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![]() On live, and as far back as I ever played: On low level mobs (the cut off being somewhere between 30 and 35), a successful application of any spell in the mez line (mesmerize, enthrall, entrance, mesmerization, etc) will, 100% of the time, wipe the memory of the mob. However, I have mezzed several things with mesmerize and have yet to see a successful memwipe.
Lucy shows a 1% chance, though that only applies to enemies that are higher level and no longer have the guaranteed memblur. It looks to me that p1999 is treating the chance to blur the same for all level ranges, which it is most certainly not how live has operated. I'll note that there is an exception to the workings of mez memblur, in that reapplying the same mez before it wears off will re-aggro the mob but not blur it. Overwriting one mez with another, however, will successfully memwipe the mob on live. The level range that this applys is the same level range that a successful feign death should, 100% of the time, completely mem wipe the mob with respect to the player that feigns death. On higher level enemies, the feign death will only shed all memory of agro some of the time. I can't check this since I don't have a FD capable character on p1999 yet. Edit: I forgot as I assumed it won't matter: The enemies I've seen mez not blur are snakes, skunks, kobolds, beetles, and skeletons in toxxulia; wisps and the madman in erud's crossing; snakes, beetles, bats, gnolls, skeletons, wolves, and bears in qeynos and qeynos hills. And, much to my lament, gnolls in blackburrow. | ||
Last edited by Dersk; 06-13-2010 at 11:49 PM..
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