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#1
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![]() In Qeynos Hills and Surefall at least, why the fuck aren't the rest of us.
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#2
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![]() you cry more than anyone alive, please mam take my hankey
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#3
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![]() indication of a BAD PLAYER, when BAD PLAYER ALERT sounds
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#4
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![]() Come at me bros
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#6
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![]() THIS IS JUST IN!!!
Apparently, Holly windstalker doesnt seem to like necromancers pet. BEWARE! | ||
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#7
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![]() Pretty sure... the npc aggroed you because you were kos, and not due to faction assist? Because that system isn't written.
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#8
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![]() Pretty sure Nilbog just put a plate of steaming hot L2P on your table, dig in bro. It's a hearty meal.
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#9
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![]() Quote:
This is the very definition of an utterly server breaking issue and it would be great to hear from a developer on this. | |||
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#10
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![]() Quote:
I believe it's very important as well. There are two facets to this system, source devs writing the mechanics, then those mechanics being applied correctly to content. That's why I've been focused on factions for the past couple of weeks. When the system is active, it needs the correct npcs functioning, and those npcs need the correct primary factions. I do not believe PC protection from guards OR faction work correctly on any eqemu server. It will here, eventually. We also have a new content developer who is focusing solely on factions. | |||
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