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Old 10-30-2011, 09:14 AM
necrosaurio necrosaurio is offline
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Default Paladin + Rogue duo?

Hi. Again, I'm asking about possible duos. Yeah, I'm alter-addict and would like to try all the possible combinations and have a victim, err... friend, who I can convince to try stuff with me [You must be logged in to view images. Log in or Register.]

Is a paladin/rogue a viable duo? If I remember correctly, the warr/rogue duo is not viable due to the lack of healing so, is a palading a good substitute?

If this is doable, I guess that we're going to be playing dwarfs (hey, they're short arses... shame there are no halfling pallies). Is there any equivalent quest to the "gnoll fangs" arround Kaladim?

Thanks a lot [You must be logged in to view images. Log in or Register.]
Last edited by necrosaurio; 10-30-2011 at 09:16 AM.. Reason: Err... I meant Kaladim, not Kelethin
  #2  
Old 10-30-2011, 09:16 AM
mitic mitic is offline
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suboptimal combination
  #3  
Old 10-30-2011, 10:15 AM
Estu Estu is offline
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Not a great choice for duo since paladins are bad healers. Lowbie EXP quests in Faydwer are bone chip turn-ins to Gunlok Jure in Kaladim (four at a time) and crushbone belt / shoulder pad turn-ins to Canloe Nusback in Kaladim.
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  #4  
Old 10-30-2011, 10:19 AM
Dazen Dazen is offline
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SK/Rogue would be better .
  #5  
Old 10-30-2011, 10:54 AM
Snaggles Snaggles is offline
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Decent for exp grinds at best. A pally can solo slowly to 60. A rogue would speed up the kills.
  #6  
Old 10-30-2011, 11:11 AM
gnomishfirework gnomishfirework is offline
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Its an interesting combo. Wouldn't be terrible. As long as the rogue is capable of backing off when you need to heal.
  #7  
Old 10-30-2011, 11:58 AM
necrosaurio necrosaurio is offline
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Quote:
Originally Posted by Dazen [You must be logged in to view images. Log in or Register.]
SK/Rogue would be better .
Can you explain a bit more? Why is an SK better than a Paladin? Thanks [You must be logged in to view images. Log in or Register.]
  #8  
Old 10-30-2011, 02:34 PM
Snaggles Snaggles is offline
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In a situation you can snare/fear it's not only more mana efficient than healing post fight but allows more control. You dont have to stop mid fight on a nasty mob...just keep it feared.

A sk tho gives no ability to protect a rogue from adds (root park)*. Just gotta disease cloud the add and keep tapping hoping you can out last the fight.

* I guess you can CC with fear. It's just a bad idea in any concealed place.
Last edited by Snaggles; 10-30-2011 at 02:41 PM..
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