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Old 09-16-2011, 04:18 PM
Yinikren Yinikren is offline
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Join Date: Feb 2010
Location: Las Vegas, NV
Posts: 591
Default ENC Charming Guide

This is a guide for chaming exp mobs (read: not farming named/high risk situations).

Charming is a simple, viable, and low mana way of soloing an ENC to 50+. It has a slight learning curve but it is not difficult, as long as you don't make it so.

A few points before we start:
1.) Pick low blue mobs. Don't go to OT at 30, charm a level 27 succulent, and complain that your charms are only lasting 7 seconds. You need to pick mobs that are, literally, only 2-3 levels away from being light blue for the fastest exp.

2.) Don't follow the CHA bandwagon.
There are a few things about CHA getting pushed around that really need to stop. You do not need 200+ CHA to charm. I charm with 147, buffed. CHA does not, in any way, affect the actual duration of charm spells. That is strictly through MR and has a chance, per the mobs resists, of breaking every 6 seconds. CHA only affects the initial resist (I.e., lower instances of "Your target resisted the Boltran's Agacerie spell."). I have seen people, literally, dozens of people drop their INT to the low hundreds to get their CHA as high as possible, yet I charm circles around them because I pick the right mobs and have an actual mana pool to spend on charming. You need mana for when shit goes down.

3.) Do not buff your freaking pet. The idea is to get two mobs to fight each other to <20%, and either pick them off with nukes, melee or a third mob. At 40, I was able to charm kite for more than an hour straight in places like OT because of my smart usage of mana.

Now, onto the guide:

Spell list:
1) Tash
2) Shallow Breath
3) Rune III
4) Slow
5) Mesmerize
6) Highest Color stun
7) Whatever charm is needed to charm the mobs you are killing, will usually* not be your highest level one
8) Root


1.) Grab a sow, jboots, anything. Casting distance helps.

2.) Find an ideal hunting ground with low DB mobs. Pull something with tash, mez it, med two ticks, and charm it. You will always use Mesmerize because you should not need to lock mobs down for any longer than 4 ticks.

3.) Pull something you know is equal level to your pet with tash. Don't pull something you know is going to wax your pet, because you are going to waste mana just trying to make the fight even. Using OT again as my example, don't charm a thorny succlent and then make it fight a sarnak knight, because the knight will own it. Zone knowledge folks, everyone should know OT mobs come in two tiers.

4.) Root the mob you pulled and let them fight. Your pet will probably never take agro from you otherwise. Sit at max casting distance.

5.) Compare HP values, they should be almost even. You want your pet to win, barely. Sometime around 40%, nuke the mob with Shallow Breath. Re-root as neccesary.

6.) If the mob is waxing your pet, you have two and a half options. Option 1 is to slow your mob, option two is to break charm and recharm the higher mob. You are a Dark Elf and can hide, or have a Goblin Gazugi Ring, correct...? Nuking the mob down to even levels will kill your mana pool. If it is a very close HP distance, you can always throw in a color stun to let your pet even it out. Mobs killing your pet nerfs your xp and you blew all that time for nothing.

7.) In the event of a charm break, color stun, run and recharm. You will only have your pet to contend with, because, well, you listened and the other mob is still rooted.

8.) So your pet killed the mob and is at 12% hp. Good Job! Now what, do you break charm and spend 160 mana nuking it down with Anarchy? Lol no. Leave it at your camp, break charm, find a new pet to kill it and then re-pull. Dont forget to hit the old mob with Shallow Breath so you pull the XP. It helps if your ex pet isn't undead and is thus fleeing as well.

9.) Those are the basics. Your pulls should be simple, fast, easy, with <200 mana spent per pull in decent circumstances.
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