![]() |
#1
|
|||
|
![]() Blind is still sending mobs running away even in melee range ocassionally,
and still cann't be used to break mezzes like they used to (using root now). Unless this is how blind was supposed to work then let me know.. Because I used to break mezzes fine using blind several months ago. I just wiped my group earlier in seb and had some nice loot rot after I was using blind while a mob was chasing the cleric but was in melee range with me.
__________________
Arkenius Holyblade - Half elf Paladin <The Mystical Order>
| ||
#2
|
|||
|
![]() Currently, the mob will run away if it is blinded while its primary target is not in melee range. This has negative implications for using Flash of Light to gain aggro off a ranged class; it should be safe to use for holding aggro once you already have the mob on you.
That's how it is on P1999 currently, not a comment on whether it's correct. In general, Flash of Light never was very safe to use when everyone was running around due to netlag. Danth | ||
#3
|
|||
|
![]() i'd like to know how you're using root to break mez?
| ||
#4
|
||||
|
![]() Quote:
I've also had blinded mobs run like hell a few times, i now wait til i've landed a stun or two before using it.
__________________
Kalmy 55 Paladin
Bleach 60 Rogue | |||
#5
|
|||
|
![]() Ok, I've been fighting in unrest with my paladin, using flash of light to hold agro as a good pally should. Most of the time it works like I remember from the old days on live but once in a while the mob will take off running even though I and sometimes other group members are within melee range fighting the mob.
The last couple days I've grouped with a wizard among others and I've noticed something. The blinded mobs only seem to run when he hits them with force shock, a nuke with a stun component. I have no idea why but I'm positive there is a correlation. Earlier today I was grouped in unrest most of the morning. I was using flash of light in almost every fight and not one mob ran. Then the wizard joined us and before long, BAM, there goes the mob running like crazy. Afterwards I scrolled back and sure enough the wiz hit it with force shock right before it took off running. Again, I have no idea why that spell should cause this to happen but I'm sure it did. Maybe it has something to do with the stun component of the spell? At first I wondered if there was some knockback effect throwing the mob out of melee range but other people told me that wasn't it. Anyway, maybe one of the devs could look into this please. Flash of light is so important to paladins it's depressing to think I might be unable to use it for fear of killing my group. | ||
#6
|
|||
|
![]() "The blinded mobs only seem to run when he hits them with force shock, a nuke with a stun component. I have no idea why but I'm positive there is a correlation."
You lost aggro while the mob was blinded to a group member (the Wizard) who was not in melee range. When this happens on P1999, the mob will flee. Force Shock, being a combination stun/nuke, likely generates very high aggro. Flash of Light, for whatever reason (and there are many potential causes), doesn't make things stick to the Paladin like glue on P1999 in the near-overpowered manner that it did on Live. Life can be tough until you get Stun at 30. As for the current fleeing behavior, I can't recall whether it's accurate or not, because the spell generated such ridiculous hate on Live that I virtually never lost aggro (even when telling the group to TRY to pull it), certainly not often enough to remember 10 years later. That may well be correct. Bottom line, don't use Flash of Light on P1999 if you may lose aggro to someone who isn't in melee range when a fleeing mob will wipe your group. Danth | ||
#7
|
||||
|
![]() Quote:
| |||
#8
|
|||
|
![]() I don't want to bitch and moan about this a lot so I won't post about it again after this unless there is some reason to continue the discussion but I feel a need to express just how sucky this is.
I played my pally again some this morning with the depressing realization that I shouldn't use flash of light when I'm grouped with anyone who might draw agro from range. Well, using it to prevent casters from being attacked is pretty much the whole point of using it in the first place. So basically there is no reason to even memorize the spell anymore. I am now having seconds thoughts about even playing the paladin because flash of light was always such a key spell for paladins. Paladins being unable to use flash of light is comparable to a druid being unable to use snare or a magician being unable to use his pet. The insane agro it generated and the ability to basically forbid blinded mobs to run over and start hitting a caster or healer was the saving grace of playing a pally over a warrior. Yes, eventually pallies get stun to help with agro but, damn, this just ain't right and it's definately not classic. | ||
#9
|
|||
|
![]() Yeah its still....so random...I cant figure it out. Sometimes it works, sometimes it makes the mob flee, even with mellee and/or pets attacking him. I've tried to see if I can make some sort of thing i can replicate, but I cant. I just cant figure it out :-/
| ||
#10
|
|||
|
![]() I agree with you entirely Tin Soldier. The current situation with Flash of Light (and, honestly, aggro in general) sucks. I can only tolerate playing my Paladin in short bursts before annoyance sets in and I need time off from here. Nonetheless, things are what they are for the time being, and it's better to know what to expect than to be caught entirely unaware.
Danth | ||
![]() |
|
|