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#1
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![]() Often when a mob starts to flee it gets "stuck" in the turn animation and, er, "slides" across the ground. It gets stuck in a weird loop in which the mob moves forward, warps backward but 2 feet or whatever away, and repeats for a few cycles. During this time you can't hit it and eventually it resets w/ a new turn and pops 10 feet or whatever away. Hard to reproduce, at first I thought it was the result of fighting on hills, but tonight it happened 3 times on flat ground.
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#2
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![]() The mob is going in a direction for the server, but doesnt quite update for the client.
Look at the general direction its going and figure out the speed of the mob and you can figure out where it currently is. Besides that, not much you can do. | ||
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#3
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![]() sounds pretty broken to me
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#4
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![]() Kanras fixed this for next patch I think.
It happens when you bash or stun the mob when it is in the turn animation. | ||
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#5
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![]() I don't have bash/stun as a warrior without shield / heavy class, so why is this happening to me too =(
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