resistance issues
it seems folks are fixated on the magic resistance end of things for spell resists, the other schools are equally screwed up.
have had several fight now with other players where we both had around 80 - 90 in the respective resistances and we generally do not hit one another for more than half, ever and generally for less than 60 damage 30% of the time.
in classic through velious one needed approximately 150ish to a resistance to have these results for DD spells, not 80.
i really hope the resistance checks and dispel issues are ironed out correctly, otherwise it eliminates the ability for any sort of solo pvp and makes it so that non zerg guilds can not really be efective against a numerically superior opponent regardless of how much better they are.
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