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#1
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![]() I am seeing a lot of cases where mobs get pulled with Circlet of Shadow thus that a SK/necro single pulls a mob by dotting it, FDing, getting up and instant invising. Then the mob comes with the next tic of the dot and his buddies not seeing the caster, will not assist.
I do not remember social aggro to work that way on EQlive. Circlet of Shadows was never that useful IIRC. It was helpful to pull a mob through a zone of KoS in that you could avoid aggro from the front (where you were running), but mobs would still join in the chase behind you, assisting their buddy that was aggroed on you. I remember training through some zones that way to get to zoneline alive (without being stunned). I would like to hear some other (honest) recollections of how this worked in true classic, for I think the way it is currently used, I see it as an exploit. Regards Slozem | ||
#2
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![]() Thats how it works... unless the mob is social aggro or everything is a green con.
IE if a 40 Necromancer is running into Sol B tagging Solusek Kobold King with a DoT, FDing then using CoS and running to zoneline, everything between king and him should come with it... But say... aggroing... an undead froglok through the live side of LGuk should be fine... | ||
#3
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![]() I vividly remember an old SK guildmate of mine pulling everything and its mother in Dragon Necropolis to zone in this way, granted that was velious.
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#4
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I remember running through Kael and occasionally with aggro, using CoS to invis through non see-invis giants towards zoneline, and pulling a huge train behind me. Is it possible your SK friend just used that to pull rats or other stuff through the phase spiders? They aren't social to each other. And the phase spiders are widely stretched out, it's easy to pull though most of them without getting into range aggro, too. There isn't much that is hard to split in DN - you can mostly outrun stuff if you still have SoW - or later runspeed - then FD far away and have the dotted mob single because he wont walk back to spawn until dot fades. | ||||
#5
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![]() You didn't even need invis to do DC pulls on live
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#6
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![]() I would consider this a exploit in my mind.
I dont think the game was designed to say pull chardok royals to zl single... using his method but currently it is and alot of these endgame places are having there named deep deep in the zone pulled single to zls | ||
#7
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![]() It's also game breaking in a way: You may have seen that there's a ton of shamans (including myself) looking for Spell: Bane of Nife. It mostly drops off sebilite juggernauts and myconids there. No one however does myconids when they can single pull the king. So the influx of high 50s spells to the game has basically come to a stop thanks to this [You must be logged in to view images. Log in or Register.] Can't get groups together for juggs..
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#8
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![]() Well Douc, single pulling king can be done without invis at all.
Unless you're nerfing sneak pulling to, in which case monks can no longer pull... at all. | ||
#9
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However, a monk that can not split at all without it is a shitty monk though. However, one thing is important and has been addressed in another topic to make splitting easier: Mobs that have been damaged usually stand still longer when losing aggro (FD) before roaming back to spawn. Thus a tagger or the monk themselves can get it single when adds roam away. Regards Slozem | |||
#10
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![]() http://everquest.allakhazam.com/db/item.html?item=1441
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