avoid ae's at all.

4- not sure what you mean concerning drakes

you can change the zone back to in door for all I care and continue pulling all the dragons to the top of the pool room lol - I'm just giving insight from a pure classic server (AK) that alot of people currently play on. You certainly don't have to use it.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:29 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.