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  #1  
Old 07-24-2012, 05:32 AM
BABSIE BABSIE is offline
Large Rat


Join Date: Jun 2012
Posts: 7
Default Mob flee

Often when a mob starts to flee it gets "stuck" in the turn animation and, er, "slides" across the ground. It gets stuck in a weird loop in which the mob moves forward, warps backward but 2 feet or whatever away, and repeats for a few cycles. During this time you can't hit it and eventually it resets w/ a new turn and pops 10 feet or whatever away. Hard to reproduce, at first I thought it was the result of fighting on hills, but tonight it happened 3 times on flat ground.
  #2  
Old 07-24-2012, 04:22 PM
Nizzarr Nizzarr is offline
Planar Protector

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Join Date: Oct 2009
Posts: 1,644
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The mob is going in a direction for the server, but doesnt quite update for the client.

Look at the general direction its going and figure out the speed of the mob and you can figure out where it currently is. Besides that, not much you can do.
  #3  
Old 07-24-2012, 04:33 PM
jibekn jibekn is offline
Banned


Join Date: Dec 2011
Posts: 220
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sounds pretty broken to me
  #4  
Old 07-28-2012, 10:01 AM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
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Kanras fixed this for next patch I think.

It happens when you bash or stun the mob when it is in the turn animation.
  #5  
Old 07-28-2012, 12:13 PM
AimAce AimAce is offline
Sarnak

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Join Date: Jul 2011
Posts: 249
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I don't have bash/stun as a warrior without shield / heavy class, so why is this happening to me too =(
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