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#1
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Let's face it, I hate the variance... What it breeds is a large pool of anti-social, druid stocking, boxing, phone bombing, rule breaking, training ass hats.
The rules as they are, are quite gray and just like a loose-constructionist on Roe v. Wade. It can be interpreted in a way that benefits the situation at hand (I.E Draco) and exploited to be shifted to get "favor" in a purely case by case basis. If the variance was removed, and raid encounters were reset (let's say Vox, Naggy, CT, Inny all pop at 8 CST on a Friday) there are four possible targets per week that spawn within the same window and it opens up raid encounters to be negotiated between guilds based on certain rule sets. I agree there needs to be a sizeable force present to engage an encounter a spawn shouldn't be held by a group, but there shouldn't be massive amounts players flocking to get one kill. There shouldn't be a 30 minute timer to engage a mob, if one force has 15 in the zone at the time they should be able to engage without other guilds breathing down their neck and they have sole rights to that raid encounter until one of two things happen: 1) they defeat the mob 2) they wipe Under the second rule any guild can come swipe that mob because they failed to successfully defeat the encounter under normal raid means. With four raid targets up at the same time guilds can be spaced out evenly without any friction in zones over who has claim on what mob, and there is zero rushing another guild and "leapfrogging" them due to where a mob spawns, how the zone is cleared, and how the time limit is running. This also opens up diplomacy and exchange of targets (I.E trans wants Naggy, IB wants CT) and they can exchange targets under terms that seem reasonable if they've got current claim on the target and NO other guild is in line for the target at that moment (No other guild in the zone) This keeps the competition by assembling your raid forces(you can get multiple targets if you've got the man power to drop yours quick enough and move to another zone that's one guild occupied and they wipe) in advance and claiming spawns, but it also prevents many inadequacies that occur because of the murky rules that are set for how to engage a target. This of course is assuming all guilds in question are mature and can handle simple diplomacy, and work with a system that keeps friction out of the raid zones. | ||
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#2
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Last edited by Heebee; 04-05-2010 at 10:28 PM..
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#3
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There is a golden hour when Europeans and Americans are on at the same time, I've been on when there are 30 Remedy members present in a zone alongside 30 divinity members so that is moot point. | |||
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#4
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#5
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#6
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If you're going to come up with a solution, perhaps try to come up with one that doesn't leave people "SOL" because they don't live in your country, because all your suggestion of "spawning everything at 8pm CST" does is exclude non-Americans from the equation. | |||
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Last edited by Heebee; 04-05-2010 at 10:39 PM..
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#7
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#8
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Varianz is for an even contest between different countries ... they can pop during chinese / european / australian / american / mexican whatever prime time, randomly ... so basicly everyone one has a chance to get a spawn. Quote:
__________________
[60 High Priest] Uuaellaen (Dark Elf)
[55 Conjurer] Uaellaen (Dark Elf) [24 Rogue] Uaellaenn (Dark Elf) *retired* | ||||
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#9
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#10
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First, allow me to remind you that you guys are fighting over 10-year-old content on an emu server that, quite frankly, could be shut down at any point by Sony's legal team.
Having said that, all it would take is the GMs to enforce the raid rules consistently and fairly with the threat of bans/guild disbanding/whatever heavy-handed approach they want to take to make sure that the consequences of training/leapfrogging/whatever is SO GREAT that the guilds are fighting to make sure each other gets their fair shot before their own guild makes their attempt out of pure fear of being dealt with by the GMs for not "playing nice". I don't care how the actual mechanics of this happen, but in my mind it would be a version of: a) Guild A demonstrates ability/intent to raid target X first and claims one attempt on the target. Screenshot this with a timestamp in case the proof is required later to settle disputes and determine who needs banning/guild disbanding. b) Contesting guilds (B, C, D,...) stay the hell out of the way until that attempt is complete. If a guild cannot demonstrate the ability to do that, they should be guild disbanded. This will put them in a more cooperative mood. Also, three random players on each guildmembers' friends list should be banned. c) Raid leader from Guild A concedes defeat and contesting guilds attempt the raid target *once* in the order in which they demonstrated ability/intent. If a guild cannot demonstrate the ability to concede defeat when they have wiped to the point where they can no longer engage the raid target, they should be guild disbanded. This will put them in a more cooperative mood. Plus all of their rare items/weapons/armor should be removed from all their toons, and their characters should all be turned into assling druids. All guilds present and attempting to demonstrate ability/intent should designate one raid leader via /shout, and only those raid leaders should be communicating. If they can't work it out between themselves, ban all of the raid leaders. This will put them in a more cooperative mood. Plus go to their houses in real life and leave bags of flaming poo on their doorsteps. Trust me, everyone will be tripping all over themselves to cooperate. [You must be logged in to view images. Log in or Register.] Remember, rule with an IRON FIST!!
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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