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Old 08-16-2011, 03:58 PM
Chokan Chokan is offline
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Default War/Sham duo over SK/Sham?

Why exactly are warriors better, as most people say, at duoing with a Shaman?

Some people say SK might be better because of FD, lifetaps, snap agro for slow, snare for running mobs...
  #2  
Old 08-16-2011, 04:13 PM
Hamahakki Hamahakki is offline
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I'd say strictly for "amount of mobs killed as a group of 2" SHD/SHM is probably better than WAR/SHM for the reasons you listed.

However, WAR/SHM has a couple of major advantages:

- Only takes 79% as much exp to level compared to SHD/SHM
- If you are joining a group of 6, WAR/SHM is more desirable than SHD/SHM

And a few minor ones:
- Higher AC and defensive skills
- Berserker fury and crits
- At high levels, WAR/SHM will have an easier time killing very hard mobs because of disciplines
Last edited by Hamahakki; 08-16-2011 at 04:17 PM..
  #3  
Old 08-16-2011, 04:15 PM
nilbog nilbog is offline
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Once a warrior reaches 39% hp, berserker fury doesn't fade till 45%(?). So, if you can slow/heal/heal over time within that buffer, the warrior's dps will be better.

I don't know if I would say a warrior would be better than an SK for partnering, though.
  #4  
Old 08-16-2011, 04:52 PM
Taketz Taketz is offline
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I'd think that SHD would be far better for duoing than a warrior, much more utility and snare/fear is a huge factor.
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Old 08-16-2011, 05:08 PM
hrafn hrafn is offline
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only thing warriors are good for is tanking raid mobs.

if your just grouping a shadowknight or paladin are way better options.

though i personally like monk/shaman better than all three mentioned above.
  #6  
Old 08-16-2011, 09:01 PM
Slave Slave is offline
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You will have absolutely no CC ability beyond Root without the Shadowknight. He is practically essential for FD alone in a duo.
  #7  
Old 08-16-2011, 09:35 PM
knottyb0y knottyb0y is offline
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Warrior and Shaman duo has several distinct advantages and disadvantages versus ShadowKnight and Shaman duo.

HP and AC

Warriors and Shadowknights both wear plate armor and have a decent hit point pool. Shaman are not the best healers in the world but they should have no problem keeping either class up and alive.

Warrior Pro: Warriors have a bigger Hitpoint pool than Shadowknights.

Shadowknight Pro: If you lifetap and Vampiric Embrace(self only lifetap proc buff) enough, over time it will offset the damage to hit point ratio.

Conclusion: Name one class that couldn't use a bigger pool of hp? Warriors have the biggest hit point pool, period. Shadowknights can use their mana to soften the smaller hit point pool.

Utility

Shadowknights win hands down in this category. Warriors really do two things, take damage and deal physical damage. Shadowknights can self invis, feign death, invis undead, snare(albeit a dot with a shorter duration than Ensare and fear). The fact that these (particularly snare, fear and invis undead) compliment shaman utility spells so well is another factor to point out.

Conclusion: This is not even a competition.

Damage Output

Warriors hold the edge in this category. The wide selection of weapons and the ability to dual wield helps put their dps out of the shadow knights reach. The higher end Shadowknight weapons are mostly two handed and while dealing decent damage do not compare to many warrior weapon setups.

Warrior Pro: More variety, can dual weild, And double attack.

Shadowknight Pro: Cool 2 handed shadowknight weapons, and Double attack.


Aggro Control

Warriors and Shadowknights have different tools to create aggro. Warriors are forced to use weapons with a high ratio and aggro generating procs. Sometimes the warrior sacrifices dps for aggro weapons. Shadowknights can create aggro with weapons that have procs like warriors, but they also have spells. Many Shadowknight spells can generate aggro on command. A wise warrior fights blue con creatures and keeps taunt ready for when aggro is lost, but snap aggro is better for shadowknights.

Warrior Pro: Large selection of weapons out there (especially since Kunark) that have great ratios and procs. This will only get better when Velious comes out. Pro tip: pull with a bow and tag the npc a couple of times

Shadowknight Pro: Aggro On Command with spells.

Conclusion: A well trained warrior picking out the right creatures can control aggro, but does not have the aggro on command ability of a Shadowknight. Slow gernerates a lot of aggro.

Grouping

Specialist shine in groups. A shaman and warrior can add any class to their group and the Warrior will shine all the brighter. More DPS? Great the warrior loses less HP. Crowd Control? Great can take more difficult spots. Shadowknights are great in groups, but I would argue that in a balanced group I'd prefer a Warrior to a Shadowknight.

In my personal experience I duo'd as lot on Live as a Warrior and Shaman, I never regretted it. With that said I'm sure a Shadowknight would have done just as well in my spot. I did enjoy being able to go anywhere and be the pillar of a group while still being highly effective as just a group of 2.
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  #8  
Old 08-17-2011, 03:30 AM
Kevlar Kevlar is offline
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Kunzar Kuzinch or snare whip will solve 99 percent of the warrior CC issues, namely fleeing mobs.

The biggest prob the warrior/sham have over other duos like monk/sham or sk/sham is the splitting spawns. Especially in a tight dungeon. Root/pet will only get you so far. Without pacify or fd you just won't be able to break some camps. Then again the camps you can break the war will be able to tank tougher mobs earlier.
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