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Old 11-17-2011, 02:52 AM
oldfish oldfish is offline
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Default Shaman soloing at 50 pre-Kunark, soloability feedback please

What are the soloability of a shaman at 50 on classic pre-kunark?

Ive read they are pretty good at 60 with torpor, but what about earlier?

Im debating wether to roll one on Red, but i kind of want to be able to solo stuff at 50 and not wait for Kunark for that.

Thanks for any input you can provide, i know i wont get much on the red forums [You must be logged in to view images. Log in or Register.]
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Old 11-17-2011, 03:09 AM
quido quido is offline
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Shamans at 50 aren't proportionately as powerful as they are at 60, but they definitely are effective soloers. Your slow is nearly as good as the kunark one, and your pet is almost as powerful as the 55 pet.
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Old 11-17-2011, 03:31 AM
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Shamans at 50 aren't proportionately as powerful as they are at 60, but they definitely are effective soloers. Your slow is nearly as good as the kunark one, and your pet is almost as powerful as the 55 pet.
Thank you.

How would they compare to necros? In terms of camps they can take? Im not that used to EQ endgame. Can they take most camps that necros can take, just gonna take more of a beating? Or part of the camps will be off limits?
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Old 11-17-2011, 04:17 AM
quido quido is offline
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I'd say the pre-kunark necro overall is a better soloer across the board. A necro's superior camp-taking ability is generally due to the fact that necros (understandably) like to stick to undead camps. It really comes down to your style, though. I personally like getting a little down and dirty and taking some hits, but some people prefer the cleanliness of a necro (as far as melee contact goes). Overall I'd say the classes are comparably effective pre-kunark with necros edging out shamans by a relatively small margin. Most other classes don't hold a candle to necros and shamans soloing camps pre-kunark. Enchanters used to, and mages used to be able to drop a lot of mobs in non-room-camp sort of situations (like Seafuries), but the necro and the shaman are undeniably the best at getting you some loot, in my opinion. This of course flipflops bigtime in Kunark, especially at level 60. In a given hour, a necro generates less than half the mana that an industrious shaman does, and shamans have the best dots in the game. Today I dual-invised into the skeletal warlord room east of LCY in KC, rooted both the mobs in there, slowed, dotted and jbbed the warlord, and gated out 70 seconds later with a t-staff. Granted a necro could do the same thing, but if that root breaks, you're in a much more hairy situation. I know there are plenty of situations where the opposite is true. No one will deny how fucking badass necros are. FD is such a sweet trump card, and combined with baller pets and a wicked array of spells, this makes for a badass motherfucking class. I really enjoy the power of the shaman slow in his arsenal - the pre-kunark slow is only 5% not as slow as Turgur's. Since they adjusted how slow recalculates delay a few months ago, slow has been super effective. If you are dealing with melee-type mobs, slow is easy street to experience and loot.

So I don't know really, both are really sweet and really fun, at least I think a necro would be. Both also have some great utility group- and raid-wise.
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Old 11-17-2011, 04:23 AM
Mayhem2 Mayhem2 is offline
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With the recent pet xp nerfs. (Player has to do 50% dmg in order to get 100% xp).

I am willing to bet that a Shammy can now rake in xp faster than a necro, until the mid to later 50's.
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Old 11-17-2011, 04:26 AM
jerok88 jerok88 is offline
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Quote:
Originally Posted by Mayhem2 [You must be logged in to view images. Log in or Register.]
With the recent pet xp nerfs. (Player has to do 50% dmg in order to get 100% xp).

I am willing to bet that a Shammy can now rake in xp faster than a necro, until the mid to later 50's.
How does this work in a group or a duo
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Old 11-17-2011, 04:32 AM
Goobles Goobles is offline
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The first level 50 on P99 was a Shaman.
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Old 11-17-2011, 04:33 AM
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Jeremy summed it up quite nicely.

The only camps I never really bothered with pre-kunark were AM and Lord because in theory ice comets suck dick and I didn't want to deal with it. Stuff like Frenzy was a breeze in my mid/late 40s while still rocking banded though.
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Old 11-17-2011, 04:35 AM
quido quido is offline
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To mention a few particular camps, also:

Lguk Lord: Necro and enchanter are the only class that have a shot at legit killing the named in an unbroken camp. It is very dangerous for both to do so. A shaman could come close if he managed to strategically root all the adds, but definitely couldn't handle Lord solo, especially if he's holding a SSoY.

Lguk AM: Both Shamans and Necros can kill AM. *edit2* Killing AM might be a little tough now as a 50 shaman. I did it a few times, but not only did I have the broken Rage, a large race's Slam ability was at least five times as effective as it is now. Back in the day I'd wager that about 50% of my Slams landed against AM, much more against trash mobs. Nowadays as a 60, I'd bet that 15% of my Slams would land against AM. I used to keep myself hasted just to get more Slams per unit time, but since the huge melee nerfs (including Slam, Bash) a couple months into kunark (which are probably implemented from the beginning now), it's probably not worth it unless you need to get lucky occasionally on a bunch of healers. Similarly, though, charm reliability has further been nerfed and consequently 50 necros won't be as effective on lguk deadside as we remember them.

Lguk Frenzy: Both Shamans and Necros can clear Frenzy.

Lguk King: The only class that has a shot at clearing this solo is an enchanter.

Lguk Keep: This is one of those camps where a shaman probably outperforms a necro since it is all live.

Lguk Tower: Both classes are extremely effective at clearing the tower area (Ass/Sup/Sav/Cav/Sage/Exe).

SolB Efreeti: The only class with a shot at soloing this camp is Enchanters; this, of course, is extremely dangerous. I only managed to do it twice on my enchanter at 50 after the LoS nerf (where mobs could land spells with broken LoS - just have to be in sight when they start casting). Also, at 60, I think shamans are the only class that can effectively solo Efreeti. I've tanked and spanked him a few times with a dog pet and dots - no charm clickies!

SolB FGs: A 50 shaman can solo a fire giant warrior easy =) *edit* This probably isn't possible any more since they fixed the Rage line of spells. I'd be curious to try. It feels like it would require too heavy a balance of healing and dps.

The rest of the real SolB camps: I don't think anyone really solos here except the occasional enchanter or whatever

Outdoor Giant-Type Shit (Seafuries, HGs, etc): Both classes are extremely effective, though overall necros will drop more mobs pre-kunark.

Kedge crap - Shamans and Necros don't really solo the badass stuff here. It takes a skilled (and lucky) enchanter to drop the high-value nameds in Kedge.
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Last edited by quido; 11-17-2011 at 05:21 AM..
  #10  
Old 11-17-2011, 04:43 AM
oldfish oldfish is offline
Sarnak


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Thanks again for the input, very useful info.
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