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#1
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February 21, 2001 3:00 am ------------------------------ Paladins: --- Added Endure Magic spell at level 30 --- Added Resist Magic at 55 --- Moved Guard spell from 49 to 39 --- Moved Armor of Faith from 53 to 49 --- Added New level 53 paladin spell: Divine Glory --- Added New level 59 spell: Celestial Cleansing --- Defense skill cap made exactly same as warriors --- Added Yaulp 4 at 60 and enhanced. Shadowknights: --- Removed artificially inflated mana cost for pre level 50 lifetap spells. Please note that post-50 lifetap spells never had an inflated mana cost. --- Moved Spirit Tap to level 55 --- Moved Drain Spirit to level 57 --- Added Drain Soul at level 60 --- Grim Aura added at level 22 and enhanced --- Moved Shieldskin to level 34 --- Pet buff added at 29 --- Added Diamondskin spell at 59 Rangers: --- Added Endure Cold at 22 --- Added Skin Like Nature at 59 --- Added FireFist at 22 --- Moved Bramblecoat from 49 to 39 --- Added Spikecoat at 49 --- Added resist cold at 55 --- Added Panic Animal at 22 --- Moved Jolt to 51 --- Moved Spirt of Wolf from 39 to 30 --- Added Cinder Jolt (fire-based Jolt spell) at 55. --- Offense and weapons skill made identical to warriors --- Added See Invisible at 39
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#2
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Celestial cleansing and the SK drain changes/diamondskin addition etc stand out most clearly in my memory. Good find!
A big one is also the 2handed damage changes. This most notably would effect things like tstaff monks and warriors with big honking 2 handers. If you watch the test of tactics videos, the melees are using 1 handers. This isn't because they didn't know how to pvp, have strong game knowledge or there was something bad in the drinking water that made them dumb at that time. Speaking directly to Emperor Heartbrand, this greatly benefits warriors when fighting hybrids. Happy hunting. | ||
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Last edited by Nirgon; 02-05-2013 at 02:04 PM..
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#3
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note not all of these spells are ones that hybrids currently can use but some I confirmed hybrids currently can get
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#4
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Quote:
Please list the spells hybrids currently have that you think they should not yet have. | |||
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#5
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Celestial Cleansing for Paladins for 1
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#6
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Yaulp IV for paladins / shieldskin @ 34 for SK's / SLN @ 59 for rangers
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#8
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Are you using the wiki to come up with the list of what spells you think people have on the server?
Its wrong. If you find a spell, in game, that a class should not have please let us know. | ||
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#9
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I casted Steelskin on a Shadowknight on blue
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#10
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Paladins:
--- Added Endure Magic spell at level 30 :: We don't have that spell, we get access to it via Deepwater boots --- Added Resist Magic at 55 :: Spell description states you need to be a 255lv paladin to scribe this. --- Moved Guard spell from 49 to 39 :: Guard still a 49lv spell --- Moved Armor of Faith from 53 to 49 :: Armor of Faith still a 53lv spell --- Added New level 53 paladin spell: Divine Glory :: We don't have this --- Added New level 59 spell: Celestial Cleansing :: We don't have this either --- Defense skill cap made exactly same as warriors :: Defense still capped at 230 --- Added Yaulp 4 at 60 and enhanced. :: Yaulp 4 is clr only atm (afaik) Quote:
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Lorraine Solamnus
Knight of Mithaniel ~=< Hated, Adored ; But never ignored >=~ | |||
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