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Old 03-30-2010, 04:30 PM
erfg12 erfg12 is offline
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Default Old Models (like skeles?)

How do we view old models for like skeletons and wolves?
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Old 03-30-2010, 04:43 PM
FatMagic FatMagic is offline
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http://www.project1999.org/forums/showthread.php?t=1033
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Old 03-30-2010, 09:03 PM
doacleric doacleric is offline
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You cannot get the old skeletons without some server side changes. Wolves you can change, but they will be the wrong size and animate very, very slowly. In other words, its really not worth it, imo.
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Old 03-31-2010, 08:29 AM
Wenai Wenai is offline
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Quote:
Originally Posted by doacleric [You must be logged in to view images. Log in or Register.]
You cannot get the old skeletons without some server side changes. Wolves you can change, but they will be the wrong size and animate very, very slowly. In other words, its really not worth it, imo.
You can get it with client side changes in addition to server side changes but it would require people to tamper with their s3d files via S3DSpy.

With regards to the wolves it really isn't a problem. We can do a single SQL Query change to change all the sizes and that problem is fixed. I think the wolf change is most definitely worth it as it removes one more luclin era model. It does animate slowly when it runs, but seems to operate fine in combat. I had been using the old wolf models for a while actually.
Last edited by Wenai; 03-31-2010 at 08:59 AM..
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Old 03-31-2010, 08:31 AM
FatMagic FatMagic is offline
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
You can get it with client side changes but it would require people to tamper with their s3d files via S3DSpy.

With regards to the wolves it really isn't a problem. We can do a single SQL Query change to change all the sizes and that problem is fixed. I think the wolf change is most definitely worth it as it removes one more luclin era model. It does animate slowly when it runs, but seems to operate fine in combat. I had been using the old wolf models for a while actually.
Now if only someone would post a guide how to make those changes with S3DSpy for us newbs [You must be logged in to view images. Log in or Register.]
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Old 03-31-2010, 08:49 AM
Wenai Wenai is offline
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Quote:
Originally Posted by FatMagic [You must be logged in to view images. Log in or Register.]
Now if only someone would post a guide how to make those changes with S3DSpy for us newbs [You must be logged in to view images. Log in or Register.]
It requires that process AND a server side change. Hence why we haven't implemented it. We can't legally distribute the file, so it would have to be a process in which people changed the file themselves. If you don't change the files the skeleton has a completely black head and completely black pelvic area.

So it really isn't something we can push without negatively affecting some folks.
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Old 03-31-2010, 09:53 AM
FatMagic FatMagic is offline
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
It requires that process AND a server side change. Hence why we haven't implemented it. We can't legally distribute the file, so it would have to be a process in which people changed the file themselves. If you don't change the files the skeleton has a completely black head and completely black pelvic area.

So it really isn't something we can push without negatively affecting some folks.
Ah total bummer - oh well!
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