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Old 07-24-2010, 05:07 PM
YendorLootmonkey YendorLootmonkey is offline
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Default Watchman Boots/Watchman Dexlin

This was in the Resolved section, but unfortunately has not been resolved. Going through the quest dialogue with Watchman Dexlin in NK is supposed to spawn a number of tiny skeletons just north of the wizzy spires. You then collect the remains from the skeletons and combine them in a box that Dexlin gives you to turn back in to him for the next part of the quest.

Right now, it is impossible to complete this quest unless the server has been reset, Dexlin is up, and no tiny skeletons are up. The tiny skeletons, if not all killed, get stuck under the world and appear to be preventing any further spawning of the quest mobs for the next person who attempts the quest.

Pertinent info from the other thread:

Quote:
Originally Posted by Bigcountry23 [You must be logged in to view images. Log in or Register.]
Bumping this out of "resolved". There are still two skeletons that are below the geometry of the zone (meaning you have to find the watchman up twice to do this quest). I didn't notice on the last spawn becasue I only needed one skeleton. Found the skellys today and all 5 were up. Two are still trackable but below the ground. One is at 1073, -1713. The other is 832, -1837. There spawn points need to be changed so that they spawn above the ground.
Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
Yes indeed. I've made several attempts to kill these things. For the last several weeks, there have been three on track over by the EK bridge, the last time the server came up, two of them were no longer under the world. One, however, still is. I've done Dexlin's dialogue on a few occasions.

I hypothesize that as long as the one lone tiny skeleton that is up, remains under the world, no new tiny skeletons will spawn. Perhaps their size is what allows them to wind up under the world. I've seen NPCs walk flatly through hilled terrain, and it's possible that they're only technically under the hill due to their size and the current z axis issues, a similar effect can be observed with steeper hills and larger NPCs in lavastorm.
Quest link: http://everquest.allakhazam.com/db/quest.html?quest=375

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