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#1
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![]() Something has to be done about this. I was just in Efreeti, and when he fell down to 25%, he sprinted away faster than we could catch up to him. We only got him because a root finally landed and we hit him down to a slower speed. Also, I had to train half the zone away while we downed him. I used to do Freeti on live and he never sprinted like that. Nothing even close. Please fix this.
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I have retired from the cap making game.
Teddee Bearfoot - 60 Halfling Warrior Hehateme - 60 Iksar Monk Freddee Bearfoot - 60 Halfling Druid Spooee Bearfoot - 60 Halfling Cleric <Gravity> | ||
#2
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![]() you had to root for crowd control, sorry you had to eq.
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#3
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![]() He was highly resistant and we couldn't land a root the whole fight. That being said, there is no way he should run faster than normal player runspeed while fleeing.
PS: Get out of my face you dumb troll. Sad you spend your days commenting bs on people's bug reports.
__________________
I have retired from the cap making game.
Teddee Bearfoot - 60 Halfling Warrior Hehateme - 60 Iksar Monk Freddee Bearfoot - 60 Halfling Druid Spooee Bearfoot - 60 Halfling Cleric <Gravity> | ||
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